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01c5c91f66
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Start of making the sheep interactable.
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2014-09-15 20:26:31 -07:00 |
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124c0108be
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one action for walking between points.
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2014-09-15 20:20:28 -07:00 |
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5982d9e2fe
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accidentally disabled collision detection.
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2014-09-15 16:54:18 -07:00 |
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73c273afad
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proper stopping.
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2014-09-15 16:52:10 -07:00 |
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fd91c7cc55
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added a hacky way to reset the queue of actions.
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2014-09-15 16:29:35 -07:00 |
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a9b5876d1f
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not stable yet, but you can use core.async for scripting.
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2014-09-15 16:26:14 -07:00 |
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cf44afc6df
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simplifying script api.
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2014-09-15 12:50:35 -07:00 |
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Paul Stadig
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0c9ed24ecc
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Changes for about a 2x performance improvement.
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2014-09-13 17:02:43 -04:00 |
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Paul Stadig
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fb91cdcb68
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Cleanup.
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2014-09-13 15:31:16 -04:00 |
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fd398b5f3f
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core.async appoarch to scripting.
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2014-09-12 23:51:27 -07:00 |
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60c1ac2ca3
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added a spike for scripting using macros.
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2014-09-12 17:54:57 -07:00 |
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aa5cb1f2f7
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performance enhancement.
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2014-09-12 17:54:41 -07:00 |
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b13aa6a26e
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pathfinding is reasonably fast.
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2014-09-12 15:56:32 -07:00 |
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dfc534a8a9
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getting rid of pain makes everything run much smoother.
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2014-09-11 22:54:51 -07:00 |
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1d46fbf527
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removing need to reverse by making map be [x y] vs [y x].
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2014-09-11 20:22:56 -07:00 |
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124e89594b
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faster pathfinding. From here, neighbors is slow.
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2014-09-11 18:34:23 -07:00 |
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9528a04a58
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a hacky way to make talking automatically stop after a certain amount of time.
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2014-09-11 13:23:23 -07:00 |
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8ebd46a935
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repl jack-in.
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2014-09-11 13:03:26 -07:00 |
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dc40512eda
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Removed scaling. Hopefully we will make this fast enough where it doesn't matter.
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2014-09-11 12:49:21 -07:00 |
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8cb523468a
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unnecessary function.
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2014-09-10 16:31:56 -07:00 |
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78e12296de
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changing to using protocols for interactions, mouse-in?, and overriding cursors.
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2014-09-10 16:29:55 -07:00 |
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69bae884e7
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more interaction.
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2014-09-09 22:12:15 -07:00 |
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356e802dec
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refinement.
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2014-09-08 19:22:30 -07:00 |
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4f1f881c0f
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cursor overhaul.
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2014-09-08 19:16:52 -07:00 |
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8682b71b4d
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fairly accurate text positioning.
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2014-09-08 18:58:54 -07:00 |
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9b4efb8fc7
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fairly accurate text positioning.
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2014-09-08 18:58:51 -07:00 |
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dbae4fd0f7
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font positioning is better.
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2014-09-08 18:39:45 -07:00 |
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0e44cea2f5
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slightly better pathfinding.
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2014-09-08 14:17:29 -07:00 |
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0507b26cca
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talking animation.
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2014-09-08 13:12:58 -07:00 |
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02538a8c05
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cleanup.
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2014-09-08 07:12:43 -07:00 |
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91d03855d5
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organization.
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2014-09-07 17:25:07 -07:00 |
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d7a2508ada
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an alternative approach to text.
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2014-09-07 15:02:08 -07:00 |
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e30bd21f80
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fonts that don't necessarily suck
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2014-09-07 14:20:03 -07:00 |
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226a45e049
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actions.
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2014-09-05 23:18:03 -07:00 |
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b21bfe0310
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walking overrides ftw.
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2014-09-05 16:47:54 -07:00 |
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46d5399caf
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finishing refactor.
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2014-09-04 23:10:12 -07:00 |
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cc57ab54d4
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refactoring - better or worse?
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2014-09-04 22:52:33 -07:00 |
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a83c935fa7
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refinement.
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2014-09-04 12:09:28 -07:00 |
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c8c359362d
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mouse areas.
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2014-09-04 10:10:45 -07:00 |
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1b54f404d2
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removing hotspots because cursor capturing sucks.
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2014-09-03 17:06:26 -07:00 |
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579e4d1da1
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refactors and cleanups.
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2014-09-03 17:02:16 -07:00 |
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9d7347fd7e
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doesn't like override.
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2014-09-03 15:02:35 -07:00 |
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b300ff109c
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simple scaling.
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2014-09-03 12:49:01 -07:00 |
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25065c841d
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added second walkbehind.
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2014-09-03 08:05:06 -07:00 |
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86494add27
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added walk behind.
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2014-09-03 07:30:32 -07:00 |
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dfc0554d6c
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rotating.
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2014-09-03 00:13:01 -07:00 |
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5c9fb09e2b
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scaling = faster.
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2014-09-03 00:08:45 -07:00 |
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a79651ed04
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pathfinding works.
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2014-09-02 22:52:29 -07:00 |
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049cc6b059
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moving around works.
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2014-08-31 00:36:09 -07:00 |
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d9281859ff
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mouse working.
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2014-08-30 17:01:01 -07:00 |
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