Files
kq4-decompile/rooms/kq4-009-shady-wooded-area/kq4-009-shady-wooded-area.md
2026-02-20 14:00:40 -08:00

2.5 KiB

Room 9: Shady Wooded Area

A transitional room in the wooded region, featuring a clearing with a large boulder, scattered flowers, and a distant pool to the north. Random birds may be visible in the trees depending on player state.

Look Description

"You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north." (Print 9 4)

Interactions

Status Behavior Type Command Response
TODO Look look/look around/look [at][/room] "You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north." (Print 9 4)
TODO Look look/pool/water "It's too far in the distance to see it clearly." (Print 9 1)
TODO Look look/boulder/rock "A large rock dominates the clearing." (Print 9 2)
TODO Look look/blossom/flower/flowers "There are flowers here and there." (Print 9 3)
TODO Action climb/boulder/climb/rock "It's too difficult to climb while wearing that dress." (Print 9 0)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background bird1Actions Random 50% chance on room entry (when is_fairy_form = false) Creates animated bird prop at position (283, 17) with view 342, loop 5. Cycles forward, waits 1-12 seconds, returns to cel 0, waits 1-8 seconds, repeats.
TODO Background bird2Actions Random 50% chance on room entry (when is_fairy_form = false) Creates animated bird prop at position (58, 30) with view 342, loop 4. Cycles forward, waits 1-12 seconds, returns to cel 0, waits 1-8 seconds, repeats.

Technical Notes

  • Room Number: 9
  • Picture: 9
  • Region: 507, 514 (region scripts not found)
  • Exits: North→3, South→15, East→10, West→8
  • Music: Not specified
  • Horizon: 75
  • Synonyms: water = pool

State Variables

Variable Values Description
global101 0 Room state flag (set to 0 in this room)
global100 (is_fairy_form) 0 (false), 1 (true) Player is in fairy form. When true, overlay 109 is shown and birds do not appear.

Entry Conditions

  • Player y-position constrained to below horizon+1 (y > 76)
  • Player x-position constrained to minimum 93
  • Overlay 109 applied when global100 = 1 (fairy form)
  • Two bird props spawn with 50% probability each when global100 = 0