Files
play-clj/src/play_clj/core.clj
2014-03-21 20:06:08 -04:00

157 lines
6.5 KiB
Clojure

(ns play-clj.core
(:require [clojure.set]
[play-clj.entities :as e]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Screen]
[com.badlogic.gdx.audio Sound]
[com.badlogic.gdx.assets AssetManager]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture VertexAttributes$Usage]
[com.badlogic.gdx.graphics.g2d SpriteBatch]
[com.badlogic.gdx.graphics.g3d ModelBatch]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers MapProperties]
[com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer
TiledMapTileLayer$Cell TmxMapLoader]
[com.badlogic.gdx.maps.tiled.renderers
BatchTiledMapRenderer
HexagonalTiledMapRenderer
IsometricStaggeredTiledMapRenderer
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.physics.box2d ContactListener Joint World]
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils Timer$Task]
[play_clj.entities Entity]))
(load "core_basics")
(load "core_cameras")
(load "core_graphics")
(load "core_listeners")
(load "core_utils")
(defn ^:private reset-changed!
"Internal use only"
[e-atom e-old e-new]
(when (not= e-old e-new)
(compare-and-set! e-atom e-old e-new)))
(defn defscreen*
"Internal use only"
[{:keys [screen entities
on-show on-render on-hide on-pause on-resize on-resume on-timer]
:as options}]
(let [execute-fn! (fn [func & {:keys [] :as options}]
(when func
(let [old-entities @entities]
(some->> (func (merge @screen options) old-entities)
list
flatten
(remove nil?)
vec
(reset-changed! entities old-entities)))))]
; update screen when either the screen or entities are changed
(add-watch screen :changed (fn [_ _ _ new-screen]
(update-screen! new-screen)))
(add-watch entities :changed (fn [_ _ _ new-entities]
(update-screen! @screen new-entities)))
; return a map with all values related to the screen
{:screen screen
:entities entities
:show (fn []
(swap! screen assoc
:total-time 0
:update-fn! #(apply swap! screen %1 %2)
:execute-fn! execute-fn!
:on-timer on-timer
:ui-listeners (ui-listeners options execute-fn!)
:g2dp-listener (contact-listener options execute-fn!))
(execute-fn! on-show))
:render (fn [d]
(swap! screen #(assoc % :total-time (+ (:total-time %) d)))
(execute-fn! on-render :delta-time d))
:hide #(execute-fn! on-hide)
:pause #(execute-fn! on-pause)
:resize #(execute-fn! on-resize :width %1 :height %2)
:resume #(execute-fn! on-resume)
:input-listeners (global-listeners options execute-fn!)}))
(defmacro defscreen
"Creates vars for all the anonymous functions provided to it, so they can be
replaced by simply reloading the namespace, and creates a var for the symbol `n`
bound to a map containing various important values related to the screen"
[n & {:keys [] :as options}]
`(let [fn-syms# (->> (for [[k# v#] ~options]
[k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)])
flatten
(apply hash-map))
map-sym# (symbol (str '~n "-map"))
entities-sym# (symbol (str '~n "-entities"))
syms# (assoc fn-syms#
:screen (deref
(or (resolve map-sym#)
(intern *ns* map-sym# (atom {}))))
:entities (deref
(or (resolve entities-sym#)
(intern *ns* entities-sym# (atom [])))))]
(def ~n (defscreen* syms#))))
(defn defgame*
"Internal use only"
[{:keys [on-create]}]
(proxy [Game] []
(create []
(Texture/setEnforcePotImages false)
(when on-create
(on-create this)))))
(defmacro defgame
"Creates a var for the symbol `n` bound to a [Game](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Game.html)
object"
[n & {:keys [] :as options}]
`(defonce ~n (defgame* ~options)))
(defn set-screen-with-options!
"Internal use only"
[^Game game screens & {:keys [wrap]}]
(let [add-inputs! (fn []
(input! :set-input-processor (InputMultiplexer.))
(doseq [{:keys [input-listeners]} screens]
(doseq [listener input-listeners]
(add-input! listener))))
run-fn! (fn [k & args]
(doseq [screen screens]
(if wrap
(wrap (get screen k) args)
(apply (get screen k) args))))]
(.setScreen game (reify Screen
(show [this] (add-inputs!) (run-fn! :show))
(render [this d] (run-fn! :render d))
(hide [this] (run-fn! :hide))
(pause [this] (run-fn! :pause))
(resize [this w h] (run-fn! :resize w h))
(resume [this] (run-fn! :resume))
(dispose [this])))))
(defn set-screen!
"Creates a [Screen](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Screen.html)
object, sets it as the screen for the `game`, and runs the functions from
`screens` in the order they are provided in
(set-screen! hello-world main-screen text-screen)"
[game & screens]
(set-screen-with-options! game screens))
(defn update!
"Runs the equivalent of `(swap! screen-atom assoc ...)`, where `screen-atom`
is the atom storing the screen map behind the scenes, and returns the new screen
map
(update! screen :renderer (stage))"
[{:keys [update-fn!]} & args]
(update-fn! assoc args))