fix: correct overlay node path in MainGame signal handlers

This commit is contained in:
2026-04-26 21:53:33 -07:00
parent 88b4ce3e14
commit 79f152f161

View File

@@ -75,10 +75,10 @@ func _unhandled_input(event: InputEvent) -> void:
$SceneViewport.push_input(event)
func _on_backpack_show_overlay() -> void:
$HUD/InventoryOverlay.show_overlay()
$InventoryOverlayLayer/InventoryOverlay.show_overlay()
func _on_backpack_hide_overlay() -> void:
$HUD/InventoryOverlay.hide_overlay()
$InventoryOverlayLayer/InventoryOverlay.hide_overlay()
func _input(event):
if event.is_action_released("quit"):