Break entity code into separate namespace

This commit is contained in:
oakes
2014-03-21 20:06:08 -04:00
parent bc0844310d
commit 0920379e28
7 changed files with 68 additions and 67 deletions

View File

@@ -1,5 +1,6 @@
(ns play-clj.core
(:require [clojure.set]
[play-clj.entities :as e]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Screen]
@@ -25,7 +26,7 @@
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils Timer$Task]
[play_clj.utils Entity]))
[play_clj.entities Entity]))
(load "core_basics")
(load "core_cameras")