# Room 9: Shady Wooded Area A transitional room in the wooded region, featuring a clearing with a large boulder, scattered flowers, and a distant pool to the north. Random birds may be visible in the trees depending on player state. ## Look Description "You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north." (Print 9 4) ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look/look around/look [at][/room]` | "You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north." (Print 9 4) | | TODO | Look | `look/pool/water` | "It's too far in the distance to see it clearly." (Print 9 1) | | TODO | Look | `look/boulder/rock` | "A large rock dominates the clearing." (Print 9 2) | | TODO | Look | `look/blossom/flower/flowers` | "There are flowers here and there." (Print 9 3) | | TODO | Action | `climb/boulder/climb/rock` | "It's too difficult to climb while wearing that dress." (Print 9 0) | ## Scripts | Status | Behavior Type | Name | Trigger | Behavior | |--------|--------------|------|---------|----------| | TODO | Background | `bird1Actions` | Random 50% chance on room entry (when `is_fairy_form = false`) | Creates animated bird prop at position (283, 17) with view 342, loop 5. Cycles forward, waits 1-12 seconds, returns to cel 0, waits 1-8 seconds, repeats. | | TODO | Background | `bird2Actions` | Random 50% chance on room entry (when `is_fairy_form = false`) | Creates animated bird prop at position (58, 30) with view 342, loop 4. Cycles forward, waits 1-12 seconds, returns to cel 0, waits 1-8 seconds, repeats. | ## Technical Notes - **Room Number**: 9 - **Picture**: 9 - **Region**: 507, 514 (region scripts not found) - **Exits**: North→3, South→15, East→10, West→8 - **Music**: Not specified - **Horizon**: 75 - **Synonyms**: `water` = `pool` ### State Variables | Variable | Values | Description | |----------|--------|-------------| | `global101` | `0` | Room state flag (set to 0 in this room) | | `global100` (is_fairy_form) | `0` (false), `1` (true) | Player is in fairy form. When true, overlay 109 is shown and birds do not appear. | ### Entry Conditions - Player y-position constrained to below horizon+1 (y > 76) - Player x-position constrained to minimum 93 - Overlay 109 applied when `global100 = 1` (fairy form) - Two bird props spawn with 50% probability each when `global100 = 0`