Complete: Create information-discovery-overview.md parent category page
This commit is contained in:
46
src/puzzles/information-discovery-overview.md
Normal file
46
src/puzzles/information-discovery-overview.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# Information Discovery Puzzles
|
||||
|
||||
## Domain Overview
|
||||
|
||||
Information discovery puzzles define a family where the solution requires gathering information or items from distributed sources and synthesizing them into a complete answer. Unlike observation-based puzzles that test memory or pattern recognition, these puzzles demand active **collection** followed by **synthesis**. The player must identify what is needed, locate it across disparate locations or NPCs, then combine pieces to unlock progression.
|
||||
|
||||
## Core Mechanic Summary
|
||||
|
||||
All information discovery types share the pattern: **find → collect → synthesize**. The "aha" moment occurs not during gathering, but when the player realizes how collected elements connect. This domain encompasses both non-linear collection (where order doesn't matter) and linear chains (where step N enables step N+1).
|
||||
|
||||
### Two Fundamental Patterns
|
||||
|
||||
| Pattern | Name | Player Experience |
|
||||
|---------|------|-------------------|
|
||||
| Non-linear gathering | **Parallel** | Explore freely, collect from independent sources, synthesize at end |
|
||||
| Sequential dependency | **Sequential** | Each solution step unlocks the next in a production chain |
|
||||
|
||||
## Child Types
|
||||
|
||||
### Parallel Collection Patterns
|
||||
|
||||
- **[Multi-Faceted Plan](puzzles/multi-faceted-plan.md)** — Non-linear requirement gathering where players collect independent pieces from scattered sources, then assemble them into a complete plan.
|
||||
|
||||
- **[Information Brokerage Chains](puzzles/information-brokerage.md)** — Trading networks requiring item-for-information exchanges across multiple NPCs to reconstruct fragmented knowledge.
|
||||
|
||||
- **[Environmental Storytelling Discovery](puzzles/environmental-storytelling.md)** — Narrative clues embedded in objects and scenes that players must examine and synthesize into coherent information.
|
||||
|
||||
### Sequential Construction Patterns
|
||||
|
||||
- **[Sequential Construction](puzzles/sequential-construction.md)** — Linear production chains where each step's output enables the next, including both crafting puzzles and repair/restoration sequences.
|
||||
|
||||
### Fragment Synthesis Patterns
|
||||
|
||||
- **[Memo Chain Fragments](puzzles/memo-chain.md)** — Distributed text fragments found in separate locations that require assembly to reveal complete messages or codes.
|
||||
|
||||
- **[Truth Revelation Mechanic](puzzles/truth-revelation.md)** — Hidden reality revealed through using specific items or actions on key objects, exposing information invisible during normal examination.
|
||||
|
||||
## Design Implications
|
||||
|
||||
Understanding whether your puzzle belongs to **Parallel**, **Sequential**, or **Fragment** subtypes determines player pacing:
|
||||
|
||||
- **Parallel types** reward exploration and encourage players to form their own collection strategy
|
||||
- **Sequential types** create progression chains where each success builds momentum toward the final solution
|
||||
- **Fragment types** focus on the satisfaction of assembly—realizing "these pieces form a whole"
|
||||
|
||||
Each child type expands on these foundations with specific information flow patterns, failure states, and synthesis moments.
|
||||
Reference in New Issue
Block a user