Analyze Zak McKracken: Observation Replay (alien spaceship escape, Mars face dance code), Multi-Character Coordination (pyramid escape); clarified Pattern Learning vs Observation Replay distinction
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@@ -250,3 +250,47 @@ DO NOT use this classification if:
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- Single character COULD solve it with more patience/time (just less efficient = not MCC, standard efficiency optimization)
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- One character passively waits while other does all work (solo puzzle in disguise)
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- Puzzle is really about sequential dependency chain (use Meta-Puzzle Construction instead)
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---
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### Zak McKracken: Pyramid Escape (Position Lock + Inventory Distribution)
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**Problem**: Final pyramid tomb in Cairo contains White Crystal needed to complete the alien communication machine. Golden key opens chest but activates timed escape sequence. Three characters must coordinate at sarcophagus, chest/stairs, and exterior—each holding unique inventory items required for successful exit.
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<small>
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Source: textfiles-com-solution.txt, lines 287-301 — "Switch to Leslie! Find door and walk to Sarcophagus' feet and push them. Switch to Zak! Walk to stairs. Switch to Melissa! Walk to stairs too. Switch to Leslie! Walk away from feet... Use golden key on box. Push button. Switch to Zak! (quickly) Get white crystal"
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</small>
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**Coordination Requirements**:
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```
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INVENTORY DISTRIBUTION:
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- Melissa: Golden Key (obtained Mars chamber via ankh force-field bypass)
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- Leslie: Broom Alien (clears sand blocking pyramid exterior entrance)
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- Zak: Bobby Pin Sign (unlocks tomb interior door), Duct-taped fishbowl helmet + wetsuit
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SPATIAL BLOCKING CONSTRAINT:
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Position A: Sarcophagus feet pushing point
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Position B: Staircase passage (appears after feet pushed, but physically blocked by character sprite)
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Position C: Upper chamber with golden key box/chest
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Position D: Pyramid exterior entrance (sand pile)
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COORDINATION SEQUENCE:
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1. [LESLIE] Push sarcophagus feet → hidden staircase appears BUT she blocks passage
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2. [LESLIE] Walk away from feet area entirely → clears path
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3. [ZAK & MELISSA] Now can ascend to upper chamber
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4. [MELISSA] Insert golden key in box, push button → TIMER ACTIVATES
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5. [IMMEDIATE SWITCH TO ZAK] Grab white crystal within ~10 second window
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ESCAPE PHASE (all three characters):
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6. [LESLIE outside] Use broom alien on sand pile → exterior entrance clears
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7. [ZAK] Use bobby pin sign in keyhole → interior door unlocks
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8. [All three coordinate through maze to tram exit]
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```
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**Why It's Multi-Character Coordination**:
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1. **Physical Blocking**: Leslie's sprite occupies staircase passage; requires character switch + repositioning before others can ascend
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2. **Resource Segmentation**: Golden key (Melissa), broom alien (Leslie), bobby pin sign (Zak) = no single person has complete toolset
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3. **Sequential Dependency Pipeline**: Each actor must complete their role before next can progress
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**Distinction from Timed Consequence**: Has urgency (crystal grab window), but PRIMARY mechanic is coordinating three actors through blocking states with distributed inventory—not just speed. TC applies to sub-puzzle; overall pyramid escape is MCC.
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@@ -111,8 +111,93 @@ Source: syntax2000_walkthrough.txt, lines 174-180 — "wait until you have seen
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---
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### Zak McKracken: Alien Spaceship Escape Sequence
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**Problem**: Zak is beamed aboard an alien spaceship in the Bermuda Triangle. The exit requires entering a color button sequence. The alien pilot demonstrates this twice—but cannot interrupt or interact during these demonstrations. Player must memorize and replay exactly to escape back to Bermuda.
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<small>
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Source: walkthrough-king.txt, lines 268-276 — "Wait for a while and you will end up on a space ship. Write down the order the pilot presses the buttons... Return left and push the buttons the pilot pushed, then quickly step over the line on the left."
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Source: the-spoiler-tonkroon.txt, lines 243-250 — "Write down the colour code the pilot pushed in. If you want to leave push in the colour code and walk to the left"
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</small>
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**Discovery Phase (Forced Cutscene)**:
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1. Plane crash/capture triggers → transported to alien spaceship automatically
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2. Alien pilot enters compartment, demonstrates button sequence on wall panel
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3. Pilot presses colored buttons in specific order (varies by playthrough)
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4. Player BLOCKED from interacting—"Can't touch while watched!"
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5. Cutscene ends; pilot leaves but ship remains locked
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**Blocked Conditions**:
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- Cannot click buttons during demonstration
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- No second practice attempt allowed
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- Sequence is randomized per game session—must record player's own instance
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- Wrong sequence = no penalty shown but also no escape
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**Return Phase (Reproduction)**:
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6. After pilot exits, approach button panel
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7. Enter exact color sequence observed earlier using standard USE action
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8. Floor line appears as new interactive element
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9. Step over line → cutscene triggers: ejection from ship with parachute
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10. Survival requires wetsuit + parachute (both obtained earlier in SF prep)
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<small>
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Source: project64-solution.txt, lines 226-231 — "Note the colors the pilot presses on wall... Walk back to colored button and press them in order that you wrote down. Walk to left of line on floor and wait!"
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</small>
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**Why It's Observation Replay**:
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- **Forced Single Viewing**: Button sequence shown ONLY during NPC cutscene with zero interaction
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- **Deferred Action Window**: Can only replay after pilot departs; wrong timing means stuck forever
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- **Exact Value Memorization**: Sequence may be randomized—player must retain exact instance their game generates
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**Distinction from Timed Consequence**: Unlike the pool reactor, this has NO narrative urgency timer. Player can leave and return to spaceship multiple times if they misremember the sequence. The blocking is environmental (NPC presence), not deadline-based.
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---
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### Zak McKracken: Mars Face Button Combination
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**Problem**: Martian base on Mars requires 6-button code displayed through a shaman dance in Kinshasa, Zaire. The dance pattern is shown once during ritual and must be remembered for application across the globe on an entirely different planet.
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<small>
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Source: walkthrough-king.txt, lines 143-148 — "watch the dance and write down the order that the 3 men crouch at the end (a sequence of 6 crouches)"
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Source: the-spoiler-tonkroon.txt, lines 153-157 — "write down a 1 if the first person bent his knees , a 2 if the second ect untill you get a number of 6 numbers long"
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</small>
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**Discovery Phase (Kinshasa Ritual)**:
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1. Zak gives golf club to shaman → triggers extended dance cutscene
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2. Three men dance around fire in rhythmic pattern
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3. At climax, each man crouches in sequence, creating 6-number code example: "1-3-2-1-3-2"
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4. No textual confirmation or replay option—pure visual observation required
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**Cross-Globe Transport Phase**:
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5. Zak must complete Seattle → SF → Miami → Cairo → Katmandu → London → Lima travel chain
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6. Obtain crystal shards, scroll, and flagpole through intermediate puzzles
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7. Eventually reach Mars via yellow crystal teleport after completing Bermuda Triangle rescue
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**Return Phase (Mars Base)**:
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8. Leslie/Melissa explore Mars face maze to locate generator/levers
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9. Zak teleports to Mars Face Chamber after drawing Martian markings from Sphinx
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10. Approach door with 6-button panel matching the shaman dance pattern
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11. Enter exact crouch sequence observed on Earth (Kinshasa)
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12. Door opens → access to Great Chamber and main alien plot
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<small>
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Source: walkthrough-king.txt, lines 187-189 — "Use your ladder on the door, then press the buttons in the same order you saw the men crouch in Kinshasa."
