From 79f152f16172d7083a49afe5087708875cb92c9f Mon Sep 17 00:00:00 2001 From: Bryce Date: Sun, 26 Apr 2026 21:53:33 -0700 Subject: [PATCH] fix: correct overlay node path in MainGame signal handlers --- MainGame.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MainGame.gd b/MainGame.gd index 9e3aed3..63b0897 100644 --- a/MainGame.gd +++ b/MainGame.gd @@ -75,10 +75,10 @@ func _unhandled_input(event: InputEvent) -> void: $SceneViewport.push_input(event) func _on_backpack_show_overlay() -> void: - $HUD/InventoryOverlay.show_overlay() + $InventoryOverlayLayer/InventoryOverlay.show_overlay() func _on_backpack_hide_overlay() -> void: - $HUD/InventoryOverlay.hide_overlay() + $InventoryOverlayLayer/InventoryOverlay.hide_overlay() func _input(event): if event.is_action_released("quit"):