77 lines
4.7 KiB
Markdown
77 lines
4.7 KiB
Markdown
# Room 37: Fairy Island
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This is the exterior entrance to Genesta's palace on the island. The room features a small island garden surrounded by ocean, with a palace door leading north to the palace interior (Room 47). Two small fairies hover near the palace door, guarding it. The player enters from the west (Room 36), east (Room 38), or south (Room 40). Looking around reveals the island's features: a hedge garden, flagstone path to the door, ocean views, and the ivory palace.
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## Look Description
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"Genesta's tiny fairies guard the palace door."
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## Interactions
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| Status | Behavior Type | Command | Response |
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|--------|--------------|---------|----------|
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| TODO | Look | `look bush` | "A lovely hedge surrounds this island garden." (Print 37 1) |
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| TODO | Look | `look dirt` | "You see nothing but grass on the ground." (Print 37 2) |
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| TODO | Look | `look grass` | "The grass looks well-tended and manicured." (Print 37 3) |
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| TODO | Look | `look flora` / `look foliage` | "The foliage grows luxuriantly here." (Print 37 4) |
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| TODO | Look | `look blossom` / `look flower` | "You see lovely beds of well-tended flowers." (Print 37 5) |
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| TODO | Look | `look forest` / `look tree` | "You see many unusual and lovely trees on this island." (Print 37 6) |
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| TODO | Look | `look garden` | "The beautiful garden gives you a sense of peaceful serenity." (Print 37 7) |
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| TODO | Look | `look castle` / `look palace` | "The lovely ivory palace rises majestically before you." (Print 37 8) |
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| TODO | Look | `look beach` | "You can see the beach in the distance." (Print 37 9) |
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| TODO | Look | `look ocean` / `look water` | "You can see the ocean in the distance." (Print 37 10) |
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| TODO | Look | `look door` | "It's an elegant door." (Print 37 11) |
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| TODO | Look | `look fairy` / `look fairies` | "Two small fairies hover protectively above the palace door." (Print 37 12) |
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| TODO | Look | `look bird` | "There are many exotic birds on this island." (Print 37 13) |
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| TODO | Look | `look path` | "A nice flagstone path leads to the palace door." (Print 37 14) |
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| TODO | Look | `look` / `look around` / `look room` / `look island` | "Before you, the palace door beckons, flanked on both sides by lilac shrubs." (Print 37 15) |
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| TODO | Get | `get blossom` / `get flower` | "It would waste your precious time to stop and pick flowers." (Print 37 16) |
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| TODO | Action | `open door` (when in range) | Opens door, plays door sound, transitions to Room 47 |
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| TODO | Action | `open door` (when not in range) | "You can't get close enough." (Print 37 17) |
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| TODO | Action | `kiss` / `kiss fairy` / `kiss fairies` | "You can't get close enough." (Print 37 17) |
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| TODO | Talk | `converse` / `converse fairy` / `converse fairies` | "You speak to the little fairies, but they do not respond. Perhaps, they cannot talk." (Print 37 18) |
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| TODO | Action | `bang` (when in range) | "The tiny fairies watch you closely." (Print 37 19) |
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| TODO | Action | `bang` (when not in range) | "You're not close enough." (Print 37 20) |
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| TODO | Action | `get fairy` / `capture fairy` / `get fairies` / `capture fairies` | "It is impossible to obtain a fairy." (Print 37 21) |
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| TODO | Inventory | `deliver [item]` (if player has item) | "The small fairies don't need anything." (Print 37 22) |
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## Scripts
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| Status | Behavior Type | Name | Trigger | Behavior |
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|--------|--------------|------|---------|----------|
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| TODO | Interaction | door | Player opens door in range (x: 140-180, y: 93-103) | Plays door sound, animates door opening, transitions to Room 47 |
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| TODO | Background | newAct | Continuous | Fairy 1 (view 110) wanders around the palace door area |
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| TODO | Background | newAct_2 | Continuous | Fairy 2 (view 114) wanders around the palace door area |
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## Technical Notes
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- **Room Number**: 37
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- **Picture**: 37 (137 if dark mode/global100 is set)
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- **Region**: 505 (Genesta's Palace Fairy)
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- **Exits**: North→47 (Palace Interior), South→40, East→38, West→36
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- **Music**: Fairie theme (sound #33, looping)
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### State Variables
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| Variable | Values | Description |
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|----------|--------|-------------|
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| `global100` | `0`, `1` | Night mode flag - changes room picture to 137 when set |
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| `global101` | `0` | Reset to 0 on room entry |
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### Entry Points
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| From Room | Position | Notes |
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|-----------|----------|-------|
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| Room 47 (north) | x:159, y:95+ | At palace door |
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| Room 36 (west) | x:1, maintain y | From left side of island |
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| Room 38 (east) | x:317, maintain y | From right side of island |
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| Room 40 (south) | x:157, y:188 | From beach/south entrance |
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### Objects
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| Object | View | Description |
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|--------|------|-------------|
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| door | 613 | Palace door (animated, leads to Room 47) |
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| newAct (fairy 1) | 110 | Wandering fairy near door |
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| newAct_2 (fairy 2) | 114 | Wandering fairy near door |
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