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</small>
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**Why It's Observation Replay**:
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- **Geographic Separation**: Information gathered in Africa, applied on Mars—no opportunity to revisit and re-observe
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- **Single Cutscene Trigger**: Dance only plays ONCE when golf club given; no way to trigger shaman again after leaving Kinshasa
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- **Pure Sequence Memory**: Not about learning a system or principle—specific 6-digit combo must be retained across hours of gameplay
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**Distinction from Pattern Learning**: The dance teaches NO reusable rule set. Unlike I.R. LaFont's insult sword fighting (which establishes general mechanics), this is a one-time sequence unique to this puzzle instance.
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---
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## Related Types
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- **Multi-Faceted Plan**: Requires synthesis of multiple requirements discovered at different times
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- **Timed Consequence**: Both involve missing opportunities, but OR is about *memory* + *timing* while TC is about narrative urgency
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- **Information Brokerage**: Both involve NPCs as information sources, but OR focuses on *action sequences* not exchange networks
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@@ -86,3 +86,25 @@ Application Phase (Part IV - LeChuck):
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| Bone maze dream: song lyrics → corridor mapping | Cryptic message decoding | Metaphor-to-Literal Translation |
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**Critical Test**: Could you describe the solution as "I learned [SYSTEM] that applies to both [CONTEXT A] and [CONTEXT B]"? If not, it's not Knowledge Transfer.
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---
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### Zak McKracken: Symbol Drawing Chain (NOT Pattern Learning)
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The game features a cross-location symbol drawing puzzle where Zak observes a pattern in Location A, travels to Location B, then recreates the observed pattern using his crayon on strange markings there. For example:
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1. Leslie reads "Egyptian markings" in Mars Map Room
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2. Zak travels to Sphinx leg, uses crayon on strange markings, draws exact pattern observed on Mars
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3. This opens secret sphinx entrance
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**Why It's NOT Pattern Learning**: No system or rule set is taught. The puzzle doesn't establish a general principle like "symbols from chamber X unlock locations in sector Y." Instead, it's specific value transfer: observe THIS symbol shape → draw THAT exact same shape elsewhere. This is **Observation Replay at geographic scale**—memorize specific visual pattern under one context, reproduce it exactly in another.
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The underlying mechanic differs from Pattern Learning because:
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- **No reusable system**: The drawing action teaches no transferable rule about "how to unlock doors with symbols"
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- **One-to-one mapping**: Mars symbol → Sphinx door only; no other applications of the same principle exist
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- **Pure value memorization**: Player must recall specific visual arrangement, not understand a mechanic
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Compare this to actual Pattern Learning like sword fighting:
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- Sword fighting establishes 16 insult/retort *rules* applicable to ANY pirate encounter
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- Zak's drawing uses ONE symbol to unlock ONE door—no generalizable principle extracted
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**Correct Classification**: Extended-distance **Observation Replay** (visual pattern instead of numeric sequence; hours later instead of minutes; different continent instead of adjacent room). The core mechanic remains identical: watch once, memorize, reproduce exactly when opportunity arises.
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@@ -7,7 +7,7 @@ Status legend:
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## LucasArts Games
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- [x] Maniac Mansion (1987) - MM
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- [ ] Zak McKracken and the Alien Mindbenders (1988)
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- [x] Zak McKracken and the Alien Mindbenders (1988) - ZAK
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- [ ] Indiana Jones and the Last Crusade: The Graphic Adventure (1989)
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- [x] The Secret of Monkey Island (1990) - MI1
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- [x] Monkey Island 2: LeChuck's Revenge (1991) - MI2
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@@ -59,5 +59,5 @@ Status legend:
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## Analysis Progress
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**Total:** 30 games
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**Complete:** 6 games (KQVI, MI1, MI2, SIMON, LK1, MM)
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**Remaining:** 24 games
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**Complete:** 7 games (KQVI, MI1, MI2, SIMON, LK1, MM, ZAK)
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**Remaining:** 23 games
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424
walkthroughs/zak-mckracken/textfiles-com-solution.txt
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424
walkthroughs/zak-mckracken/textfiles-com-solution.txt
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@@ -0,0 +1,424 @@
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ZAK McKRACKEN SOLUTION
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======================
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From: C64 Project (Project 64)
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Original URL: https://project64.c64.org/games/Zak%20McKracken-solution1.txt
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ZAK McKRACKEN AND THE ALIEN MINDBENDERS 100% SOLVE.
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Pick up fish bowl.
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Open dresser drawer, pick up phone bill.
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Open desk drawer and pick up KAZOO.
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Use the fish bowl with the lamp.
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Pick up torn wallpaper.
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Use wallpaper on plastic card. Open door.
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Pick up seat cushion next to TV.
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Pick up other seat cushion.
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Pick up remote control.
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Use power cord with power outlet.
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Use remote control and watch.
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Use remote control to turn it off again.
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Pick up butter knife.
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Open cabinet, pick up box of crayons.
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Use Yellow crayon on torn wall-paper.
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Pick up egg!!!. *
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Push doorbell 3 times.
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Pick up bread.
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Sell bent butter knife (Lou's Loan Shop).
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Buy wetsuit, toolkit, golf club, hat, noseglasses
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(and guitar if you want).
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Open toolkit.
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Use wirecutters on bobby pin sign.
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Put on noseglasses and hat.
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Give Phone bill to representative.
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GO HOME
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Use stale bread in sink.
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Turn on switch, turn off switch.
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Use monkey wrench on pipe under sink.
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Pick up bread crumbs.
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Use KAZOO.
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Use cash-card in cashcard reader.*
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Give cashcard to devotee.
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GO PLANE.
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Pick up toilet paper and use it in sink.
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Turn on sink.
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Push call button and walk out.
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Open microwave,
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Use egg in microwave.
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Close microwave.
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Turn on microwave ( egg will explode).
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Pick up first seat cushion.
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Pick up lighter.
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Search all bins above seats till you find oxygen tank.
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Pick it up and wait for plane to land or push Esc (on PC) to
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bypass this screen.
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Pick up tree branch.
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Give peanuts to two-headed squirrel in hole.
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Use tree branch on loose dirt.
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GO HOLE.
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Pick up abandoned bird nest with golf club.
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Use bird nest on fire pit.
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Use tree branch on fire pit.
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Use lighter on fire pit.
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Use yellow crayon on strange markings.
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GO IN.
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Use remote control.
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Pick up blue crystal.
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Buy ticket to San Francisco.
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Use blue crystal on drop slot (14th avenue) and wait.
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When the door opens listen to what Annie has to say. *
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Move Zak to the bus and...
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Switch Annie!
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Pick up blotter.
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Pick up cash-card and go to the bus.
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Move both Zak and Annie to the airport.
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Still Annie.
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Buy ticket to London.
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GO LONDON.
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Switch back to Zak!
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Buy ticket to MIAMI.
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Give book to bum.
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Buy ticket to CAIRO.
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GO CAIRO.
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Buy ticket to KATMANDU (Nepal).
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GO KATMANDU.
