Fix how asset manager loads bitmap font

This commit is contained in:
oakes
2014-09-23 16:36:46 -04:00
parent 7a83c3bf9f
commit c5d105aaf6

View File

@@ -13,12 +13,10 @@
[path]
(if (nil? path)
(BitmapFont.)
(let [^Files files (Gdx/files)
^FileHandle fh (if (string? path)
(.internal files path)
path)]
(or (u/load-asset (.path fh) BitmapFont)
(BitmapFont. fh)))))
(or (u/load-asset path BitmapFont)
(BitmapFont. (if (string? path)
(.internal (Gdx/files) path)
path)))))
(defmacro bitmap-font
"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html).