Update: TODOS.md - mark Tier 1 refactoring complete
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@@ -333,17 +333,22 @@ See commit history above for full breakdown by phase.
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See [REFACTOR_PUZZLE_TYPES.md](../REFACTOR_PUZZLE_TYPES.md) for detailed plan.
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## Phase 1: Pilot - Refactor Tier 1 Pages (Most Verbose)
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- [ ] Refactor `pattern-learning.md` (target: ≤400 lines, 3 examples)
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- [x] Refactor `pattern-learning.md` (target: ≤400 lines, 3 examples)
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- Keep: Core Mechanic, Solution Chain, 3 best examples
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- Move: Extended MI2/MI1/BAS/QFG4 analysis → respective game inspiration pages
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- Commit after each change
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- [ ] Refactor `sensory-exploitation.md` (target: ≤400 lines, 3 examples)
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- [x] Refactor `sensory-exploitation.md` (target: ≤400 lines, 3 examples)
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- Keep: Core Mechanic, 3 examples (parrot, poodle, Medusa mirror)
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- Move: QFG3 honeybird/meerbat, Loom tower, etc. → inspiration pages
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- [ ] Refactor `multi-faceted-plan.md` (target: ≤400 lines, 3 examples)
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- [x] Refactor `multi-faceted-plan.md` (target: ≤400 lines, 3 examples)
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- Keep: Core Mechanic, parallel MFP examples only
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- Move: QFG2/QFG3/QFG4 multi-examples → inspiration pages
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## Phase 1 Status
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- [x] pattern-learning.md refactored (75 lines)
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- [x] sensory-exploitation.md refactored (88 lines)
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- [x] multi-faceted-plan.md refactored (89 lines)
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## Phase 2: Refactor Tier 2 Pages
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- [ ] Refactor `sequential-construction.md` — needs Core Mechanic, trim examples
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- [ ] Refactor `information-brokerage.md` — needs format cleanup
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