Complete: Add missing Screenshots sections to all 3 puzzles in King's Quest VII inspiration page
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@@ -38,6 +38,10 @@ The player trades the mouse his glasses for a turquoise bead needed to complete
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4. Give the mouse his glasses
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5. Trade the gourd seed (found nearby at a dried gourd plant) in exchange for a turquoise bead
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### Screenshots
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[Information Brokerage Chain](../puzzles/information-brokerage.md) — Items are gathered specifically for trade with NPCs who need them (mouse needs glasses, gives bead). Unlike Sensory Exploitation, no NPC perception is being directly manipulated—this is a straightforward trade network chain.
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@@ -69,6 +73,12 @@ Valanice gives the complete potion ingredients to Mathilde, reverting her from t
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8. Trade gem for hammer/chisel with worker, use tools on white dragon for scale
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9. Give bowl with green water, dragon scale, silver spoon, baked beetles to Mathilde
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### Screenshots
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[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple independent requirements (five items from separate sub-puzzles) gathered in any order and synthesized at a single endpoint for the transformation. Distinguishes itself from Meta-Puzzle Construction because component outputs don't enable subsequent steps—they're all parallel tasks converging at Mathilde.
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@@ -96,6 +106,11 @@ The correct harp melody (1-5-6-4) summons portal travel between Etheria and othe
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4. Press strings in the observed order: 1st, then 5th, then 6th, then 4th (left-numbered)
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5. Successfully playing the melody activates realm travel capability
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### Screenshots
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[Observation Replay](../puzzles/observation-replay.md) — Information is gathered by watching an unrepeatable event (birds dancing), then replaying it from memory without being able to re-observe. Differs from Pattern Learning because specific sequence data is memorized rather than mechanical rules transferred to new contexts.
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