Files
kq4-decompile/rooms/kq4-027-forest-path.md
2026-02-20 10:16:03 -08:00

1.8 KiB

Room 27: Forest Path

This is a transitional forest area connecting multiple locations in the game world. The room features thick woods with trees and birds (when certain conditions are met). It's a simple passage room with no NPCs or interactive objects - players simply pass through heading to adjacent rooms.

Look Description

"You are wandering through a thick wood. You hear birds chirping from the many trees."

Interactions

Status Behavior Type Command Response
TODO Look look around / look room / look[<around][/!*] "You are wandering through a thick wood. You hear birds chirping from the many trees." (Print 27 0)

Scripts

No scripts defined in this room. Interactions are handled by regions 507 (Woods) and 518 (Unicorn Meadow).

Technical Notes

  • Room Number: 27
  • Picture: 27
  • Region: 507 (Woods), 518 (Unicorn Meadow)
  • Exits: North→21, South→3, East→28, West→26
  • Music: Not specified

State Variables

Variable Values Description
global101 0 Local room state flag (initialized to 0)
global100 0/1 Controls whether overlay 127 is displayed (event state)

Additional Technical Details

  • Room uses Region 507 for woods-related interactions (rocks, grass, bushes, trees, birds, flowers)
  • Room uses Region 518 for unicorn meadow interactions (unicorn, bridle)
  • When global100 is set (non-zero), the overlay picture 127 is displayed over the base room
  • The look description dynamically changes based on global100 - birds are mentioned only when global100 is false (0)
  • Player enters in normal view (view: 2) with standard walking parameters (xStep: 3, yStep: 2)
  • Horizon is set at y-coordinate 75