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Give book to guard.
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GO INSIDE.
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Walk to guru and listen to what he has to say.
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GO OUT.
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Use lighter on hay.
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Pick up flag pole.
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Use cash card on license plate (it's on YAK).
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Buy ticket to KINSHASA (Zaire).
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Walk through jungle until you come out of it (any direction
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will do).
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Give golf club to shaman.
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Then he shows you something interesting.
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They will dance around fire.
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When they stop they will bob up and down.
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Make a note of order in which they bob up and down, you will
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need it later on MARS.
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Return to airport.*
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Buy ticket to CAIRO.
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There buy ticket to SAN FRANCISCO.
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There buy ticket to LIMA.
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Walk through jungle.
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Use bread crumbs on bird feeder.
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Use blue crystal on bird.
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Fly right to huge carving.
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Fly to left eye.
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Pick up scroll.
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Give scroll to Zak.
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Then click command "to zak".
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Walk to jungle as quickly as possible.
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GO AIRPORT.
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Buy ticket to MEXICO.
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Walk through jungle.
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Choose any one of these three entrance: bottom left, top middle
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and bottom right.
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You will have to use the `what is' command to find torches to
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light, so you can see where you are going.
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You must find the room where the crystal shard is.
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When the room is found...
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Switch to Leslie!
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Open scape ship door and get in.
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Open glove compartment and pick up fuse and cashcards.
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Use oxygen valve.
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Pick up digital audio tape (D.A.T.).
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Go outside. Give Melissa her cashcard.*
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Switch to Melissa!
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Get inside the ship and close door.
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use oxygen valve.
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Take off helmet and...
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Switch to Leslie!
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Walk to monolith (left).
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Use cashcard on slot.
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Wait for token to drop.
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GO INSIDE DOOR.
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Use token on metal plate.
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Pick up burnt fuse.
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Use fuse in fuse box.
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Close mars door.
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Open hostel door.
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Pick up vinyl tape from right-hand locker.
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Open it.
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Pick up flashlight.
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Pull covers.
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When she calms down a bit, pick up broom alien.
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Pick up ladder.
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GO OUTSIDE.
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Use broom alien on sand outside hostel.
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Walk right to huge face.
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Use ladder on door.
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Now push buttons in same combination as you saw in KINSHASA.
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You should have written them down.
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Door will now open.
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Pick up ladder and walk to great chamber.
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Walk to second huge statue, and read strange markings.
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Make diagram of these markings, call them No 1.
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Switch back to Zak!
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Use yellow crayon on strage markings on statue.
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Now draw diagram you just drew ( No 1 ).
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When done click on "finished drawing".
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Now pick up shard.
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Find way back through the jungle and to airport.*
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Buy ticket to LONDON.
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Give Annie Scroll, Flagpole, Whiskey, Wire cutters and both
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shards of crystal.
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Switch to Annie!
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Give Whiskey to sentry.
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Turn off switch.
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Use wire cutters on fence.
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Walk to Stonehendge.
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Use both bits of crystal on altar stone.
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Use flagpole on altar stone.
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Now read Scroll.
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Pick up crystal.
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Give yellow crystal to Zak.
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Switch to Zak!
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Buy ticket to MIAMI.
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Buy ticket to BERMUDA TRIANGLE.
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Walk to plane.
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Wait around in plane for a while.
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The pilot has given you a parachute.
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Wait some More.
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You are now inside an Alien spaceship.
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Note the colors the pilot presses on wall.
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You will need them later.
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Push button.
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Walk back into King's room and read Lott-o-dictor,
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note this number.
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Walk back to colored button and press them in order
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that you wrote down.
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Walk to left of line on floor and wait! *
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Use Parachute.
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When you land in water, Use KAZOO.
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Use blue crystal on dolphin.
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Swim underwater.
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Pick up seaweed (Right).
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You should now see glowing device, pick this up and give it
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to Zak.
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Wait around until Alien comes alone and takes you away to their
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srcret room.
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Wait until he sets you free.
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Wait again outside the phone company shop.
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Walk to your bedroom.
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Pick up rug corner.
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Use monkey wrench on loose boards.
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Use rope on hole.
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Go hole.
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Open cabinet (left).
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You will find your artifacts.
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Return to your room.
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Make your way to Lou's Loan Shop.
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Buy Lotto ticket and enter number you wrote down in the Alien
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Space ship.
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GO OUTSIDE and...
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Switch Leslie!
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Walk to first massive door on left.
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Use ladder on pedestal.
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Pick up crystal shere. This will open massive door.
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Pick up ladder.
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Go in.
|
||||
|
||||
Turn on flashlight.
|
||||
Find your way to Generator room.
|
||||
There turn on both switches until both gauges are pointing to
|
||||
green pit.
|
||||
Then take off helmet.
|
||||
Now find your way to Map Room.
|
||||
When you get there, read strange markings on wall, and make a
|
||||
diagram of them and call them No 2. *
|
||||
|
||||
Switch to Zak!
|
||||
Go in (shop).
|
||||
You should have won the Lotto.
|
||||
If it hasn't been picked just wait outside for a while, then
|
||||
go back in. Then you have won $10.000.
|
||||
GO AIRPORT.
|
||||
|
||||
Buy ticket to MIAMI.
|
||||
There buy ticket to CAIRO.
|
||||
Walk outside and right until you come to Sphinx and find strange
|
||||
markings on leg.
|
||||
Use yellow crayon on strange markings.
|
||||
Now draw diagram No 2.
|
||||
GO IN.
|
||||
|
||||
Make your way to secret panel room.
|
||||
When you get there, ...
|
||||
|
||||
Switch to Annie!
|
||||
GO CAIRO and same place as Zak.
|
||||
When you are there, read hieroglyphics.
|
||||
Push buttons on wall in the order they say.
|
||||
|
||||
Switch to Zak!
|
||||
Use crayon on wallpaper map.
|
||||
Read strange markings on wall, and make a diagram of them.
|
||||
Call them No 3.
|
||||
Buy ticket to KINSHASA.
|
||||
|
||||
Walk to shaman's hut and go in.
|
||||
Give yellow crystal to shaman and listen.
|
||||
GO OUTSIDE.
|
||||
|
||||
Use yellow crystal.
|
||||
Click on location of Egypt which is on middle right of map.
|
||||
You will now be teleported there.
|
||||
You are now in secret room at top of pyramid.
|
||||
Walk left and pull lever on side of wall.
|
||||
|
||||
Switch to Annie!
|
||||
Walk out to the Sphinx and to the pyramid (left).
|
||||
GO IN.
|
||||
Use 'What Is' command to find door.
|
||||
Go in.
|
||||
|
||||
Walk as far left as you can and use the 'What Is' com-
|
||||
mand again to find stairs.
|
||||
Go up them.
|
||||
Pull lever on side of wall.
|
||||
|
||||
Switch to Zak!*
|
||||
Use glowing object on base.
|
||||
Use yellow crystal.
|
||||
Click on LIMA location, whick is on middle bottom of old map.
|
||||
Pick up candelabra.
|
||||
Return to Egypt.
|
||||
|
||||
Use candelabra on glowing object.
|
||||
Put on wetsuit and oxygen tank.
|
||||
Use duct tape on fish bowl.
|
||||
Put on taped fish bowl.
|
||||
Use yellow crystal.
|
||||
Click on MARS FACE CHAMBER.
