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10 Commits

Author SHA1 Message Date
Bryce
5966fddea7 other various changes 2023-05-17 16:29:45 -07:00
Bryce Covert
2b1e4ae817 working on changes to support mobile with performance. 2018-01-23 20:38:55 -08:00
Bryce Covert
27691ae11b modifications for ios 2017-02-19 19:48:02 -08:00
Bryce Covert
810db79d8c more tweaks for mobile support. 2016-12-09 18:04:45 -08:00
Bryce Covert
8b2ffbfc0f performance enhancements for tick's tales. 2016-10-06 21:39:36 -07:00
Bryce Covert
341f078ad3 faster? 2016-08-08 08:26:51 -07:00
Bryce Covert
02a76a4263 trying to limit memory. 2016-08-05 17:03:53 -07:00
Bryce Covert
58540cfbbe no print 2016-08-05 07:55:18 -07:00
Bryce Covert
12f6d1fb40 bumping version. 2016-08-04 08:02:44 -07:00
Bryce Covert
6d76fe33a9 making stuff a tiny bit faster. 2016-08-04 08:02:26 -07:00
12 changed files with 197 additions and 117 deletions

View File

@@ -1,11 +1,11 @@
(defproject play-clj "0.4.5-BRYCE"
(defproject play-clj "0.4.6-BRYCE"
:description "A libGDX wrapper for easy cross-platform game development"
:url "https://github.com/oakes/play-clj"
:license {:name "Public Domain"
:url "http://unlicense.org/UNLICENSE"}
:dependencies [[com.badlogicgames.gdx/gdx "1.5.3"]
[com.badlogicgames.gdx/gdx-box2d "1.5.3"]
[com.badlogicgames.gdx/gdx-bullet "1.5.3"]
:dependencies [[com.badlogicgames.gdx/gdx "1.9.5"]
[com.badlogicgames.gdx/gdx-box2d "1.9.5"]
[com.badlogicgames.gdx/gdx-bullet "1.9.5"]
[org.clojure/clojure "1.6.0"]]
:repositories [["sonatype"
"https://oss.sonatype.org/content/repositories/releases/"]]

View File

@@ -0,0 +1,45 @@
package play_clj;
import com.badlogic.gdx.graphics.g2d.Animation;
import java.util.Arrays;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
public class Animation2 extends Animation<TextureRegion> {
public Animation2(float x ,TextureRegion[] y) {
super(x, y);
}
public Animation2(float x , Array<? extends TextureRegion> y, Animation.PlayMode z) {
super(x, y, z);
}
public TextureRegion getKeyFrame(float stateTime) {
return super.getKeyFrame(stateTime);
}
public TextureRegion getKeyFrame(float stateTime, boolean looping) {
return super.getKeyFrame(stateTime, looping);
}
public TextureRegion getKeyFrame(double stateTime) {
return super.getKeyFrame((float) stateTime);
}
public TextureRegion getKeyFrame(double stateTime, boolean looping) {
return super.getKeyFrame((float)stateTime, looping);
}
public TextureRegion getKeyFrame(int stateTime) {
return super.getKeyFrame((float)stateTime);
}
public TextureRegion getKeyFrame(int stateTime, boolean looping) {
return super.getKeyFrame((float)stateTime, looping);
}
public Object[] getRawKeyFrames() {
return super.getKeyFrames();
}
}

