Commit Graph

484 Commits

Author SHA1 Message Date
oakes
a1f269a0bf Start transitioning :keycode to :key so it is consistent with :button 2014-05-09 20:42:17 -04:00
oakes
ccbc2f4db3 Start 0.3.4-SNAPSHOT 2014-05-09 20:18:57 -04:00
oakes
1ba6261ed1 Increment version number 2014-05-09 19:49:26 -04:00
oakes
35aa53abaa Update template with LibGDX 1.0.1 2014-05-09 19:49:19 -04:00
oakes
0c23bf45f0 Pass actors in screen map using a consistent keyword 2014-05-08 03:14:39 -04:00
oakes
355abaecab Add all defscreen functions to docstring 2014-05-07 23:11:04 -04:00
oakes
4d95faa698 Make hyphenation consistent 2014-05-07 23:10:39 -04:00
oakes
e24f676a36 Move set-asset-manager! function 2014-05-05 22:09:55 -04:00
oakes
05070cefa1 Fix capitalization 2014-05-04 18:57:42 -04:00
oakes
073c7cda85 Add check-box? function 2014-05-04 18:56:32 -04:00
oakes
64739c2714 Allow shape position to be changed 2014-05-03 22:35:47 -04:00
oakes
c3c1e032e2 Calculate origin-y by the height 2014-05-03 02:31:59 -04:00
oakes
eb8c837bf6 Start 0.3.3-SNAPSHOT 2014-05-03 02:31:32 -04:00
oakes
6bfd8dedcf Simplify rotation explanation 2014-05-03 02:31:15 -04:00
Zach Oakes
e49bae9a97 Merge pull request #25 from compmstr/rotation-docs
Updated tutorial to include info on rotation/scaling
2014-05-03 02:24:38 -04:00
oakes
af71458eb6 Improve texture docstring 2014-05-03 01:43:51 -04:00
oakes
404484fa0f Increment version number 2014-05-03 01:27:58 -04:00
oakes
7cba84db08 Cast draw inputs to floats 2014-05-03 00:36:52 -04:00
oakes
cde63b950d Ignore gen 2014-05-03 00:06:11 -04:00
oakes
b9c96e56e1 Ignore all error logs 2014-05-02 23:48:24 -04:00
oakes
0e0240d048 Simplify ignore list in template 2014-05-02 23:34:08 -04:00
oakes
d3410f6378 Simplify ignore list 2014-05-02 23:33:31 -04:00
oakes
7d10ed7bac Add bang to side-effecting function 2014-05-01 03:46:20 -04:00
oakes
603c73e337 Improve docstring 2014-04-30 18:36:01 -04:00
oakes
348612b62f Add global asset manager 2014-04-30 18:18:00 -04:00
Corey
391fbf51d9 Updated tutorial to include info on rotation/scaling 2014-04-28 08:59:13 -04:00
oakes
332f83c6ca Fix container constructor 2014-04-27 22:08:23 -04:00
Mitchell Kember
74d3287544 Add support for Container entities 2014-04-27 21:39:11 -04:00
oakes
8231db2eba Add skin! macro 2014-04-27 19:37:49 -04:00
Corey
db91bab951 Added scaling/rotation to entity drawing
use fields :scale-x :scale-y :origin-x :origin-x and :angle to scale/rotate entities
when angle and both scales are not set, this will still use the simpler drawing
2014-04-27 18:57:45 -04:00
oakes
e653f0e19c Start 0.3.2-SNAPSHOT 2014-04-24 21:44:13 -04:00
oakes
95d1479d86 Update template versions and remove body-type from physics.clj 2014-04-24 21:28:23 -04:00
oakes
814a06101a Make body-type private again 2014-04-24 21:18:18 -04:00
oakes
a778eb720e Increment version number 2014-04-24 21:08:34 -04:00
oakes
fcf9169c9a Update pref! docstring 2014-04-24 14:40:33 -04:00
oakes
c5b67ed7a9 Add pref! macro 2014-04-24 14:34:28 -04:00
oakes
7917d4e458 Update doclet instructions 2014-04-22 23:51:23 -04:00
oakes
b89cf9c13e Clarify tutorial 2014-04-22 20:56:08 -04:00
oakes
f0f33fe2d9 Allow input->screen and screen->input to work without a camera 2014-04-22 14:06:55 -04:00
oakes
b1df0d0ee7 Clean up screen function execution code 2014-04-22 13:56:12 -04:00
oakes
24da98574e Fix doc for play-mode 2014-04-22 11:54:51 -04:00
oakes
f92cc42fa1 Allow shape entities to coexist with texture entities 2014-04-21 22:36:10 -04:00
oakes
7ff6ab60f4 Move wrapper function so it can catch errors in lazy seqs 2014-04-21 16:41:25 -04:00
oakes
6f89bec8b8 Improve body-def 2014-04-21 13:19:00 -04:00
oakes
1175fda252 Start 0.3.1-SNAPSHOT 2014-04-21 10:20:05 -04:00
oakes
eec076c481 Add mention of set-screen-wrapper! function 2014-04-20 23:12:28 -04:00
oakes
0af21bdc67 Update tutorial to reflect change 2014-04-20 23:00:44 -04:00
oakes
15d745a4bb Increment version number 2014-04-20 22:52:19 -04:00
oakes
644617df7e Remove unnecessary nil check 2014-04-20 22:34:20 -04:00
oakes
6131b99776 Make step! a proper multi-arity function 2014-04-20 22:32:00 -04:00