|
||||
Use yellow crayon on strange markings and draw diagram No 3.
|
||||
Make your way to great chamber.
|
||||
Walk left to landing site.
|
||||
|
||||
Switch to Melissa!
|
||||
Put on helmet.
|
||||
Pick up boombox.
|
||||
Open door.
|
||||
GO OUTSIDE.
|
||||
|
||||
Switch to Zak!
|
||||
Enter space ship and close door.
|
||||
Take off "helmet" and oxygen tank and use oxygen valve.
|
||||
|
||||
Switch to Melissa!
|
||||
Walk right to huge face and go inside.
|
||||
Walk to first massive door.
|
||||
Now walk to pedestal.
|
||||
|
||||
Switch to Leslie!
|
||||
Make your way out of the maze.
|
||||
Give D.A.T. and vinyl tape to Melissa.
|
||||
Use ladder on pedestal.
|
||||
|
||||
Switch to Melissa!
|
||||
Use vinyl tape on D.A.T.
|
||||
Use D.A.T. on boombox.
|
||||
Turn on boombox.
|
||||
Click on record.
|
||||
|
||||
Switch to Leslie!
|
||||
Pick up crystal sphere.
|
||||
|
||||
Switch to Melissa!
|
||||
Now walk to second huge door.
|
||||
Use boombox to open door.
|
||||
Enter door.
|
||||
Use 'What Is' command to find door.
|
||||
Pick up Ankh.
|
||||
Now return and walk third massive door and open it.
|
||||
Now find door inside like before.
|
||||
Use Ankh on panel.
|
||||
Push button on machine and listen.
|
||||
Pick up golden key.
|
||||
Walk now to the landing site and the monolith.
|
||||
Use cashcard on slot and take token.
|
||||
|
||||
Switch to Leslie!
|
||||
Take her to Monolith.
|
||||
Use token on tram.
|
||||
|
||||
Switch Melissa!
|
||||
Use token on tram and wait what happend.
|
||||
Walk both Melissa and Leslie to Pyramid entrance.
|
||||
Get Leslie to use Broom Alien on pile of sand.
|
||||
|
||||
Switch to Zak!*
|
||||
Wear your Space Suit and go Monolith.
|
||||
GO PYRAMID.
|
||||
|
||||
Use bobby pin sign in keyhole.
|
||||
Go in.
|
||||
Use 'What Is' command to find door and enter it.
|
||||
Walk to left as far as you can.
|
||||
|
||||
Switch to Leslie!
|
||||
Find door and walk to Sarcophagus' feet and push them.
|
||||
|
||||
Switvh to Zak!
|
||||
Walk to stairs.
|
||||
|
||||
Switch to Melissa!
|
||||
Walk to stairs too.
|
||||
|
||||
Switch to Leslie!
|
||||
Walk away from feet.
|
||||
|
||||
Switch to Melissa!
|
||||
Walk to box on wall.
|
||||
Use golden key on box.
|
||||
Push button.
|
||||
|
||||
Switch to Zak! (quickly)
|
||||
Get white crystal and use yellow crystal.
|
||||
Click on Egypt location on map.
|
||||
Take off your "Space Suit" and walk machine.
|
||||
Use ALL crystal on candelabra.
|
||||
Turn on switch on right of machine.
|
||||
|
||||
Switch to Annie!
|
||||
Turn on switch and LOOK.
|
||||
|
||||
T H E E N D
|
||||
363
walkthroughs/zak-mckracken/the-spoiler-tonkroon.txt
Normal file
363
walkthroughs/zak-mckracken/the-spoiler-tonkroon.txt
Normal file
@@ -0,0 +1,363 @@
|
||||
Zak McKracken and the Alien Mindbenders
|
||||
=======================================
|
||||
From: The Spoiler Centre (Ton Kroon)
|
||||
Original URL: https://the-spoiler.com/ADVENTURE/Lucas.Arts/zak.1.html
|
||||
|
||||
Solution of: Zak Mc' Kracken and the Alien Mindbender, submitted by
|
||||
Ton Kroon (ISAABK@HHEOUH50)
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
You start in Zak's room.
|
||||
First pick up Sushi in fishbowl.
|
||||
Open dresserdrawer and pick up phonebill.
|
||||
Open deskdrawer , pick kazoo and close deskdrawer.
|
||||
Pick up torn wallpaper (on the wall left from the door).
|
||||
Open the door and walk to door.
|
||||
Pick up seatcushion (right form the TV).
|
||||
Pick up seatcushion (the left one).
|
||||
Pick up remote control (under cushion).
|
||||
Use powercord in power outlet.
|
||||
Now you can turn on the TV if you want (use remote control).
|
||||
Walk to the right and pick up butterknife (on the wall).
|
||||
Open refrigirator and pick up egg.
|
||||
Pick up small key (right from the door).
|
||||
Walk back to Zak's room.
|
||||
Use butterknife with plastic card (green card under desk).
|
||||
Leave the room and walk to the right to the front door.
|
||||
Open the door and walk to door.
|
||||
Walk to the right untill you see a bus.
|
||||
Then walk to 14th avenue (at the top of the screen,left from the
|
||||
bridge).
|
||||
Walk to lou's loans door,open door and go in.
|
||||
Buy:the golfclub,the wetsuit,the toolkit,the hat and noseglasses.
|
||||
Leave the shop .
|
||||
Walk to the right untill you see a boddy pin sign.
|
||||
Open toolkit and use wirecutter on boddy pin sign.
|
||||
Walk back the 13th avenue.
|
||||
Walk to the left untill you see a bakery.
|
||||
Push the doorbell at the bakery.
|
||||
Keep pushing the doorbell untill the baker drops a stale bread.
|
||||
Walk to the stairs (your house).
|
||||
Open the cabinet (under the sink).
|
||||
pick up box of crayons.
|
||||
use yellow crayon on torn wallpaper.
|
||||
Use monkey wrench on pipe (in cabinet).
|
||||
Use stale bread in sink.
|
||||
Turn on switch (yellow).
|
||||
Pick up breadcrumps in the cabinet.
|
||||
Use Sushi in fishbowl.
|
||||
Walk to Zak's room.
|
||||
Put on : nose glasses , hat , wet suit.
|
||||
Pull rug corner (right,under).
|
||||
Use monkey wrench on loose board (under rugcorner)
|
||||
Use rope on hole and walk to hole.
|
||||
Walk to the left and open the door and go in.
|
||||
Use computer terminal.
|
||||
Open counter door.
|
||||
Pick up application (white paper at the left)
|
||||
Use application with crayon.
|
||||
Read pay phone (not really neccesary)
|
||||
Open the (white) door and leave.
|
||||
Use smallkey in mailbox (right from the stairs)
|
||||
Use application with mailbox.
|
||||
walk to the right to the busstop.
|
||||
Use kazoo.
|
||||
Wait untill the doors open and use cashcard in cashcardreader.
|
||||
Walk to the devotee.
|
||||
Give cashcard to devotee.
|
||||
Walk to the gate to planes.
|
||||
You are now in the plane on your way to seattle.
|
||||
Walk to the left to the toilet.
|
||||
Open the door and go in.
|
||||
Use toiletpaper in sink.
|
||||
Turn on the sink and wait untill the floor is blue.
|
||||
Then push the call button.
|
||||
Walk to the right quickly untill you see a microwave oven.