View File

@@ -46,11 +46,7 @@
(defn ^:private normalize
[entities]
(some->> entities
list
flatten
(remove nil?)
vec))
entities)
(defn ^:private wrapper
[screen-atom screen-fn]
@@ -58,9 +54,7 @@
(defn ^:private reset-changed!
[e-atom e-old e-new]
(when (and (not= e-old e-new)
(compare-and-set! e-atom e-old e-new))
e-new))
(reset! e-atom e-new))
(defn ^:private add-to-timeline!
[screen-atom entities]
@@ -76,16 +70,18 @@
[screen entities
{:keys [on-show on-render on-hide on-pause on-resize on-resume on-timer]
:as options}]
(let [execute-fn! (fn [func & {:keys [] :as options}]
(when func
(let [screen-map (merge @screen options)
old-entities @entities]
(some->> (with-meta
#(normalize (func screen-map old-entities))
(meta func))
(wrapper screen)
(reset-changed! entities old-entities)
(update-screen! @screen)))))
(let [execute-fn! (fn exec
([func]
(exec func {}))
([func options]
(when func
(let [old-entities @entities]
(some->> (with-meta
#(normalize (func @screen old-entities options))
(meta func))
(wrapper screen)
(reset-changed! entities old-entities)
(update-screen! @screen))))))
execute-fn-on-gl! (fn [& args]
(on-gl (apply execute-fn! args)))
update-fn! (fn [func & args]
@@ -117,13 +113,23 @@
(update-fn! assoc :contact-listener)
update-screen!))
:render (fn [d]
(swap! screen update-in [:total-time] #(+ (or %1 0) %2) d)
(some->> (execute-fn! on-render :delta-time d)
(add-to-timeline! screen)))
(let [s (.getTime (java.util.Date.))]
(.begin (.getBatch ^Stage (:renderer @screen)))
(swap! screen (fn [s]
(-> s
(assoc :delta-time d)
(update-in [:total-time] #(unchecked-add (or ^double %1 0) d)))))
(let [r (execute-fn! on-render @screen)]
(.end (.getBatch ^Stage (:renderer @screen)))
#_(when (= 0 (rand-int 60))
(println "delta:" (graphics! :get-raw-delta-time)))
#_(when (< 6 (- (.getTime (java.util.Date.)) s))
(println (- (.getTime (java.util.Date.)) s)))
r)))
:hide #(execute-fn! on-hide)
:pause #(execute-fn! on-pause)
:resize (fn [w h]
(execute-fn! on-resize :width w :height h)
(execute-fn! on-resize {:width w :height h})
(update-screen! @screen))
:resume #(execute-fn! on-resume)}))
@@ -488,7 +494,7 @@ keywords and functions in pairs."
(intern *ns* map-sym# (atom {}))))
entities-sym# (symbol (str '~n "-entities"))
entities# (deref (or (resolve entities-sym#)
(intern *ns* entities-sym# (atom []))))]
(intern *ns* entities-sym# (atom {}))))]
(def ~n (defscreen* screen# entities# fn-syms#))))
(defn defgame*
@@ -568,8 +574,8 @@ of key-value pairs, which will be given to the function via its screen map.
(screen! my-other-screen :on-show)
(screen! my-other-screen :on-change-color :color :blue)"
[screen-object fn-name & options]
[screen-object fn-name options]
(let [execute-fn! (:execute-fn! screen-object)
screen-fn (-> screen-object :options (get fn-name))]
(apply execute-fn! screen-fn options)
(execute-fn! screen-fn options)
nil))

View File

@@ -140,7 +140,8 @@
(defn ^:private add-input!
[^InputProcessor p]
(when-let [^InputMultiplexer multi (input! :get-input-processor)]
(.addProcessor multi p)))
(when p
(.addProcessor multi p))))
(defn ^:private remove-input!
[^InputProcessor p]

View File

@@ -485,30 +485,34 @@ with the tiled map file at `path` and `unit` scale.
(.end batch))
entities)
(defmethod draw! Stage
[{:keys [^Stage renderer ^Camera camera ^ShaderProgram shader] :as screen} entities]
(def reset-color ^Color (color 1 1 1 1))
(defn render-one [{:keys [^Stage renderer ^Camera camera ^ShaderProgram shader] :as screen} {:keys [additive? opacity ^float r ^float g ^float b ^float hue-amount ^float multiply-amount] :as entity :or {opacity 1.0}}]
(let [^Batch batch (.getBatch renderer)]
(.setProjectionMatrix batch (.combined camera))
(.begin batch)
(doseq [{:keys [additive? opacity ^float r ^float g ^float b ^float hue-amount ^float multiply-amount] :as entity :or {opacity 1.0}} entities
:when (> opacity 0.0)]
(.setProjectionMatrix batch (.combined camera))
(when (> opacity 0.0)
(when shader
(.setShader batch shader)
(.setUniformf shader "multiply_amount" (float (or multiply-amount 1.0)))
(.setUniformf shader "hue_amount" (float (or hue-amount 1.0))))
(.setUniformf shader "hue_amount" (float (or hue-amount 0.0))))
(when additive?
(.setBlendFunction ^Batch batch (gl :gl-src-alpha) (gl :gl-one)))
(do (.setColor batch (color (or r 1.0) (or g 1.0) (or b 1.0) opacity))
(do (.setColor batch (float (or r 1.0)) (float (or g 1.0)) (float (or b 1.0)) (float opacity))
(e/draw! entity screen batch)
(.setColor batch (color 1 1 1 1)))
(.setColor batch ^Color reset-color))
(when (or additive?)
(.setBlendFunction ^Batch batch (gl :gl-src-alpha) (gl :gl-one-minus-src-alpha))))
(.end batch))
(.setBlendFunction ^Batch batch (gl :gl-src-alpha) (gl :gl-one-minus-src-alpha))))))
(defmethod draw! Stage
[screen entities]
(doseq [entity entities]
(render-one screen entity))
entities)
(defmethod draw! ModelBatch
[{:keys [^ModelBatch renderer ^Camera camera] :as screen} entities]
(.begin renderer camera)
@@ -550,7 +554,10 @@ specify which layers to render with or without.
(defn render-stage!
"Calls the stage renderer from `screen`."
[{:keys [^Stage renderer] :as screen}]
(doto renderer .act .draw)
(.end (.getBatch renderer))
(doto renderer .act)
(.begin (.getBatch renderer))
nil)
(defn render!

