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kq4-decompile/rooms/kq4-037-fairy-island/kq4-037-fairy-island.md
2026-02-20 14:00:40 -08:00

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Room 37: Fairy Island

This is the exterior entrance to Genesta's palace on the island. The room features a small island garden surrounded by ocean, with a palace door leading north to the palace interior (Room 47). Two small fairies hover near the palace door, guarding it. The player enters from the west (Room 36), east (Room 38), or south (Room 40). Looking around reveals the island's features: a hedge garden, flagstone path to the door, ocean views, and the ivory palace.

Look Description

"Genesta's tiny fairies guard the palace door."

Interactions

Status Behavior Type Command Response
TODO Look look bush "A lovely hedge surrounds this island garden." (Print 37 1)
TODO Look look dirt "You see nothing but grass on the ground." (Print 37 2)
TODO Look look grass "The grass looks well-tended and manicured." (Print 37 3)
TODO Look look flora / look foliage "The foliage grows luxuriantly here." (Print 37 4)
TODO Look look blossom / look flower "You see lovely beds of well-tended flowers." (Print 37 5)
TODO Look look forest / look tree "You see many unusual and lovely trees on this island." (Print 37 6)
TODO Look look garden "The beautiful garden gives you a sense of peaceful serenity." (Print 37 7)
TODO Look look castle / look palace "The lovely ivory palace rises majestically before you." (Print 37 8)
TODO Look look beach "You can see the beach in the distance." (Print 37 9)
TODO Look look ocean / look water "You can see the ocean in the distance." (Print 37 10)
TODO Look look door "It's an elegant door." (Print 37 11)
TODO Look look fairy / look fairies "Two small fairies hover protectively above the palace door." (Print 37 12)
TODO Look look bird "There are many exotic birds on this island." (Print 37 13)
TODO Look look path "A nice flagstone path leads to the palace door." (Print 37 14)
TODO Look look / look around / look room / look island "Before you, the palace door beckons, flanked on both sides by lilac shrubs." (Print 37 15)
TODO Get get blossom / get flower "It would waste your precious time to stop and pick flowers." (Print 37 16)
TODO Action open door (when in range) Opens door, plays door sound, transitions to Room 47
TODO Action open door (when not in range) "You can't get close enough." (Print 37 17)
TODO Action kiss / kiss fairy / kiss fairies "You can't get close enough." (Print 37 17)
TODO Talk converse / converse fairy / converse fairies "You speak to the little fairies, but they do not respond. Perhaps, they cannot talk." (Print 37 18)
TODO Action bang (when in range) "The tiny fairies watch you closely." (Print 37 19)
TODO Action bang (when not in range) "You're not close enough." (Print 37 20)
TODO Action get fairy / capture fairy / get fairies / capture fairies "It is impossible to obtain a fairy." (Print 37 21)
TODO Inventory deliver [item] (if player has item) "The small fairies don't need anything." (Print 37 22)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Interaction door Player opens door in range (x: 140-180, y: 93-103) Plays door sound, animates door opening, transitions to Room 47
TODO Background newAct Continuous Fairy 1 (view 110) wanders around the palace door area
TODO Background newAct_2 Continuous Fairy 2 (view 114) wanders around the palace door area

Technical Notes

  • Room Number: 37
  • Picture: 37 (137 if dark mode/global100 is set)
  • Region: 505 (Genesta's Palace Fairy)
  • Exits: North→47 (Palace Interior), South→40, East→38, West→36
  • Music: Fairie theme (sound #33, looping)

State Variables

Variable Values Description
global100 0, 1 Night mode flag - changes room picture to 137 when set
global101 0 Reset to 0 on room entry

Entry Points

From Room Position Notes
Room 47 (north) x:159, y:95+ At palace door
Room 36 (west) x:1, maintain y From left side of island
Room 38 (east) x:317, maintain y From right side of island
Room 40 (south) x:157, y:188 From beach/south entrance

Objects

Object View Description
door 613 Palace door (animated, leads to Room 47)
newAct (fairy 1) 110 Wandering fairy near door
newAct_2 (fairy 2) 114 Wandering fairy near door