|
||||
Wait untill you here the stewardes scream "oh what a mess"
|
||||
Open the oven and use egg in oven.
|
||||
Turn on the oven and walk back to your seat.
|
||||
Wait untill the stewardes screams who did this.
|
||||
Open all the bins untill you find an oxygen tank.
|
||||
Pick up the tank .
|
||||
Walk to the first seat in the plane and pick up the cushion.
|
||||
You now see a lighter falling , pick the lighter up.
|
||||
Now press return.
|
||||
You are now in Seattle.
|
||||
Walk to the right to the door.
|
||||
You now see Mount Rainier.
|
||||
Pick up the tree branch.
|
||||
Walk to the right untill you see the 2 headed squirrel.
|
||||
Give peanuts to squirrel.
|
||||
Use branch with loose dirt.
|
||||
You now see a cave entrance , go in.
|
||||
Turn on the lighter and look for an abandoned birdnest.
|
||||
(it's a little bit to the right and the up).
|
||||
Use branch on birdsnest.
|
||||
Use branch with firepit,use nest in firepit.
|
||||
Use lighter on firepit.
|
||||
Walk to the right (untill the wall).
|
||||
Use yellow crayon on strange markings.
|
||||
Walk to the Ankh door.
|
||||
Use remote control.
|
||||
Pick up blue crystal and walk back to the door.
|
||||
Leave the cave.
|
||||
Walk to the right back to the airport.
|
||||
Use reservation terminal and go to San Francisco.
|
||||
Walk to the right and leave the airport.
|
||||
Walk to your house and use small key on mailbox.
|
||||
Pick up letter.
|
||||
Walk to the 14th avenue.
|
||||
Walk to the second door.
|
||||
Use blue crystal on drop slot.
|
||||
Wait untill the door opens.
|
||||
You now have a new command "switch".
|
||||
Leave room , put on nose glasses and go to the busstop on
|
||||
13th avenue.
|
||||
Use kazoo , use cashcard in cashcardreader.
|
||||
Use terminal and go to London.
|
||||
In London now !
|
||||
Use terminal and go to Nepal.
|
||||
In Nepal now !
|
||||
Go outside.
|
||||
Walk to the right and give book to guard.
|
||||
He'll open the door for you , walk to the door.
|
||||
Walk to the right untill you see a Guru.
|
||||
He'll teach you how to use the blue crystal.
|
||||
Leave the Guru's home.
|
||||
Walk to the right.
|
||||
Use lighter on hay...It will burn.
|
||||
Walk to the left and pick up the flagpole.
|
||||
Walk to the Yak
|
||||
Use Yak with cashcard.
|
||||
Use terminal and go to Zaire.
|
||||
In Zaire now !
|
||||
Go outside and walk threw the jungle untill you see a hut.
|
||||
Walk to the hut of the doctor (at the left).
|
||||
Enter the hut and give golfclub to shaman.
|
||||
They will perform a dance and when the fire burns....
|
||||
They will bent their knees, write down a 1 if the first person
|
||||
bent his knees , a 2 if the second ect untill you get a number
|
||||
of 6 numbers long.
|
||||
SWITCH TO LESLIE
|
||||
Open the door enter the car , open glove compartement.
|
||||
Pick up fuse and the cashcards.
|
||||
Leave the car , read the cashcards and give melissa's card to
|
||||
melissa.
|
||||
Walk to the left untill you see a black monolith.
|
||||
Use cashcard in monolith.
|
||||
Walk back to the cabin door.
|
||||
Use token in metal plate , use fuse in fuse box.
|
||||
Push button and go in to the door (right)
|
||||
Pick up vinyl tape.
|
||||
Open locker and pick up the flashlight.
|
||||
Walk to the right and pick up the ladder.
|
||||
Pick up the covers of the bed.
|
||||
You now have a broom alien.
|
||||
Leave the house and use broom alien on sand.
|
||||
Walk to the right and give vinyl tape to melissa.
|
||||
Walk to the right to the huge face.
|
||||
Use ladder on door.
|
||||
Now push in the combination Zak has seen at the dance in Zairre.
|
||||
The door will open , pick up the ladder .
|
||||
Walk to the great chamber , walk to the first massive door.
|
||||
Use ladder on pedestal , use crystal sphere.
|
||||
Pick up ladder and walk to the doorway.
|
||||
Use the door 1 maze map (the last page of this).
|
||||
Turn on flashlight , go to the levers (see maze map).
|
||||
If you are at the levers pull the switches.
|
||||
Wait.......you can now take off your helmet.
|
||||
Now go to the card room.
|
||||
Read the strange markings in the card room (write'em dowm and
|
||||
call it the egyptian markings)
|
||||
Now go back to the great chamber.
|
||||
Walk to the right untill the second statue.
|
||||
Read the strange markings on the statue (write'em dowm and call
|
||||
it the mexican markings).
|
||||
Walk to the third massive door.
|
||||
Use ladder on pedestal.
|
||||
SWITCH TO MELISSA !
|
||||
Walk to the car and go in.
|
||||
Pick up cassette tape,pick up boombox.
|
||||
Use oxygen valve.
|
||||
Leave the car and go to the huge face , go to the great chamber.
|
||||
Take off helmet.
|
||||
Walk to the third massive door
|
||||
Turn on boombox (record).
|
||||
Use crystal sphere.
|
||||
Go back to the great chamber and go to the second massive door.
|
||||
Turn on boombox (play)
|
||||
Enter the doorway.
|
||||
Keep walking untill you find a doorway.
|
||||
Pick up Ankh.
|
||||
Walk back to the third massive door.
|
||||
Walk to doorway.
|
||||
Keep on walking to the right untill you find a doorway.
|
||||
Enter the doorway and use ankh in panel.
|
||||
Pick up golden key.
|
||||
Push button (on the machine).
|
||||
You can now hear and see a 3-D message from the ancient ones.
|
||||
Leave the room and go back to the great chamber.
|
||||
SWITCH TO ZAK !
|
||||
Walk back to the jungle untill you find the airport.
|
||||
Use terminal and go to Cairo.
|
||||
Go outside , You are now in the dessert.
|
||||
Go to the sphinx leg if there aren't any strange markings then
|
||||
go to the other leg.
|
||||
Use crayon on markings and draw the egyptian markings.
|
||||
A door in the leg will open , go in.
|
||||
Now enter the doors with a sun above it untill you are at a room
|
||||
with 2 eyes above it.
|
||||
Enter the room.
|
||||
SWITCH TO ANNIE !
|
||||
Pick up blotter , pick up cashcard , leave the room.
|
||||
Go to louis loan and buy the guitar.
|
||||
Walk to the busstop.
|
||||
Use bus with guitar.
|
||||
Use cashcard in cashcard reader.
|
||||
Use terminal and go to London.
|
||||
Use terminal and go to Egypte.
|
||||
Go outside and go inside the sphinx.
|
||||
Walk to the room where Zak is and read the hieroglyphix.
|
||||
Push the buttons in the given order.
|
||||
SWITCH TO ZAK !
|
||||
Use wallpaper map with crayon.
|
||||
Read markings (write'em down and call it martian markings.
|
||||
Leave the sphinx and go back to cairo.
|
||||
Use terminal and go to miami.
|
||||
In miami..
|
||||
Give book to Bum.
|
||||
Use terminal and go to Mexico.