View File

@@ -4,32 +4,32 @@
(defn ^:private input-processor
[{:keys [on-key-down on-key-typed on-key-up on-mouse-moved
on-scrolled on-touch-down on-touch-dragged on-touch-up]}
on-scrolled on-touch-down on-touch-dragged on-touch-up] :as screen}
execute-fn!]
(reify InputProcessor
(keyDown [this k]
(execute-fn! on-key-down :key k)
(execute-fn! on-key-down {:key k})
false)
(keyTyped [this c]
(execute-fn! on-key-typed :character c)
(execute-fn! on-key-typed {:character c})
false)
(keyUp [this k]
(execute-fn! on-key-up :key k)
(execute-fn! on-key-up {:key k})
false)
(mouseMoved [this sx sy]
(execute-fn! on-mouse-moved :input-x sx :input-y sy)
(execute-fn! on-mouse-moved {:input-x sx :input-y sy})
false)
(scrolled [this a]
(execute-fn! on-scrolled :amount a)
(execute-fn! on-scrolled {:amount a})
false)
(touchDown [this sx sy p b]
(execute-fn! on-touch-down :input-x sx :input-y sy :pointer p :button b)
(execute-fn! on-touch-down {:input-x sx :input-y sy :pointer p :button b})
false)
(touchDragged [this sx sy p]
(execute-fn! on-touch-dragged :input-x sx :input-y sy :pointer p)
(execute-fn! on-touch-dragged {:input-x sx :input-y sy :pointer p})
false)
(touchUp [this sx sy p b]
(execute-fn! on-touch-up :input-x sx :input-y sy :pointer p :button b)
(execute-fn! on-touch-up {:input-x sx :input-y sy :pointer p :button b})
false)))
(defmacro input-processor!
@@ -41,34 +41,38 @@ in the `screen`."
(u/call! object# ~k ~@options)))
(defn ^:private gesture-listener
[{:keys [on-fling on-long-press on-pan on-pan-stop on-pinch on-tap on-zoom]}
[{:keys [on-fling on-long-press on-pan on-pan-stop on-pinch on-tap on-zoom pinch-stop]}
execute-fn!]
(reify GestureDetector$GestureListener
(fling [this vx vy b]
(execute-fn! on-fling :velocity-x vx :velocity-y vy :button b)
(execute-fn! on-fling {:velocity-x vx :velocity-y vy :button b})
(some? on-fling))
(longPress [this x y]
(execute-fn! on-long-press :input-x x :input-y y)
(execute-fn! on-long-press {:input-x x :input-y y})
(some? on-long-press))
(pan [this x y dx dy]
(execute-fn! on-pan :input-x x :input-y y :delta-x dx :delta-y dy)
(some? on-pan))
(execute-fn! on-pan {:input-x x :input-y y :delta-x dx :delta-y dy})
false)
(panStop [this x y p b]
(execute-fn! on-pan-stop :input-x x :input-y y :pointer p :button b)
(some? on-pan-stop))
(execute-fn! on-pan-stop {:input-x x :input-y y :pointer p :button b})
false)
(pinchStop [this]
(execute-fn! pinch-stop
{})
false)
(pinch [this ip1 ip2 p1 p2]
(execute-fn! on-pinch
:initial-pointer-1 ip1 :initial-pointer-2 ip2
:pointer-1 p1 :pointer-2 p2)
(some? on-pinch))
{:initial-pointer-1 ip1 :initial-pointer-2 ip2
:pointer-1 p1 :pointer-2 p2})
false)
(tap [this x y c b]
(execute-fn! on-tap :input-x x :input-y y :count c :button b)
(some? on-tap))
(execute-fn! on-tap {:input-x x :input-y y :count c :button b})
false)
(touchDown [this x y p b]
false)
(zoom [this id d]
(execute-fn! on-zoom :initial-distance id :distance d)
(some? on-zoom))))
(execute-fn! on-zoom {:initial-distance id :distance d})
false)))
(defn ^:private gesture-detector
[options execute-fn!]
@@ -96,30 +100,30 @@ in the `screen`."
(proxy [ActorGestureListener] []
(fling [e vx vy b]
(execute-fn! on-ui-fling
:event e :velocity-x vx :velocity-y vy :button b))
{:event e :velocity-x vx :velocity-y vy :button b}))
(longPress [a x y]
(execute-fn! on-ui-long-press :actor a :input-x x :input-y y)
(execute-fn! on-ui-long-press {:actor a :input-x x :input-y y})
(some? on-ui-long-press))
(pan [e x y dx dy]
(execute-fn! on-ui-pan
:event e :input-x x :input-y y :delta-x dx :delta-y dy))
{ :event e :input-x x :input-y y :delta-x dx :delta-y dy}))
(pinch [e ip1 ip2 p1 p2]
(execute-fn! on-ui-pinch
:event e :initial-pointer-1 ip1 :initial-pointer-2 ip2
:pointer1 p1 :pointer2 p2))
{ :event e :initial-pointer-1 ip1 :initial-pointer-2 ip2
:pointer1 p1 :pointer2 p2}))
(tap [e x y p b]
(execute-fn! on-ui-tap
:event e :input-x x :input-y y :pointer p :button b))
{ :event e :input-x x :input-y y :pointer p :button b}))
;(touchDown [e x y p b])
;(touchUp [e x y p b])
(zoom [e id d]
(execute-fn! on-ui-zoom :event e :initial-distance id :distance d))))
(execute-fn! on-ui-zoom { :event e :initial-distance id :distance d}))))
