1.8 KiB
1.8 KiB
Room 27: Forest Path
This is a transitional forest area connecting multiple locations in the game world. The room features thick woods with trees and birds (when certain conditions are met). It's a simple passage room with no NPCs or interactive objects - players simply pass through heading to adjacent rooms.
Look Description
"You are wandering through a thick wood. You hear birds chirping from the many trees."
Interactions
| Status | Behavior Type | Command | Response |
|---|---|---|---|
| TODO | Look | look around / look room / look[<around][/!*] |
"You are wandering through a thick wood. You hear birds chirping from the many trees." (Print 27 0) |
Scripts
No scripts defined in this room. Interactions are handled by regions 507 (Woods) and 518 (Unicorn Meadow).
Technical Notes
- Room Number: 27
- Picture: 27
- Region: 507 (Woods), 518 (Unicorn Meadow)
- Exits: North→21, South→3, East→28, West→26
- Music: Not specified
State Variables
| Variable | Values | Description |
|---|---|---|
global101 |
0 |
Local room state flag (initialized to 0) |
global100 |
0/1 |
Controls whether overlay 127 is displayed (event state) |
Additional Technical Details
- Room uses Region 507 for woods-related interactions (rocks, grass, bushes, trees, birds, flowers)
- Room uses Region 518 for unicorn meadow interactions (unicorn, bridle)
- When
global100is set (non-zero), the overlay picture 127 is displayed over the base room - The look description dynamically changes based on
global100- birds are mentioned only whenglobal100is false (0) - Player enters in normal view (view: 2) with standard walking parameters (xStep: 3, yStep: 2)
- Horizon is set at y-coordinate 75