|
||||
In mexico...
|
||||
Go to door.
|
||||
Walk threw the jungle untill you see a temple.
|
||||
Enter the temple on top.
|
||||
Keep on walking an putting on lighttorches with lighter untill
|
||||
you you find a room with a doorway to the left , a tunnel in the
|
||||
middle and a doorway to the right.
|
||||
Enter the left doorway and you'll be in a room that looks the
|
||||
same.
|
||||
Keep on entering the left doorways untill you see a stone head.
|
||||
Then enter the left doorway and the next left doorway.
|
||||
Then enter the tunnel.
|
||||
You are now in a chamber with a statue.
|
||||
Use crayon on markings (mexican markings)
|
||||
Pick up crystal shard and leave the temple.
|
||||
Go to the airport , use terminal and go to Peru.
|
||||
In Peru....
|
||||
Walk outside and walk threw the jungle untill a birdfeeder.
|
||||
Use breadcumbs in birdfeeder.
|
||||
Use blue crystal on bird.
|
||||
Fly quickly to the right to the huge carvings.
|
||||
Enter the left eye and pick up the scroll.
|
||||
Fly back and give the scroll to Zak.
|
||||
Go back to Zak.
|
||||
Leave immediatly to the left and enter the jungle.
|
||||
Go to the airport.
|
||||
Use terminal and got to San Francisco.
|
||||
In San Francisco.....
|
||||
Use terminal and go to London.
|
||||
In London......
|
||||
SWITCH TO ANNIE !
|
||||
Leave the sphinx,go to Cairo.
|
||||
Use terminal and go to London.
|
||||
In London......
|
||||
SWITCH TO ZAK !
|
||||
Give to Annie:whiskey,wire cutter,scroll,flagpole,2 crystal
|
||||
shards.
|
||||
SWITCH TO ANNIE !
|
||||
Walk to the door.
|
||||
Give whiskey to sentry.
|
||||
Pull switch (in guard house).
|
||||
Use wire cutter on fence.
|
||||
Walk to stonehenge , use both crystal shards on altar stone.
|
||||
Use flagpole with altar stone.
|
||||
Read scroll , pick up crystal , walk to guardhouse.
|
||||
Walk to airport , give crystal to Zak.
|
||||
Use terminal and go to Egypte.
|
||||
In Egypte......
|
||||
Go outside and go to pyramide.
|
||||
Enter the pyramide and walk untill you find a doorway.
|
||||
Go in .
|
||||
SWITCH TO ZAK !
|
||||
Use terminal and go to Cairo.
|
||||
In Cairo......
|
||||
Use terminal and go to Zaire
|
||||
Go outside , walk threw the jungle and go to the shaman.
|
||||
He'll teach you how to use the yellow crystal after you have
|
||||
given him the yellow crystal.
|
||||
Use yellow crystal and teleport to Peru (huge carvings)
|
||||
Pick up calendra.
|
||||
Use yellow crystal and teleport to Seattle.
|
||||
Go to the airport , and go to Miami.
|
||||
In Miami.....
|
||||
Use terminal and go to Bermuda Triangle.
|
||||
After a while you are transported into a spaceship.
|
||||
Write down the colour code the pilot pushed in.
|
||||
If you want to leave push in the colour code and walk to the left
|
||||
( But if you need money walk to the right and push the button.
|
||||
An anlien will let you in , give fan club card to King , the
|
||||
alien will show you the combination to get home write it down.
|
||||
But if you walk futher to the right you can read tommorows
|
||||
winning lotto number , you can buy a ticket at louis loan in SFO.
|
||||
then go to an another city and return again and you will get your
|
||||
money at louis loan)
|
||||
When you leave you will fall.
|
||||
Use parachute, and you will land safely into the water.
|
||||
Use kazoo and a dolphin will come.
|
||||
Use blue crystal on dolphin.
|
||||
Swim underwater and pick up all seaweed.
|
||||
Untill you find a glowing object , pick it up and give it to Zak.
|
||||
Switch back to Zak.
|
||||
Use yellow crystal and teleport to Egypte.
|
||||
Walk to the left and pull the lever.
|
||||
A trapdoor will open.
|
||||
SWITCH TO ANNIE !
|
||||
Walk to the stairs (at the top left) and enter.
|
||||
Walk to switch.
|
||||
SWITCH TO ZAK. !
|
||||
Use tape on fishbowl.
|
||||
Use yellow crystal and teleport to Mars face chamber.
|
||||
Use crayon on markings (martian markings).
|
||||
Go to the great chamber (use maze map).
|
||||
Put on oxygen tank , put on fishbowl.
|
||||
Leave great chamber and go to monolith.
|
||||
Use cashcard in monolith.
|
||||
SWITCH TO LESLIE !
|
||||
Put on helmet and walk to monolith , use cashcard in monolith.
|
||||
SWITCH TO MELISSA !
|
||||
Put on helmet and walk to monolith , use cashcard in monolith.
|
||||
Use token in tram.
|
||||
SWITCH TO LESLIE ! (quickly)
|
||||
Use token in tram.
|
||||
SWITCH TO ZAK ! (quickly)
|
||||
Use token in tram.
|
||||
Walk to pyramide.
|
||||
SWITCH TO LESLIE !
|
||||
Walk to pyramide , use broom alien on sand.
|
||||
SWITCH TO ZAK !
|
||||
Use boddy pin sign in keyhole.
|
||||
SWITCH TO LESLIE !
|
||||
Enter the pyramide and walk to the right untill you find a
|
||||
doorway , enter and push the feet of the sarcophage.
|
||||
SWITCH TO ZAK !
|
||||
Walk to Leslie and walk to the stairs and go up.
|
||||
SWITCH TO MELISSA !
|
||||
Walk to the pyramide , walk to Zak.
|
||||
SWITCH TO LESLIE !
|
||||
Walk to the right.
|
||||
SWITCH TO ZAK !
|
||||
Go and stand in front of the white crystal.
|
||||
SWITCH TO MELISSA !
|
||||
Use golden key in box.
|
||||
Push button.
|
||||
SWITCH TO ZAK ! (quickly)
|
||||
Pick up white crystal (quickly).
|
||||
When you have the white crystal , use yellow crystal.
|
||||
Teleport to Egypte.
|
||||
Build the machine (use glowing object on base , use calendra on
|
||||
glowing object , use the 3 crystals on the calendra)
|
||||
Pull switch.
|
||||
SWITCH TO ANNIE !
|
||||
Pull switch.
|
||||
|
||||
THE END.
|
||||
340
walkthroughs/zak-mckracken/walkthrough-king.txt
Normal file
340
walkthroughs/zak-mckracken/walkthrough-king.txt
Normal file
@@ -0,0 +1,340 @@
|
||||
Zak McKracken and the Alien Mindbenders
|
||||
=======================================
|
||||
From: Walkthrough King (Ashley Bennett)
|
||||
Date Updated: 6/10/2002
|
||||
Original URL: https://www.walkthroughking.com/text/zakmckracken.aspx
|
||||
|
||||
Game Details: Sci-Fi, 1988
|
||||
Links: Moby Games, Steam
|
||||
Walkthrough Updated: 6/10/2002
|
||||
Suggested Listening: Give Up Now (Ash 25)
|
||||
|
||||
Zak McKracken and the Alien Mindbinders is an early comedy game from LucasArts,
|
||||
using their SCUMM interface, made famous by a long series of games from the same
|
||||
company, beginning with Maniac Mansion. You play as Zak and several of his friends,
|
||||
who uncover a plot by aliens to dumb down humans through the telephone system.