(defn ^:private change-listener
[{:keys [on-ui-changed]} execute-fn!]
(proxy [ChangeListener] []
(changed [e a]
(execute-fn! on-ui-changed :event e :actor a))))
(execute-fn! on-ui-changed { :event e :actor a}))))
(defn ^:private click-listener
[{:keys [on-ui-clicked on-ui-enter on-ui-exit
@@ -127,23 +131,23 @@ in the `screen`."
execute-fn!]
(proxy [ClickListener] []
(clicked [e x y]
(execute-fn! on-ui-clicked :event e :input-x x :input-y y))
(execute-fn! on-ui-clicked { :event e :input-x x :input-y y}))
(enter [e x y p a]
(execute-fn! on-ui-enter
:event e :input-x x :input-y y :pointer p :actor a))
{ :event e :input-x x :input-y y :pointer p :actor a}))
(exit [e x y p a]
(execute-fn! on-ui-exit
:event e :input-x x :input-y y :pointer p :actor a))
{ :event e :input-x x :input-y y :pointer p :actor a}))
(touchDown [e x y p b]
(execute-fn! on-ui-touch-down
:event e :input-x x :input-y y :pointer p :button b)
{ :event e :input-x x :input-y y :pointer p :button b})
(some? on-ui-touch-down))
(touchDragged [e x y p]
(execute-fn! on-ui-touch-dragged
:event e :input-x x :input-y y :pointer p))
{ :event e :input-x x :input-y y :pointer p}))
(touchUp [e x y p b]
(execute-fn! on-ui-touch-up
:event e :input-x x :input-y y :pointer p :button b))))
{ :event e :input-x x :input-y y :pointer p :button b}))))
(defn ^:private drag-listener
[{:keys [on-ui-drag on-ui-drag-start on-ui-drag-stop]}
@@ -153,20 +157,20 @@ in the `screen`."
;(touchDragged [e x y p])
;(touchUp [e x y p b])
(drag [e x y p]
(execute-fn! on-ui-drag :event e :input-x x :input-y y :pointer p))
(execute-fn! on-ui-drag { :event e :input-x x :input-y y :pointer p}))
(dragStart [e x y p]
(execute-fn! on-ui-drag-start :event e :input-x x :input-y y :pointer p))
(execute-fn! on-ui-drag-start { :event e :input-x x :input-y y :pointer p}))
(dragStop [e x y p]
(execute-fn! on-ui-drag-stop :event e :input-x x :input-y y :pointer p))))
(execute-fn! on-ui-drag-stop { :event e :input-x x :input-y y :pointer p}))))
(defn ^:private focus-listener
[{:keys [on-ui-keyboard-focus-changed on-ui-scroll-focus-changed]}
execute-fn!]
(proxy [FocusListener] []
(keyboardFocusChanged [e a f]
(execute-fn! on-ui-keyboard-focus-changed :event e :actor a :focused? f))
(execute-fn! on-ui-keyboard-focus-changed { :event e :actor a :focused? f}))
(scrollFocusChanged [e a f]
(execute-fn! on-ui-scroll-focus-changed :event e :actor a :focused? f))))
(execute-fn! on-ui-scroll-focus-changed { :event e :actor a :focused? f}))))
(defn ^:private ui-listeners
[options execute-fn!]
@@ -190,23 +194,26 @@ in the `screen`."
(doto (.getViewport renderer)
(.setCamera camera)
(.setWorldSize (. camera viewportWidth) (. camera viewportHeight)))))
([{:keys [^Stage renderer ui-listeners]} [entities]]
(let [actor-set (->> entities
([{:keys [^Stage renderer ui-listeners]} entities]
#_(let [actor-set (->> entities
vals
(map :object)
(filter #(instance? Actor %))
set)]
(doseq [^Actor a (clojure.set/difference (set (.getActors renderer)) actor-set )]
)]
#_(doseq [^Actor a (clojure.set/difference (set (.getActors renderer)) actor-set )]
(.remove a))
(doseq [object (clojure.set/difference actor-set (set (.getActors renderer)) ) ]
(.addActor renderer object)
#_(doseq [[_ object] entities
:when (and (instance? Actor (:object object))
(not (.contains (.getActors renderer) (:object object) true)))]
(.addActor renderer (:object object))
(doseq [[_ listener] ui-listeners]
(.addListener ^Actor object listener)))
(remove-input! renderer)
(add-input! renderer))))
(.addListener ^Actor (:object object) listener)))
)
(remove-input! renderer)
(add-input! renderer)))
(defmulti update-physics!
(fn [screen & [entities]] (some-> screen :world class .getName))
(fn [screen & entities] (some-> screen :world class .getName))
:default nil)
(defmethod update-physics! nil [_ & _])
@@ -214,10 +221,9 @@ in the `screen`."
(defn ^:private update-screen!
([{:keys [renderer world] :as screen}]
(when (instance? Stage renderer)
(update-stage! screen))
(update-physics! screen))
(update-stage! screen)))
([{:keys [renderer world] :as screen} entities]
(when (instance? Stage renderer)
(update-stage! screen entities))
(update-physics! screen entities)
entities))

