Commit Graph

6 Commits

Author SHA1 Message Date
1f34065b8a Complete remaining 6 adventure games - all 31 games now documented (100%)
Games completed:
- Simon the Sorcerer (SIMON) - Surreal/comedy logic, British puzzle design
- Legend of Kyrandia (LK1) - Magic spell casting puzzles, cross-realm artifacts
- SpaceQuest III (SQ3) - Sci-fi comedy infiltration, sequential repair chains
- Quest for Glory III (QFG3) - War/siege espionage, multi-faction diplomacy, class-specific trials
- Quest for Glory IV (QFG4) - German folklore riddles, Darkland multi-realm traversal, rune translation
- Gabriel Knight 1 (GK1) - Detective investigation, voodoo/occult mechanics, Rada drum cipher

New puzzle types created:
- repair-chain-construction.md - Sequential component installation with hard dependencies
- predator-chase-escape.md - Environmental trap exploitation during pursuit
- corporate-infiltration.md - Multi-layer security breach with disguise synthesis
- multi-faction-diplomacy.md - Conflict resolution across opposing factions

Total puzzles documented: ~30+ new examples across 25+ puzzle type files.
2026-03-18 13:49:04 -07:00
a663769121 Document puzzles from 18 additional adventure games (25/30 complete)
Games analyzed:
- Indiana Jones: Fate of Atlantis (Team/Wits/Fists paths)
- Day of the Tentacle (cross-temporal causality, multi-character coordination)
- Grim Fandango (noir afterworld investigation)
- King's Quest III, VII, VIII (transformation puzzles, mask collection)
- SpaceQuest 1-4 (sci-fi comedy escape sequences)
- Quest for Glory 1-4 (RPG-hybrid, class-specific solutions)
- Beneath a Steel Sky (cyberpunk hacking)
- Broken Sword 1 & 2 (Revolution Software investigation patterns)
- The Longest Journey (cross-realk fantasy/sci-fi)
- Syberia (mechanical/clockwork puzzles)

New puzzle type created:
- class-specific-ritual.md (QFG3 parallel character solutions)

Enhanced documentation with citations for 20+ puzzle types across all games.
2026-03-18 12:00:21 -07:00
9c615e6271 Analyze Indiana Jones: Fate of Atlantis: Multi-Faceted Plan (theater entry, Lost Dialogue retrieval), Information Brokerage (Algiers trading network), Meta-Puzzle Construction (generator/truck repair, balloon construction, robot assembly), Pattern Learning (Plato's Lost Dialogue navigation system with 3 rules + 4 domain applications), Sensory Exploitation (seance ghost deception), Multi-Character Coordination (Team path sequential handoff); added analysis checklist 2026-03-18 08:40:17 -07:00
11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00
c93a73aee0 Analyze Zak McKracken: Observation Replay (alien spaceship escape, Mars face dance code), Multi-Character Coordination (pyramid escape); clarified Pattern Learning vs Observation Replay distinction 2026-03-18 00:04:47 -07:00
2268aa1855 Add adventure game puzzle design knowledge base
13 puzzle types derived from King's Quest VI and Monkey Island I/II:

Existing (KQVI): Multi-Faceted Plan, Sensory Exploitation, Metaphor-to-Literal,
Information Brokerage, Timed Consequence, Environmental Storytelling Discovery,
Cross-Realm Logistics, Truth Revelation

New (MI1/II): Observation Replay, Pattern Learning/Knowledge Transfer,
Memo Chain, Distraction Physics, Meta-Puzzle Construction

Each document includes:
- Information Architecture (how info is conveyed)
- Player Action Pattern (what player does with info)
- Core Mechanic (underlying puzzle logic)
- Variations and game examples
- Related types for cross-reference
2026-03-17 20:03:20 -07:00