|
||||
|
||||
Table of Contents
|
||||
-------------------
|
||||
- San Francisco
|
||||
- Seattle
|
||||
- Miami
|
||||
- Cairo
|
||||
- Kinshasa
|
||||
- Katmandu
|
||||
- London
|
||||
- Lima
|
||||
- Mars
|
||||
- Mexico
|
||||
- Bermuda Triangle
|
||||
|
||||
===============================================================================
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Zak
|
||||
---
|
||||
Open the desk drawer and take the kazoo, then close the drawer again. Try to pick
|
||||
up the green card under the desk, but you will end up pushing it further away.
|
||||
Open the dresser drawer on the left and take the phone bill. Pick up Sushi in the
|
||||
fish bowl, and pick up the torn wallpaper next to the door. Use your phone bill to
|
||||
get the card from under the desk, then open the door and leave the room. Pick up
|
||||
the seat cushion next to the TV to tidy the room. Pick up the power cord and use
|
||||
it on the power outlet. Pick up the left seat cushion, then take the remote control
|
||||
and use it to watch the news on TV. Head right and take the small key from next to
|
||||
the door, then open the door and go outside.
|
||||
|
||||
Walk left and push the doorbell of the bakery 3 times, then pick up the stale bread.
|
||||
Go back into your apartment. Take the bread knife from over the counter. Open the
|
||||
refrigerator and pick up the egg, then go to your bedroom. Pick up the corner of
|
||||
the rug and use the butter knife on the loose floor boards to bend it. Leave the
|
||||
apartment again.
|
||||
|
||||
Go right to the next street then up to 14th Avenue. Enter Lou's Loans. Go over to
|
||||
the sell window and sell the bent butter knife for $1500. Now buy the golf club,
|
||||
tool kit, wet suit, hat, guitar and nose glasses. Leave the shop and go right to
|
||||
the Bob E Pinz store. Open your tool kit and use the wire cutters on the bobby pin
|
||||
sign to get it. Return left and go up to return to 13th Avenue.
|
||||
|
||||
Enter your apartment again. Open the cabinet under the sink and take the box of
|
||||
crayons to get a yellow crayon. Use your monkey wrench on the pipe here, then put
|
||||
your stale bread in the sink and turn on the switch. Pick up the breadcrumbs, then
|
||||
turn off the switch again. Use your monkey wrench on the pipe to fix it, then use
|
||||
Sushi on the sink to get the empty fish bowl. Leave your apartment.
|
||||
|
||||
Enter the door just to the right. Pick up the application from the left, then try
|
||||
to open the counter door, but the man won't let you through. Put on your nose glasses
|
||||
and hat, then open the counter door and use the computer. Leave the office and remove
|
||||
your nose glasses and hat. Use your yellow crayon with the application. Use your small
|
||||
key to open the mailbox outside your apartment, then put the application inside.
|
||||
Walk right and use the kazoo to wake up the bus driver. Walk into the bus and use
|
||||
your cashcard in the reader. Give your cashcard to the devotee to get a book. Now
|
||||
walk left to board the plane.
|
||||
|
||||
PLANE
|
||||
|
||||
Zak
|
||||
---
|
||||
After the stewardess gives out the peanuts, stand up and go to the bathroom at the
|
||||
back of the plane. Pick up the toilet paper and put it in the sink, then turn on
|
||||
the sink and press the call button. Head right to the front of the plane. Open the
|
||||
microwave, put the egg inside, close the microwave and turn it on. Go back to your
|
||||
seat and wait for the stewardess to start cleaning up, then pick up the front seat
|
||||
cushion and pick up the lighter from the ground. Open all the overhead bins and
|
||||
take the oxygen tank from one of them. Now wait for the plane to land.
|
||||
|
||||
SEATTLE
|
||||
|
||||
Zak
|
||||
---
|
||||
Head right to leave the airport, then walk over towards the squirrel in the cave.
|
||||
Give your peanuts to the squirrel. Now take the branch from the tree and use it on
|
||||
the loose dirt above the cave. Enter the cave. Use your tree branch to get the bird
|
||||
nest (locate it with the "what is" tool). Now use the bird nest and tree branch on
|
||||
the fire pit. Use your lighter on it and you will have light. Go right and use your
|
||||
yellow crayon on the strange markings, then go through the doorway. Use your remote
|
||||
control and take the crystal. Return to the airport and use the terminal to buy a
|
||||
ticket to San Francisco, then board the plane.
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Zak
|
||||
---
|
||||
Leave the airport to return to your street, then go up to 14th Avenue. Read the
|
||||
note on the red door, then put the blue crystal in the slot in the door. After meeting
|
||||
Annie, you can now switch between characters. Leave Annie's apartment and return
|
||||
to 13th Avenue. Go to your apartment and use the small key on the mailbox, then get
|
||||
the fan club letter. Return right to stand next to the bus, then switch to Annie.
|
||||
|
||||
Annie
|
||||
-----
|
||||
Lift up the blotter on the desk, then take the cashcard. Leave your apartment and
|
||||
head to the bus.
|
||||
|
||||
Zak
|
||||
---
|
||||
Use your kazoo to wake us the bus driver.
|
||||
|
||||
Annie
|
||||
-----
|
||||
Board the bus and use your cashcard in the reader.
|
||||
|
||||
Zak
|
||||
---
|
||||
Board the bus and use your cashcard in the reader. At the airport, use the terminal
|
||||
to buy a ticket to Miami, then board the plane.
|
||||
|
||||
MIAMI
|
||||
|
||||
Zak
|
||||
---
|
||||
Give your book to the bum to get a bottle of whiskey. Use the terminal to buy a
|
||||
ticket to Cairo, then board the plane.
|
||||
|
||||
CAIRO
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to Kinshasa, then board the plane.
|
||||
|
||||
KINSHASA
|
||||
|
||||
Zak
|
||||
---
|
||||
Leave the airport and keep walking through the jungle maze until you reach a village.
|
||||
Enter the hut on the left and give your golf club to the shaman, then watch the dance
|
||||
and write down the order that the 3 men crouch at the end (a sequence of 6 crouches).
|
||||
Return east to the jungle and make your way back to the airport. Use the terminal
|
||||
to buy a ticket to Katmandu, then board the plane.
|
||||
|
||||
KATMANDU
|
||||
|
||||
Zak
|
||||
---
|
||||
Leave the airport and give your book to the guard on the right, then head inside.
|
||||
Walk right and talk to the Shaman, then go back outside and continue right to a
|
||||
haystack. Use your lighter on the hay, then quickly head to the left and into the
|
||||
other building. Take the prison key from the wall, then go back outside. Take the
|
||||
flagpole from the wall here, then use your cashcard in the yak to return to the airport.
|
||||
Use the terminal to buy a ticket to London, then board the plane.
|
||||
|
||||
LONDON
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to San Francisco, then board the plane.
