Commit Graph

4 Commits

Author SHA1 Message Date
08f62c9aef progress 2026-03-17 20:22:03 -07:00
9180ccfaab Add adventure-puzzle-analyzer skill for walkthrough analysis and playbook updates 2026-03-17 20:10:59 -07:00
304e553331 Update README with Meta-Puzzle Construction; add MI game examples to Sensory Exploitation 2026-03-17 20:03:45 -07:00
2268aa1855 Add adventure game puzzle design knowledge base
13 puzzle types derived from King's Quest VI and Monkey Island I/II:

Existing (KQVI): Multi-Faceted Plan, Sensory Exploitation, Metaphor-to-Literal,
Information Brokerage, Timed Consequence, Environmental Storytelling Discovery,
Cross-Realm Logistics, Truth Revelation

New (MI1/II): Observation Replay, Pattern Learning/Knowledge Transfer,
Memo Chain, Distraction Physics, Meta-Puzzle Construction

Each document includes:
- Information Architecture (how info is conveyed)
- Player Action Pattern (what player does with info)
- Core Mechanic (underlying puzzle logic)
- Variations and game examples
- Related types for cross-reference
2026-03-17 20:03:20 -07:00