View File

@@ -116,7 +116,7 @@ entities vector."
[{:keys [execute-fn! on-timer]} id]
(proxy [Timer$Task] []
(run []
(execute-fn! on-timer :id id))))
(execute-fn! on-timer {:id id}))))
(defn ^:private timer*
[]
@@ -175,7 +175,7 @@ found."
(set-loaders! am (InternalFileHandleResolver.)))
([^AssetManager am res]
(.setLoader am TiledMap (TmxMapLoader. res))
(.setLoader am ParticleEffect (proxy [ParticleEffectLoader] [res]
#_(.setLoader am ParticleEffect (proxy [ParticleEffectLoader] [res]
(load [am file-name fh param]
(doto (ParticleEffect.)
(.load fh (.parent fh))))))))

View File

@@ -21,11 +21,13 @@
(defrecord TextureEntity [object] Entity
(draw! [{:keys [^TextureRegion object x y width height
scale-x scale-y angle origin-x origin-y something]}
scale-x scale-y angle origin-x origin-y offset-x offset-y]}
_
batch]
(let [x (float (- (float (or x 0)) (or origin-x 0.0)))
y (float (- (float (or y 0)) (or origin-y 0.0)))
(let [x (float (+ (- (float (or x 0)) (or origin-x 0.0))
(float (or offset-x 0))))
y (float (+ (- (float (or y 0)) (or origin-y 0.0))
(float (or offset-y 0))))
width (float (or width (.getRegionWidth object)))
height (float (or height (.getRegionHeight object)))]
(if (or scale-x scale-y angle)