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to Lima, then board the plane.
|
||||
|
||||
LIMA
|
||||
|
||||
Zak
|
||||
---
|
||||
Leave the airport and walk through the jungle maze until you reach a valley. Read
|
||||
the sign, then use your bread crumbs on the bird feeder. After the bird arrives,
|
||||
use the blue crystal on it. As the bird, fly right to the huge carving, and into
|
||||
the eye on the left. Pick up the scroll, then fly back and give it to Zak. Switch
|
||||
back to Zak and quickly return to the jungle before the aliens arrive. Make your way
|
||||
back to the airport, then switch to Melissa.
|
||||
|
||||
MARS
|
||||
|
||||
Melissa
|
||||
-------
|
||||
Open the door to the shuttlebug and head inside. Pick up the boom box, then open
|
||||
the glove compartment and take the fuse and the cashcards. Pick up the digital audio
|
||||
tape from the player in the middle. Turn on the oxygen valve to fill your supply,
|
||||
then go outside. Give Leslie her cashcard and the fuse, then walk left and enter
|
||||
the hostel.
|
||||
|
||||
Leslie
|
||||
------
|
||||
Enter the shuttlebug and turn on the oxygen valve to fill your supply, then go outside.
|
||||
Walk left to the monolith and use your cashcard on the slot to get a token. Go just
|
||||
to the right and enter the hostel, then use your token on the metal plate to the
|
||||
right of the door. Take the burnt fuse and use your new fuse with the fuse box. Push
|
||||
the button above the fuse box to close the Mars door. Push the button on the right
|
||||
and enter the room on the right. Take the vinyl tape from the right locker, then
|
||||
open it and take the flashlight. Pick up the covers from the lower bunk bed, then
|
||||
pick up the broom alien. Go further right and take the ladder, then return to the
|
||||
entrance room. Give your vinyl tape to Melissa. Push the right button, then the main
|
||||
button to open the Mars door. Take the fuse and return outside.
|
||||
|
||||
Use your alien broom on the sand just here to reveal some solar panels. Go right to
|
||||
a huge face. Use your ladder on the door, then press the buttons in the same order
|
||||
you saw the men crouch in Kinshasa. Go through to the great chamber and go to the
|
||||
massive door.
|
||||
|
||||
Melissa
|
||||
-------
|
||||
Exit the hostel and go right to the huge face. Pick up the ladder and go inside,
|
||||
then walk to the massive door. Use the ladder on the pedestal on the left. In your
|
||||
inventory combine the vinyl tape and digital audio tape. Use this in the boom box,
|
||||
then turn on the boom box and select Record. Push the crystal sphere at the top of
|
||||
the pedestal, then turn off the boom box. Climb down the ladder again.
|
||||
|
||||
Leslie
|
||||
------
|
||||
Pick up the ladder and head through the doorway. Turn on your flashlight, then go
|
||||
through the purple doorway. Go left and through a blue doorway, then right through
|
||||
another purple doorway. Turn on both the large switches, then wait for the gauges
|
||||
to enter the green. Take off your helmet. Go right, then far right, far right and
|
||||
far left to return to where Melissa is waiting. Turn off your flashlight.
|
||||
|
||||
Melissa
|
||||
-------
|
||||
Take off your helmet, then switch to Zak.
|
||||
|
||||
LIMA
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to Mexico, then board the plane.
|
||||
|
||||
MEXICO
|
||||
|
||||
Zak
|
||||
---
|
||||
Leave the airport and walk through the jungle maze until you reach a temple. Go
|
||||
through the lower left entrance to find a maze. Throughout the maze, use the "what is"
|
||||
tool to find the torches, then light them with your lighter. Go through the upper
|
||||
right doorway, then the far right, far right, far right and middle doorways to find
|
||||
the statue room. Switch to Leslie.
|
||||
|
||||
MARS
|
||||
|
||||
Leslie
|
||||
------
|
||||
Return to the great chamber and walk right to the second statue. Read the strange
|
||||
markings on it and remember the symbol you see. Switch back to Zak.
|
||||
|
||||
MEXICO
|
||||
|
||||
Zak
|
||||
---
|
||||
Use your yellow crayon on the strange markings, and draw the symbol Leslie just saw.
|
||||
Pick up the crystal shard, then return left to the maze. Go through the left, left,
|
||||
middle, far left and far right doors to leave the maze. Head left to the jungle and
|
||||
make your way back to the airport, then switch to Annie.
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Annie
|
||||
-----
|
||||
Use the terminal to buy a ticket to London, then board the plane. After arriving,
|
||||
switch to Zak.
|
||||
|
||||
MEXICO
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to Mexico, then board the plane.
|
||||
|
||||
LONDON
|
||||
|
||||
Zak
|
||||
---
|
||||
Give the whiskey, flagpole, scroll, wire cutters, and both crystal shards to Annie.
|
||||
Use the terminal to buy a ticket to Miami, then board the plane.
|
||||
|
||||
MIAMI
|
||||
|
||||
Zak
|
||||
---
|
||||
Use the terminal to buy a ticket to the Bermuda Triangle, then board the plane.
|
||||
|
||||
BERMUDA TRIANGLE
|
||||
|
||||
Zak
|
||||
---
|
||||
Wait for a while and you will end up on a space ship. Write down the order the pilot
|
||||
presses the buttons. After he leaves, press the small button on the right and go
|
||||
through to meet the King. Give him your fan club card, then write down the order
|
||||
the alien presses the buttons. Walk right and read the Lotto-O-Dictor, and write
|
||||
down the winning numbers. Return left and push the buttons the pilot pushed, then
|
||||
quickly step over the line on the left. When you are falling, put on the wet suit,
|
||||
then use your parachute.
|
||||
|
||||
In the water, use your kazoo to call the dolphin, then use the blue crystal on the
|
||||
dolphin. As the dolphin, swim down and pick up all the seaweed until you find a glowing
|
||||
object. Pick it up, then go up to the surface and give it to Zak. Switch back to Zak
|
||||
and wait to get captured. You will eventually end up back on the streets.
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Zak
|
||||
---
|
||||
Wait until the commands return, then remove your wetsuit. Put on the hat and nose
|
||||
glasses, and enter the office. Open the counter door and go to the back room, then
|
||||
open the cabinet to get your items back. Go outside and remove the hat and nose glasses
|
||||
again. Walk right, then head up to 14th Avenue, and into Lou's Loans. Go to the buy
|
||||
window, and buy a lotto ticket (buy the sign above the window that says Lotto). Enter
|
||||
the 4 digits you wrote down from the Lott-O-Dictor. Leave the shop and switch to Annie.
|
||||
|
||||
LONDON
|
||||
|
||||
Annie
|
||||
-----
|
||||
Leave the airport and give the bottle of whiskey to the sentry. Pull the switch in
|
||||
his hut, then use your wire cutters on the fence and head through. Use the flagpole
|
||||
and two crystal shards on the altar stone, then read your scroll and pick up the yellow
|
||||
crystal.
|
||||
|
||||
MARS
|
||||
|
||||
Leslie
|
||||
------
|
||||
Return through the doorway to the maze. Go to the far right, then right through the
|
||||
blue doorway and far right again to find a map room. Look at the markings beneath
|
||||
the sphinx and write them down, then leave the map room again. Go left through the
|
||||
purple doorway, left through the yellow doorway and far left to exit the maze.
|
||||
|
||||
SAN FRANCISCO
|
||||
|
||||
Zak
|
||||
---
|
||||
Open the door and enter Lou's Loans - you will receive the lotto prize. Leave the
|
||||
Reference in New Issue
Block a user