From e007ebe5db614f19894164724d5e8fa985211618 Mon Sep 17 00:00:00 2001 From: Bryce Date: Wed, 18 Mar 2026 22:42:57 -0700 Subject: [PATCH] Complete: Create information-discovery-overview.md parent category page --- src/puzzles/information-discovery-overview.md | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/puzzles/information-discovery-overview.md diff --git a/src/puzzles/information-discovery-overview.md b/src/puzzles/information-discovery-overview.md new file mode 100644 index 0000000..e70efa1 --- /dev/null +++ b/src/puzzles/information-discovery-overview.md @@ -0,0 +1,46 @@ +# Information Discovery Puzzles + +## Domain Overview + +Information discovery puzzles define a family where the solution requires gathering information or items from distributed sources and synthesizing them into a complete answer. Unlike observation-based puzzles that test memory or pattern recognition, these puzzles demand active **collection** followed by **synthesis**. The player must identify what is needed, locate it across disparate locations or NPCs, then combine pieces to unlock progression. + +## Core Mechanic Summary + +All information discovery types share the pattern: **find → collect → synthesize**. The "aha" moment occurs not during gathering, but when the player realizes how collected elements connect. This domain encompasses both non-linear collection (where order doesn't matter) and linear chains (where step N enables step N+1). + +### Two Fundamental Patterns + +| Pattern | Name | Player Experience | +|---------|------|-------------------| +| Non-linear gathering | **Parallel** | Explore freely, collect from independent sources, synthesize at end | +| Sequential dependency | **Sequential** | Each solution step unlocks the next in a production chain | + +## Child Types + +### Parallel Collection Patterns + +- **[Multi-Faceted Plan](puzzles/multi-faceted-plan.md)** — Non-linear requirement gathering where players collect independent pieces from scattered sources, then assemble them into a complete plan. + +- **[Information Brokerage Chains](puzzles/information-brokerage.md)** — Trading networks requiring item-for-information exchanges across multiple NPCs to reconstruct fragmented knowledge. + +- **[Environmental Storytelling Discovery](puzzles/environmental-storytelling.md)** — Narrative clues embedded in objects and scenes that players must examine and synthesize into coherent information. + +### Sequential Construction Patterns + +- **[Sequential Construction](puzzles/sequential-construction.md)** — Linear production chains where each step's output enables the next, including both crafting puzzles and repair/restoration sequences. + +### Fragment Synthesis Patterns + +- **[Memo Chain Fragments](puzzles/memo-chain.md)** — Distributed text fragments found in separate locations that require assembly to reveal complete messages or codes. + +- **[Truth Revelation Mechanic](puzzles/truth-revelation.md)** — Hidden reality revealed through using specific items or actions on key objects, exposing information invisible during normal examination. + +## Design Implications + +Understanding whether your puzzle belongs to **Parallel**, **Sequential**, or **Fragment** subtypes determines player pacing: + +- **Parallel types** reward exploration and encourage players to form their own collection strategy +- **Sequential types** create progression chains where each success builds momentum toward the final solution +- **Fragment types** focus on the satisfaction of assembly—realizing "these pieces form a whole" + +Each child type expands on these foundations with specific information flow patterns, failure states, and synthesis moments.