2.7 KiB
2.7 KiB
Room 26: River Meadow
A tranquil riverside meadow with animated water and flower features. The cold river carves through a lush floral landscape. Players can look at the surroundings but have limited interaction options in this transitional room.
Look Description
"A cold river carves its way through this lush flowery meadow."
Interactions
| Status | Behavior Type | Command | Response |
|---|---|---|---|
| TODO | Look | look around / look room / look[<around] |
"A cold river carves its way through this lush flowery meadow." |
Scripts
| Status | Behavior Type | Name | Trigger | Behavior |
|---|---|---|---|---|
| TODO | Background | newProp | Continuous | Animated prop at position 171,85 with view 658, loop 6 (water animation) |
| TODO | Background | newProp_2 | Continuous | Animated prop at position 184,118 with view 658, loop 2 (flower animation) |
| TODO | Background | newProp_3 | Continuous | Animated prop at position 117,169 with view 658, loop 5 (flower animation) |
| TODO | Background | newProp_4 | Continuous | Animated prop at position 68,181 with view 658, loop 7 (flower animation) |
| TODO | Background | newProp_5 | Continuous | Animated prop at position 159,159 with view 658, loop 4 (flower animation) |
| TODO | Background | newProp_6 | Continuous | Animated prop at position 125,137 with view 658, loop 3 (flower animation) |
Technical Notes
- Room Number: 26
- Picture: 26
- Region: 501, 512, 506, 518 (various region scripts)
- Exits: North→20, South→2, East→27, West→25
- Horizon: 75
- Music: Unknown
State Variables
| Variable | Values | Description |
|---|---|---|
global101 |
0 |
Room-specific state flag (initialized to 0) |
global100 |
Any | Overlay flag - if set, overlays picture 126 |
local0 |
Various | Local temporary variable |
newProp through newProp_6 |
Prop instances | Animated feature props (water, flowers) |
Additional Technical Details
- Room uses overlay system: if
global100is set, picture 126 is overlaid on the room - Six animated props using view 658 with different loops for water and flower animations
- Edge behavior: If player exits north past x>202, they're transported to Room 21 instead of 20
- Entry positions vary based on previous room:
- From Room 2 (south): Position at y=188, x between 80-251
- From Room 20 (north): Position at horizon + yStep, x based on current position
- From Room 25 (west): Position at x=1
- From Room 27 (east): Position at x=318
- Default (new game): Position at 150, 149
- All props have
isExtra: 1andignoreActors: 1for background animation - Props cycle forward continuously with cycleSpeed 1