From cc7c7ab90f967bb42a147b7b945222f0b321d451 Mon Sep 17 00:00:00 2001 From: Bryce Date: Wed, 18 Mar 2026 21:02:15 -0700 Subject: [PATCH] Complete: Add missing Screenshots sections to all 3 puzzles in King's Quest VII inspiration page --- .../kings-quest-vii-the-princeless-bride.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/inspiration/kings-quest-vii-the-princeless-bride.md b/src/inspiration/kings-quest-vii-the-princeless-bride.md index 7c34bc9..a40ad0c 100644 --- a/src/inspiration/kings-quest-vii-the-princeless-bride.md +++ b/src/inspiration/kings-quest-vii-the-princeless-bride.md @@ -38,6 +38,10 @@ The player trades the mouse his glasses for a turquoise bead needed to complete 4. Give the mouse his glasses 5. Trade the gourd seed (found nearby at a dried gourd plant) in exchange for a turquoise bead +### Screenshots + +![Mouse at Rare Curiosities door after receiving glasses, about to complete trade for turquoise bead](./kings-quest-vii-the-princeless-bride-puzzle1-screenshots.png) + [Information Brokerage Chain](../puzzles/information-brokerage.md) — Items are gathered specifically for trade with NPCs who need them (mouse needs glasses, gives bead). Unlike Sensory Exploitation, no NPC perception is being directly manipulated—this is a straightforward trade network chain. --- @@ -69,6 +73,12 @@ Valanice gives the complete potion ingredients to Mathilde, reverting her from t 8. Trade gem for hammer/chisel with worker, use tools on white dragon for scale 9. Give bowl with green water, dragon scale, silver spoon, baked beetles to Mathilde +### Screenshots + +![Kitchen scene showing golden bowl marked "16k Gold" on shelf; baked beetles to the right of shelves](./kings-quest-vii-the-princeless-bride-puzzle2-step1.png) +![Dye-makers cave with purple archway; gold bowl being filled with green water from vat](./kings-quest-vii-the-princeless-bride-puzzle2-step4.png) +![Mathilde receiving all five potion components: bowl of green water, dragon scale, silver spoon, baked beetles](./kings-quest-vii-the-princeless-bride-puzzle2-complete.png) + [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple independent requirements (five items from separate sub-puzzles) gathered in any order and synthesized at a single endpoint for the transformation. Distinguishes itself from Meta-Puzzle Construction because component outputs don't enable subsequent steps—they're all parallel tasks converging at Mathilde. --- @@ -96,6 +106,11 @@ The correct harp melody (1-5-6-4) summons portal travel between Etheria and othe 4. Press strings in the observed order: 1st, then 5th, then 6th, then 4th (left-numbered) 5. Successfully playing the melody activates realm travel capability +### Screenshots + +![Second screen in Etheria showing seven-stringed harp with dancing birds revealing the string pattern](./kings-quest-vii-the-princeless-bride-puzzle3-birds.png) +![Harp interface after correctly entering 1-5-6-4 sequence, portal to realm travel now activated](./kings-quest-vii-the-princeless-bride-puzzle3-complete.png) + [Observation Replay](../puzzles/observation-replay.md) — Information is gathered by watching an unrepeatable event (birds dancing), then replaying it from memory without being able to re-observe. Differs from Pattern Learning because specific sequence data is memorized rather than mechanical rules transferred to new contexts. ---