Complete: Add missing Screenshots sections to all 3 puzzles in King's Quest VII inspiration page

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2026-03-18 21:02:15 -07:00
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@@ -38,6 +38,10 @@ The player trades the mouse his glasses for a turquoise bead needed to complete
4. Give the mouse his glasses 4. Give the mouse his glasses
5. Trade the gourd seed (found nearby at a dried gourd plant) in exchange for a turquoise bead 5. Trade the gourd seed (found nearby at a dried gourd plant) in exchange for a turquoise bead
### Screenshots
![Mouse at Rare Curiosities door after receiving glasses, about to complete trade for turquoise bead](./kings-quest-vii-the-princeless-bride-puzzle1-screenshots.png)
[Information Brokerage Chain](../puzzles/information-brokerage.md) — Items are gathered specifically for trade with NPCs who need them (mouse needs glasses, gives bead). Unlike Sensory Exploitation, no NPC perception is being directly manipulated—this is a straightforward trade network chain. [Information Brokerage Chain](../puzzles/information-brokerage.md) — Items are gathered specifically for trade with NPCs who need them (mouse needs glasses, gives bead). Unlike Sensory Exploitation, no NPC perception is being directly manipulated—this is a straightforward trade network chain.
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@@ -69,6 +73,12 @@ Valanice gives the complete potion ingredients to Mathilde, reverting her from t
8. Trade gem for hammer/chisel with worker, use tools on white dragon for scale 8. Trade gem for hammer/chisel with worker, use tools on white dragon for scale
9. Give bowl with green water, dragon scale, silver spoon, baked beetles to Mathilde 9. Give bowl with green water, dragon scale, silver spoon, baked beetles to Mathilde
### Screenshots
![Kitchen scene showing golden bowl marked "16k Gold" on shelf; baked beetles to the right of shelves](./kings-quest-vii-the-princeless-bride-puzzle2-step1.png)
![Dye-makers cave with purple archway; gold bowl being filled with green water from vat](./kings-quest-vii-the-princeless-bride-puzzle2-step4.png)
![Mathilde receiving all five potion components: bowl of green water, dragon scale, silver spoon, baked beetles](./kings-quest-vii-the-princeless-bride-puzzle2-complete.png)
[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple independent requirements (five items from separate sub-puzzles) gathered in any order and synthesized at a single endpoint for the transformation. Distinguishes itself from Meta-Puzzle Construction because component outputs don't enable subsequent steps—they're all parallel tasks converging at Mathilde. [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple independent requirements (five items from separate sub-puzzles) gathered in any order and synthesized at a single endpoint for the transformation. Distinguishes itself from Meta-Puzzle Construction because component outputs don't enable subsequent steps—they're all parallel tasks converging at Mathilde.
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@@ -96,6 +106,11 @@ The correct harp melody (1-5-6-4) summons portal travel between Etheria and othe
4. Press strings in the observed order: 1st, then 5th, then 6th, then 4th (left-numbered) 4. Press strings in the observed order: 1st, then 5th, then 6th, then 4th (left-numbered)
5. Successfully playing the melody activates realm travel capability 5. Successfully playing the melody activates realm travel capability
### Screenshots
![Second screen in Etheria showing seven-stringed harp with dancing birds revealing the string pattern](./kings-quest-vii-the-princeless-bride-puzzle3-birds.png)
![Harp interface after correctly entering 1-5-6-4 sequence, portal to realm travel now activated](./kings-quest-vii-the-princeless-bride-puzzle3-complete.png)
[Observation Replay](../puzzles/observation-replay.md) — Information is gathered by watching an unrepeatable event (birds dancing), then replaying it from memory without being able to re-observe. Differs from Pattern Learning because specific sequence data is memorized rather than mechanical rules transferred to new contexts. [Observation Replay](../puzzles/observation-replay.md) — Information is gathered by watching an unrepeatable event (birds dancing), then replaying it from memory without being able to re-observe. Differs from Pattern Learning because specific sequence data is memorized rather than mechanical rules transferred to new contexts.
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