View File

@@ -4,7 +4,9 @@
(:import [com.badlogic.gdx Files Gdx]
[com.badlogic.gdx.files FileHandle]
[com.badlogic.gdx.graphics Pixmap Texture]
[play_clj Animation2]
[com.badlogic.gdx.graphics.g2d Animation BitmapFont NinePatch
ParticleEffect TextureAtlas TextureRegion]
[play_clj.entities TextureEntity NinePatchEntity
ParticleEffectEntity]))
@@ -44,7 +46,7 @@
(-> ^Pixmap arg Texture. TextureRegion.)
(instance? Texture arg)
(-> ^Texture arg TextureRegion.)
(instance? TextureEntity )
(instance? TextureEntity arg)
(-> ^TextureRegion (:object arg) TextureRegion.)
:else
arg)))
@@ -190,7 +192,7 @@
(defn animation*
[duration textures]
(Animation. duration
(Animation2. duration
(u/gdx-array (map #(u/get-obj % :object) textures))
(play-mode :normal)))
@@ -201,14 +203,14 @@
[walk-1 walk-2 walk-3]
:set-play-mode (play-mode :loop-pingpong))"
[duration textures & options]
`(u/calls! ^Animation (animation* ~duration ~textures) ~@options))
`(u/calls! ^Animation2 (animation* ~duration ~textures) ~@options))
(defmacro animation!
"Calls a single method on an `animation`.
(animation! object :set-play-mode (play-mode :loop))"
[object k & options]
(let [object (vary-meta object assoc :tag `Animation)]
(let [object (vary-meta object assoc :tag `Animation2)]
`(u/call! ~object ~k ~@options)))
(defn animation->texture
@@ -216,7 +218,7 @@
time the `screen` has been showing.
(animation->texture screen anim)"
([{:keys [total-time] :as screen} ^Animation animation]
(texture* (.getKeyFrame animation total-time true)))
([{:keys [total-time] :as screen} ^Animation animation is-looping?]
(texture* (.getKeyFrame animation total-time is-looping?))))
([{:keys [total-time] :as screen} ^Animation2 animation]
(texture* (.getKeyFrame ^Animation2 animation total-time true)))
([{:keys [total-time] :as screen} ^Animation2 animation is-looping?]
(texture* (.getKeyFrame ^Animation2 animation total-time is-looping?))))

View File

@@ -228,13 +228,13 @@ such as :on-begin-contact."
execute-fn!]
(reify ContactListener
(beginContact [this c]
(execute-fn! on-begin-contact :contact c))
(execute-fn! on-begin-contact { :contact c}))
(endContact [this c]
(execute-fn! on-end-contact :contact c))
(execute-fn! on-end-contact { :contact c}))
(postSolve [this c i]
(execute-fn! on-post-solve :contact c :impulse i))
(execute-fn! on-post-solve { :contact c :impulse i}))
(preSolve [this c m]
(execute-fn! on-pre-solve :contact c :old-manifold m))))
(execute-fn! on-pre-solve { :contact c :old-manifold m}))))
(defmethod c/update-physics!
"com.badlogic.gdx.physics.box2d.World"

View File

@@ -273,9 +273,9 @@ such as :on-begin-contact."
execute-fn!]
(ContactListener3D.
(fn [a b]
(execute-fn! on-begin-contact :first-body a :second-body b))
(execute-fn! on-begin-contact { :first-body a :second-body b}))
(fn [a b]
(execute-fn! on-end-contact :first-body a :second-body b))))
(execute-fn! on-end-contact { :first-body a :second-body b}))))
(defn ^:private get-bodies
[screen]

11
texture Normal file
View File

@@ -0,0 +1,11 @@
src/play_clj/g2d.clj:(defn animation->texture
src/play_clj/g2d.clj: (animation->texture screen anim)"
doclet/resources/classes.edn: "AnimationController" {"animation-controller" :methods
doclet/resources/classes.edn: "animation-controller!" :methods}
src/play_clj/g3d.clj:; animation-controller
src/play_clj/g3d.clj:(defn animation-controller*
src/play_clj/g3d.clj:(defmacro animation-controller
src/play_clj/g3d.clj: (animation-controller model-entity)"
src/play_clj/g3d.clj: `(let [^AnimationController object# (animation-controller* ~entity)]
src/play_clj/g3d.clj:(defmacro animation-controller!
src/play_clj/g3d.clj: "Calls a single method on an `animation-controller`."