Allow passing a custom error function for screens

This commit is contained in:
oakes
2014-03-16 13:31:18 -04:00
parent 52f6b38477
commit 3c94e08dbf

View File

@@ -106,21 +106,19 @@ object"
[n & {:keys [] :as options}]
`(defonce ~n (defgame* ~options)))
(defn set-screen!
"Creates a [Screen](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Screen.html)
object, sets it as the screen for the `game`, and runs the functions from
`screens` in the order they are provided in
(set-screen! hello-world main-screen text-screen)"
[^Game game & screens]
(defn set-screen-with-options!
"Internal use only"
[^Game game screens error-fn]
(let [add-inputs! (fn []
(input! :set-input-processor (InputMultiplexer.))
(doseq [{:keys [input-listeners]} screens]
(doseq [listener input-listeners]
(add-input! listener))))
run-fn! (fn [k & args]
(doseq [screen screens]
(apply (get screen k) args)))]
(try
(doseq [screen screens]
(apply (get screen k) args))
(catch Exception e (error-fn e))))]
(.setScreen game (reify Screen
(show [this] (add-inputs!) (run-fn! :show))
(render [this d] (run-fn! :render d))
@@ -130,6 +128,15 @@ object, sets it as the screen for the `game`, and runs the functions from
(resume [this] (run-fn! :resume))
(dispose [this])))))
(defn set-screen!
"Creates a [Screen](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Screen.html)
object, sets it as the screen for the `game`, and runs the functions from
`screens` in the order they are provided in
(set-screen! hello-world main-screen text-screen)"
[game & screens]
(set-screen-with-options! game screens #(throw %)))
(defn update!
"Runs the equivalent of `(swap! screen-atom assoc ...)`, where `screen-atom`
is the atom storing the screen map behind the scenes, and returns the new screen