moving around works.
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.7 KiB |
@@ -9,6 +9,11 @@
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(def scale 4)
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(def +screen-width+ 320)
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(def +screen-height+ 240)
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(def +num-cursors+ 4)
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(def +next-cursor+ (into {} (map vector (range +num-cursors+) (drop 1 (cycle (range +num-cursors+))))))
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(defn +next-cursor+ [x]
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(first (drop 1 (drop-while #(not= x %) (cycle (range +num-cursors+))))))
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(defn cursor [filename index]
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(let [base-cursor (pixmap filename)
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@@ -17,68 +22,72 @@
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resized (Pixmap. target-width target-height (.getFormat base-cursor))]
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(Pixmap/setFilter Pixmap$Filter/NearestNeighbour)
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(pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
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0 0 target-width target-height)
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0 0 target-width target-height)
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resized ))
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(defn right-click [screen entities]
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(if (= (button-code :right) (:button screen))
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(for [entity entities]
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(if (= (:id entity) "cursor")
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(let [entity (assoc entity :cursor-index (case (:cursor-index entity)
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0 1
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1 0))]
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(input! :set-cursor-image (cursor "cursor.png" (:cursor-index entity)) 0 0 )
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entity)
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entity))))
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(let [entities (update-in entities [:cursor] #(assoc % :cursor-index (+next-cursor+ (:cursor-index %))))]
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(input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0 )
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entities))
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(defn left-click [screen entities]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(assoc-in entities [:ego :target] {:x x :y y})))
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(defn get-ego [screen]
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(let [player-sheet (texture! (texture "player.png") :split 18 36)
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ego {:right (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:left (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 1 i))))
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:anim (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:x 100 :y 75 :x-velocity 1
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:id "ego"}]
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(merge (animation->texture screen (:anim ego)) ego)))
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(defn update-ego [screen entities ego]
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(let [ego (merge ego (animation->texture screen (:anim ego)))
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target (:target ego)]
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(if target
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(let [delta-x (- (:x target) (:x ego))
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delta-y (- (:y target) (:y ego))
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mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y)))
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vector-x (* 2 (/ delta-x mag))
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vector-y (* 2 (/ delta-y mag))]
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(if (< mag 1)
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(dissoc ego :target)
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(-> ego
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(update-in [:x] #(+ % vector-x))
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(update-in [:y] #(+ % vector-y)))))
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ego)))
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(defscreen main-screen
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:on-show
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(fn [screen entities]
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(update! screen :renderer (stage) :camera (orthographic))
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(let [player-sheet (texture! (texture "player.png") :split 18 36)
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(let [
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_ (input! :set-cursor-image (cursor "cursor.png" 0) 0 0)
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background (texture "bg5.png")]
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[{:id "cursor" :cursor-index 0}
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(assoc background :origin-y 0 :origin-x 0 :ego? false :x 0 :y 0 :scale-x 1 :scale-y 1)
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{:right (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:left (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 1 i))))
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:anim (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:x 0 :y 75 :origin-x 0 :origin-y 0 :x-velocity 1
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:ego? true}]))
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{:cursor {:id "cursor" :cursor-index 0}
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:background (assoc background :origin-y 0 :origin-x 0 :id "background" :x 0 :y 0 :scale-x 1 :scale-y 1)
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:ego (get-ego screen)}))
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:on-render
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(fn [screen entities]
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(fn [screen [entities]]
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(clear!)
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(render! screen (for [entity entities]
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(if (:ego? entity)
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(merge (animation->texture screen (:anim entity))
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{:ego? (:ego? entity) :x (+ (:x entity) (:x-velocity entity)) :y 75 :origin-x 0 :origin-y 0 :anim (:anim entity) :x-velocity (:x-velocity entity) :left (:left entity) :right (:right entity)}
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(when (> (:x entity) (width screen))
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{:x-velocity -1 :anim (:left entity)})
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(when (< (:x entity) 0)
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{:x-velocity 1 :anim (:right entity)}))
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entity))))
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(let [entities (assoc entities :ego (update-ego screen entities (:ego entities)))]
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(render! screen (vals entities))
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entities))
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:on-resize (fn [screen entities]
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(size! screen 320 240))
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#_:on-mouse-moved #_(fn [screen entities]
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(for [entity entities]
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(if (= (:id entity) "cursor")
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(let [{:keys [x y]} (input->screen screen (min +screen-width+ (max 0 (:input-x screen))) (max 0 (min +screen-height+ (:input-y screen))))]
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(assoc entity :x x :y y))
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entity)))
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:on-touch-down (fn [screen entities]
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(right-click screen entities))
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#_:on-scrolled
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#_(fn [screen entities]
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(set! (. (:camera screen) zoom) (min 1.5 (max (+ (.zoom (:camera screen)) (* 0.01 (:amount screen))) 1)))
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nil))
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:on-touch-down (fn [screen [entities]]
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(if (= (button-code :right) (:button screen))
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(right-click screen entities)
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(left-click screen entities))))
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(defgame advent
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:on-create
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