Commit Graph

745 Commits

Author SHA1 Message Date
oakes
f20d7dba4e Update highlight.js 2014-11-25 09:03:28 -05:00
oakes
14424038c5 Merge branch 'BorisKourt-master' 2014-11-25 09:02:44 -05:00
Boris Kourtoukov
38374b87ee Update main.css
Typo in font
2014-11-25 01:42:40 -05:00
Boris Kourtoukov
64efbb163a Update main.css
Revising based on feedback.
2014-11-25 01:34:30 -05:00
Boris Kourtoukov
c79e0a38f5 Update main.css
Proposed adjustment for doc readability.
2014-11-24 23:59:08 -05:00
oakes
a645081bcd Add missing paren 2014-11-15 16:05:09 -05:00
oakes
18bd71ec52 Update Carmack link 2014-11-08 13:51:49 -05:00
oakes
3a7b652726 Add music to classes.edn 2014-11-06 18:40:00 -05:00
oakes
f0ff37b344 Fix Android project in template 2014-11-06 16:37:54 -05:00
oakes
c195fd817f Start 0.4.3-SNAPSHOT 2014-11-06 16:10:59 -05:00
oakes
a5febf56c0 Increment version number 2014-11-06 15:56:50 -05:00
oakes
9ebe9338b7 Use (game :x) and (game :y) again 2014-11-06 15:56:18 -05:00
oakes
7c5d7985e3 Mention (game :x) and (game :y) in defscreen docstring 2014-11-06 13:08:08 -05:00
oakes
bc3e7d837c Change :assets-path to :assets-paths 2014-11-06 13:06:47 -05:00
oakes
24808b6e48 Update lein-droid in template 2014-11-04 17:26:00 -05:00
oakes
06a28157f5 Remove breakage exceptions and make (game :x) and (game :y) equivalent to (game :point-x) and (game :point-y) 2014-11-04 16:58:58 -05:00
oakes
624ece68fa Merge branch 'brycecovert-add_music' 2014-11-04 16:44:11 -05:00
oakes
e7ca9139c9 Make music* take a string and fix docstrings 2014-11-04 16:43:55 -05:00
850864223c merged. 2014-11-04 12:48:59 -08:00
60f9ddac93 Merge branch 'add_music' 2014-11-04 12:48:03 -08:00
eb78a44f79 adding music 2014-11-04 12:46:48 -08:00
2549f632cd making alpha work. 2014-11-04 12:35:12 -08:00
=
fd16a41cce hack for making centering work. 2014-11-04 12:34:28 -08:00
oakes
4cea69ef47 Adjust Android project.clj in template 2014-11-03 20:39:21 -05:00
oakes
4b16f5d29d Start 0.4.2-SNAPSHOT 2014-10-17 14:58:07 -04:00
oakes
fd5f195636 Increment version number 2014-10-17 13:29:37 -04:00
oakes
a7964fcfb8 Remove type hints due to Android dexing error 2014-10-17 11:58:16 -04:00
oakes
26c2a2f890 Revert "Add input processors backwards"
This reverts commit e50bf569d1.
2014-10-17 11:27:08 -04:00
oakes
038b85220a Update libGDX to 1.4.1 2014-10-12 21:40:01 -04:00
oakes
7197a864da Cast unit to float in tiled map constructors 2014-10-12 21:34:06 -04:00
oakes
e50bf569d1 Add input processors backwards 2014-10-12 18:33:59 -04:00
oakes
00fced3317 Move the tiled-map* conditional to the renderer constructors 2014-09-27 00:40:48 -04:00
oakes
5d90389c27 Add pixmap-format and a new arity to pixmap* 2014-09-26 23:56:34 -04:00
oakes
f10639ed99 Only allow string paths when loading assets 2014-09-26 23:26:38 -04:00
oakes
647fa9f7a2 Start 0.4.1-SNAPSHOT 2014-09-24 16:57:30 -04:00
oakes
ab4eec3753 Increment version number 2014-09-24 15:58:50 -04:00
oakes
441a5ec18c Capitalize dir name 2014-09-24 15:48:08 -04:00
oakes
5f5e1e6e8b Break skin initialization into separate function 2014-09-24 12:18:56 -04:00
oakes
c6baf326ff Fix how asset manager loads sounds 2014-09-24 12:07:39 -04:00
oakes
84e1359198 Fix conditional that throws exception 2014-09-24 11:36:24 -04:00
oakes
c5d105aaf6 Fix how asset manager loads bitmap font 2014-09-23 16:36:46 -04:00
oakes
7a83c3bf9f Load skin with asset manager 2014-09-23 15:54:59 -04:00
oakes
6d184d8b98 Change how recording is started 2014-09-23 05:39:07 -04:00
oakes
cb1af60e5a Revert "Make cell! private"
This reverts commit b58b2155bb.
2014-09-22 22:25:04 -04:00
oakes
b58b2155bb Make cell! private 2014-09-22 22:21:25 -04:00
oakes
e171777a2e Rename draw-entity! to draw! to reduce redundancy 2014-09-22 20:58:31 -04:00
oakes
822d6772c5 Remove run! function 2014-09-20 14:12:09 -04:00
oakes
b6417e10bb Fix exception text 2014-09-19 17:58:32 -04:00
oakes
63f7aaa70a Don't save duplicate entities vectors in timeline 2014-09-19 14:46:25 -04:00
oakes
ab3ad38890 Add time travel 2014-09-19 12:24:49 -04:00