- Created QA report identifying 5+ invalid dependencies:
1. Village Phase: S3-S6 shown as sequential but are parallel paths
2. Five Gnomes: Pearl not gated by gnome solutions
3. Phase 6/7 ordering: Shield from Minotaur Maze required BEFORE archer
4. Minotaur internal: S23/S24 and S20/S21 are parallel, not sequential
- Fixed main chart:
- Village: Show parallel paths converging (S3,S4,S5,S6 → P4)
- Five Gnomes: Pearl (S12) now independent, gnomes gate north path
- Phase 6/7: Restructured to show Must do Minotaur Maze FIRST to get Shield
- Added Phase 6b for return visit with Shield
- Renumbered all subsequent phases
- Updated Key Dependency Chains text
- Add Design Process Notes to 5 puzzle taxonomy overviews
- Create cross-reference-index.md mapping 28 games to puzzle types
- Create quick-start-worksheet.md with design checklist and templates
- Create comprehensive FAQ with 10 common design questions answered
- Table 1: Games → Puzzle Types (28 games catalogued)
- Table 2: Puzzle Type → Games with examples (organized by taxonomy)
- Category summary showing representative games per category
Created category structure:
- criticism/ (5 articles) - Design critiques and anti-patterns
- defense/ (2 articles) - Praise and genre defense
- puzzle-design/ (7 articles) - Puzzle mechanics and methodology
- technical/ (4 articles) - SCUMM and engineering history
- history/ (6 articles) - Genre evolution and decline analysis
- moon-logic/ (5 articles) - Moon logic puzzle psychology
- community/ (2 articles) - Community discussions and analysis
Each category has README.md with summaries and key themes.
Main index.md updated to link to all categories.
Articles downloaded via webfetch from:
- Ron Gilbert (GrumpyGamer)
- FilFre (Jim Chambers)
- Game Developer (gamedeveloper.com)
- Various adventure game design blogs and communities
Includes index.md with descriptions for all saved resources.
5 URLs could not be fetched (rate limits, 403, 404).
- Convert inline bold headers to proper ## headers for Core Mechanic and When to Use
- Add Index table to match template
- Add Symbol Code Translation and other types to skill best practices
- Add 'How to Design Great Puzzles of This Type' section
- Per-type best practices table with universal principles
- Antithesis to the Quick Pitfalls section
- Create REFACTOR_PUZZLE_TYPES.md with detailed analysis and implementation plan
- Update adventure-puzzle-analyzer skill template to match target playbook format:
- Core Mechanic section (≤3 sentences)
- Exactly 3 examples with consistent format
- Solution Chain as numbered specific actions
- Add Key Rules section
- Add refactoring tasks to TODOS.md referencing the plan