Break entity code into separate namespace
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@@ -1,5 +1,6 @@
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(ns play-clj.core
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(:require [clojure.set]
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[play-clj.entities :as e]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Screen]
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@@ -25,7 +26,7 @@
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
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ChangeListener ClickListener DragListener FocusListener]
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[com.badlogic.gdx.utils Timer$Task]
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[play_clj.utils Entity]))
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[play_clj.entities Entity]))
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(load "core_basics")
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(load "core_cameras")
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