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1d413a12a8
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making alpha work.
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2014-09-17 12:29:20 -07:00 |
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66eae07ca0
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Merge branch 'master' of github.com:brycecovert/play-clj
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2014-09-10 14:31:25 -07:00 |
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7c4f8f723c
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hack for making centering work.
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2014-09-10 14:29:32 -07:00 |
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oakes
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16b4cbcf91
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Start 0.3.12-SNAPSHOT
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2014-09-08 00:45:56 -04:00 |
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oakes
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df19a9e025
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Add caveat about mobile
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2014-09-06 21:27:28 -04:00 |
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oakes
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4f233a24e0
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Generate nightmod docs if files exist
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2014-09-06 18:14:30 -04:00 |
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e9bb51e24e
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Mention screen! in tutorial
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2014-09-06 17:33:52 -04:00 |
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oakes
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14af5d6884
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Increment template version
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2014-09-06 14:36:48 -04:00 |
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oakes
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d999bae0fd
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Increment version number
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2014-09-06 13:45:52 -04:00 |
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oakes
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5061fd75cb
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Always clear layers in :on-show
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2014-09-06 13:17:08 -04:00 |
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oakes
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9558673d01
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Deprecate run! infavor of screen! to avoid conflict with clojure 1.7
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2014-09-06 11:50:47 -04:00 |
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oakes
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5425625709
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Remove :on-dispose (no different than :on-hide)
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2014-09-04 16:57:28 -04:00 |
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oakes
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d6b994602f
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Add execute-fn-on-gl! function
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2014-09-01 23:18:11 -04:00 |
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oakes
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bf77d6b82d
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Add :on-dispose
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2014-09-01 22:53:48 -04:00 |
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oakes
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b7c33a563b
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Get function directly from screen object
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2014-09-01 11:16:36 -04:00 |
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oakes
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27786d6b2a
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Add functions to the screen object
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2014-09-01 00:54:49 -04:00 |
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oakes
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96988182c4
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Clean up defscreen
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2014-08-31 23:27:22 -04:00 |
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oakes
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2cf5ba0049
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Start 0.3.11-SNAPSHOT
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2014-08-31 23:17:35 -04:00 |
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oakes
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7c2e3cb0b8
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Add back the calls to move
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2014-08-27 15:36:33 -04:00 |
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oakes
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479f028f88
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Use :point-x and :point-y in tutorial
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2014-08-27 15:22:08 -04:00 |
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oakes
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e02272932f
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Remove assert from set-screen! function
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2014-08-27 14:05:33 -04:00 |
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oakes
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e3c4d105b8
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Increment version number
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2014-08-27 13:33:33 -04:00 |
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oakes
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466a11f408
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Introduce (game :point-x) and (game :point-y) to preserve backwards compatibility
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2014-08-26 23:42:41 -04:00 |
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oakes
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c3f74d97f7
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Remove assertions
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2014-08-26 21:18:50 -04:00 |
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oakes
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8b5474fab0
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Flip (game :y)
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2014-08-26 20:43:46 -04:00 |
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oakes
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00e522948a
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Revert "Add :x and :y to all screen maps"
This reverts commit 94bf3807ea.
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2014-08-26 20:40:59 -04:00 |
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oakes
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94bf3807ea
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Add :x and :y to all screen maps
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2014-08-26 18:50:12 -04:00 |
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oakes
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e3ca0ff234
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Revert "Add :x and :y to screen map when necessary"
This reverts commit 1c85268b95.
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2014-08-26 18:36:11 -04:00 |
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oakes
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1c85268b95
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Add :x and :y to screen map when necessary
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2014-08-26 18:13:31 -04:00 |
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oakes
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407fe2fa2e
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Update libGDX to 1.3.1
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2014-08-24 11:46:12 -04:00 |
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oakes
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97a3938039
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Replace throw with an assert
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2014-08-23 23:11:38 -04:00 |
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oakes
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a72df8b0ad
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Remove confusing reference
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2014-08-23 23:03:53 -04:00 |
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oakes
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522c8b6ea4
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Add more assertions to core.clj
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2014-08-23 22:59:36 -04:00 |
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oakes
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7ce81abe9f
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Improve error message when passing invalid defscreen args
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2014-08-23 22:20:30 -04:00 |
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oakes
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8288139b32
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Add 2d physics functions to the docstring
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2014-08-23 17:18:26 -04:00 |
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oakes
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b1dd7f39dc
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Move macro and adjust docstring
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2014-08-20 20:46:03 -04:00 |
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oakes
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e437761c3e
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Fix on-pause and on-resume comments
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2014-08-20 10:40:52 -04:00 |
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oakes
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4546b95fff
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Remove unnecessary threading
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2014-08-18 01:11:18 -04:00 |
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oakes
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36782029fe
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Add information on digital signing
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2014-08-17 13:57:47 -04:00 |
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oakes
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f8d63d5ab1
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Correct the iOS instructions
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2014-08-17 13:51:11 -04:00 |
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oakes
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12bfdd6a94
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Use the new REPL functions in the tutorial
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2014-08-10 23:04:10 -04:00 |
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oakes
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8965588d98
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Use asset manager in image constructor
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2014-08-10 17:10:55 -04:00 |
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oakes
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44392352fd
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Start 0.3.10-SNAPSHOT
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2014-08-10 17:10:38 -04:00 |
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oakes
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a1ac0cf8da
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Sort the map correctly
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2014-08-09 20:11:03 -04:00 |
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oakes
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f8ce6e15d0
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Update to libGDX 1.3.0
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2014-08-09 16:12:15 -04:00 |
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oakes
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d2481a6aaf
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Rearrange imports
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2014-08-08 15:52:34 -04:00 |
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oakes
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93ad83db7b
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Support next version of libGDX
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2014-08-08 15:48:52 -04:00 |
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oakes
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0cd1b03bdf
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Increment version number
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2014-08-07 14:51:25 -04:00 |
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oakes
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1ffe3858eb
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Add examples of UI widgets with no style
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2014-08-03 19:13:25 -04:00 |
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oakes
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d7e5bdb5ca
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Warn when no Java classes are found
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2014-08-03 16:50:23 -04:00 |
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