oakes
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aab718fe95
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Add gdx-array-map
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2014-01-15 15:31:02 -05:00 |
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oakes
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489ffe0c0f
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Improve key transform functions and add scaling macro
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2014-01-12 00:32:33 -05:00 |
|
oakes
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1509726492
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Refactor for better organization
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2014-01-11 23:52:08 -05:00 |
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oakes
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ca20e341d8
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Make non-macro entity functions swappable with the macro versions
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2014-01-11 23:18:03 -05:00 |
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oakes
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330f2a347d
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Refactor and add groups
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2014-01-11 22:40:40 -05:00 |
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oakes
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cfca2eda29
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Add type hints and rename function
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2014-01-11 14:22:11 -05:00 |
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oakes
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bf98ffbb9b
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Break ui code to separate namespace and refactor
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2014-01-11 14:14:13 -05:00 |
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oakes
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a895305e9a
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Allow setting actor values via the entity map
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2014-01-09 14:31:46 -05:00 |
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oakes
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b6bce49d40
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Break up tiled-map-renderer into separate functions
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2014-01-08 14:10:11 -05:00 |
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oakes
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fa07f45c3d
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Start core-ui
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2014-01-08 03:20:05 -05:00 |
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oakes
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64903142ef
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Replace get-key-frame with animation-image
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2014-01-06 13:59:40 -05:00 |
|
oakes
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8f97e02a1b
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Standardize all entities as hash maps
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2014-01-06 13:23:19 -05:00 |
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oakes
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2e2fe8f8d5
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Rename image functions
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2014-01-06 03:58:08 -05:00 |
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oakes
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e048450251
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Fix create-image issue
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2014-01-06 03:52:57 -05:00 |
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oakes
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a387957289
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Add dynamic method generation and change the API
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2014-01-06 03:46:43 -05:00 |
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oakes
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a848ebac32
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Add methods and clean up
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2014-01-06 00:27:57 -05:00 |
|
oakes
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8e0fdc8ed4
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Start UI code and allow multiple screens to be displayed
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2014-01-05 20:52:53 -05:00 |
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oakes
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6078b530af
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Add more image attributes
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2014-01-04 22:16:01 -05:00 |
|
oakes
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33367be7aa
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Add mutations to the image function
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2014-01-03 10:14:39 -05:00 |
|
oakes
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77081f74f9
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Make functions pure
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2014-01-03 10:06:47 -05:00 |
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oakes
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e4a3c12329
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Add image-width and image-height
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2014-01-03 02:31:28 -05:00 |
|
oakes
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51ad41440a
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Add type hints
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2014-01-03 02:20:39 -05:00 |
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oakes
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c8888306f8
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Remove sprite batch stuff and make sure nil values are removed from the entities list
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2014-01-02 11:00:23 -05:00 |
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oakes
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b711031e80
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Remove platform-specific projects
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2013-12-31 22:29:57 -05:00 |
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