Commit Graph

569 Commits

Author SHA1 Message Date
oakes
af71458eb6 Improve texture docstring 2014-05-03 01:43:51 -04:00
oakes
404484fa0f Increment version number 2014-05-03 01:27:58 -04:00
oakes
7cba84db08 Cast draw inputs to floats 2014-05-03 00:36:52 -04:00
oakes
cde63b950d Ignore gen 2014-05-03 00:06:11 -04:00
oakes
b9c96e56e1 Ignore all error logs 2014-05-02 23:48:24 -04:00
oakes
0e0240d048 Simplify ignore list in template 2014-05-02 23:34:08 -04:00
oakes
d3410f6378 Simplify ignore list 2014-05-02 23:33:31 -04:00
oakes
7d10ed7bac Add bang to side-effecting function 2014-05-01 03:46:20 -04:00
oakes
603c73e337 Improve docstring 2014-04-30 18:36:01 -04:00
oakes
348612b62f Add global asset manager 2014-04-30 18:18:00 -04:00
Corey
391fbf51d9 Updated tutorial to include info on rotation/scaling 2014-04-28 08:59:13 -04:00
oakes
332f83c6ca Fix container constructor 2014-04-27 22:08:23 -04:00
Mitchell Kember
74d3287544 Add support for Container entities 2014-04-27 21:39:11 -04:00
oakes
8231db2eba Add skin! macro 2014-04-27 19:37:49 -04:00
Corey
db91bab951 Added scaling/rotation to entity drawing
use fields :scale-x :scale-y :origin-x :origin-x and :angle to scale/rotate entities
when angle and both scales are not set, this will still use the simpler drawing
2014-04-27 18:57:45 -04:00
oakes
e653f0e19c Start 0.3.2-SNAPSHOT 2014-04-24 21:44:13 -04:00
oakes
95d1479d86 Update template versions and remove body-type from physics.clj 2014-04-24 21:28:23 -04:00
oakes
814a06101a Make body-type private again 2014-04-24 21:18:18 -04:00
oakes
a778eb720e Increment version number 2014-04-24 21:08:34 -04:00
oakes
fcf9169c9a Update pref! docstring 2014-04-24 14:40:33 -04:00
oakes
c5b67ed7a9 Add pref! macro 2014-04-24 14:34:28 -04:00
oakes
7917d4e458 Update doclet instructions 2014-04-22 23:51:23 -04:00
oakes
b89cf9c13e Clarify tutorial 2014-04-22 20:56:08 -04:00
oakes
f0f33fe2d9 Allow input->screen and screen->input to work without a camera 2014-04-22 14:06:55 -04:00
oakes
b1df0d0ee7 Clean up screen function execution code 2014-04-22 13:56:12 -04:00
oakes
24da98574e Fix doc for play-mode 2014-04-22 11:54:51 -04:00
oakes
f92cc42fa1 Allow shape entities to coexist with texture entities 2014-04-21 22:36:10 -04:00
oakes
7ff6ab60f4 Move wrapper function so it can catch errors in lazy seqs 2014-04-21 16:41:25 -04:00
oakes
6f89bec8b8 Improve body-def 2014-04-21 13:19:00 -04:00
oakes
1175fda252 Start 0.3.1-SNAPSHOT 2014-04-21 10:20:05 -04:00
oakes
eec076c481 Add mention of set-screen-wrapper! function 2014-04-20 23:12:28 -04:00
oakes
0af21bdc67 Update tutorial to reflect change 2014-04-20 23:00:44 -04:00
oakes
15d745a4bb Increment version number 2014-04-20 22:52:19 -04:00
oakes
644617df7e Remove unnecessary nil check 2014-04-20 22:34:20 -04:00
oakes
6131b99776 Make step! a proper multi-arity function 2014-04-20 22:32:00 -04:00
oakes
bf0ea4f435 Improve docstring for shape 2014-04-20 22:19:14 -04:00
oakes
5a75758a03 Improve doclet behavior 2014-04-20 21:57:31 -04:00
oakes
62c287f53b Adjust docstrings and make other small fixes 2014-04-20 21:54:53 -04:00
oakes
c90b607cf2 Update select-box docstring 2014-04-20 19:02:57 -04:00
oakes
515ed8d3f7 Don't return lazy seq and fix select-box 2014-04-20 18:52:00 -04:00
oakes
694d63448c Use reflection to avoid static initializer in g2d-physics 2014-04-20 17:56:00 -04:00
oakes
dd0abf7bc5 Rearrange deps 2014-04-20 17:50:56 -04:00
oakes
c8d6230d69 Use Libgdx 1.0.0 2014-04-20 16:23:27 -04:00
oakes
0e1930f68e Move symbol 2014-04-20 11:41:44 -04:00
oakes
c60abc6a96 Target Java 6 and fix a few docstrings 2014-04-19 20:57:45 -04:00
oakes
b7967992c6 Add internal namespace for physics 2014-04-19 19:12:31 -04:00
oakes
ab1936c84b Remove multimethod use from the physics libraries 2014-04-19 18:36:30 -04:00
oakes
3bf79d72e4 Put common physics code into separate namespace 2014-04-19 17:16:33 -04:00
oakes
fac14ab006 Rename functions and keywords 2014-04-19 15:01:30 -04:00
oakes
f0fa4a9921 Add box2d to dependencies 2014-04-19 12:10:50 -04:00