diff --git a/src/SUMMARY.md b/src/SUMMARY.md index f226607..5665513 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -63,8 +63,7 @@ A taxonomy of puzzle design patterns from classic point-and-click adventure game # Sequential Construction -- [Meta-Puzzle Construction](puzzles/meta-puzzle-construction.md) -- [Repair Chain Construction](puzzles/repair-chain-construction.md) +- [Sequential Construction (includes repair chains)](puzzles/sequential-construction.md) # Time-Based Mechanics @@ -78,7 +77,7 @@ A taxonomy of puzzle design patterns from classic point-and-click adventure game # NPC Interaction -- [NPC Distraction Physics](puzzles/distraction-physics.md) +- [Distraction & Environmental Manipulation](puzzles/distraction-environmental-manipulation.md) - [Comedy-Based NPC Persuasion](puzzles/comedy-based-persuasion.md) # Coordinated Actions @@ -91,10 +90,6 @@ A taxonomy of puzzle design patterns from classic point-and-click adventure game - [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md) - [Escalating Combat Progression](puzzles/escalating-combat-progression.md) -# Infiltration & Stealth - -- [Corporate Infiltration](puzzles/corporate-infiltration.md) - # Class & Faction Systems - [Class-Specific Ritual Challenge](puzzles/class-specific-ritual.md)