From c5d105aaf6ea5e25a68fc484dd043005b6d1ca6a Mon Sep 17 00:00:00 2001 From: oakes Date: Tue, 23 Sep 2014 16:36:46 -0400 Subject: [PATCH] Fix how asset manager loads bitmap font --- src/play_clj/g2d.clj | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/play_clj/g2d.clj b/src/play_clj/g2d.clj index 91458ad..1d6ae2a 100644 --- a/src/play_clj/g2d.clj +++ b/src/play_clj/g2d.clj @@ -13,12 +13,10 @@ [path] (if (nil? path) (BitmapFont.) - (let [^Files files (Gdx/files) - ^FileHandle fh (if (string? path) - (.internal files path) - path)] - (or (u/load-asset (.path fh) BitmapFont) - (BitmapFont. fh))))) + (or (u/load-asset path BitmapFont) + (BitmapFont. (if (string? path) + (.internal (Gdx/files) path) + path))))) (defmacro bitmap-font "Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html).