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kq4-decompile/rooms/056-diamond-mine.md
2026-02-20 10:16:03 -08:00

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Room 56: Diamond Mine

Room 56 is the Seven Dwarfs' underground diamond mine, accessible from the cavern entrance in room 55. The room features multiple animated dwarves working at the mine, with one dwarf standing by a bucket full of diamonds who serves as the primary NPC interaction. The player can return lost diamonds to the dwarves in exchange for a lantern, which is required for exploring other dark areas of the game.

Look Description

"You see the busy little dwarfs hard at work within the diamond mine. The diamonds flash and sparkle from the earthen walls."

Interactions

Status Behavior Type Command Response
TODO Look look[<around] / look/room / look/mine[<diamond] "You see the busy little dwarfs hard at work within the diamond mine. The diamonds flash and sparkle from the earthen walls." (Print 56 2)
TODO Look look/dwarf "One dwarf appears to be idling by the diamond bucket." (Print 56 3)
TODO Look look/bucket "You see a bucket brim full of sparkling diamonds." (Print 56 4)
TODO Look look/dwarf (region) "You see the Seven Dwarfs toiling away with their picks and shovels, extracting the plentiful diamonds from their underground mine." (Print 600 0)
TODO Look look/mine[<diamond] (region) "This underground diamond mine belongs to the Seven Dwarfs." (Print 600 1)
TODO Look look/boulder[<gray] (region) "Chunks of rock litter the floor of the diamond mine." (Print 600 2)
TODO Look look/dirt[<mine] (region) "Numerous rock and diamond chunks lie scattered on the mine floor." (Print 600 3)
TODO Look look/passageway[<mine] (region) "The passageway of the diamond mine is but a short distance underground." (Print 600 4)
TODO Look look/path (region) "Be careful on these narrow paths." (Print 600 5)
TODO Look look/wall (region) "Sparkling diamonds flash and gleam from the mine walls." (Print 600 6)
TODO Look look/bucket (region) "The bucket is brimming with sparkling diamonds." (Print 600 7)
TODO Look look/diamond (region) "Sparkling diamonds gleam from the walls and litter the mine floor." (Print 600 8)
TODO Talk converse/dwarf (when close to dwarf at bucket) Triggers dialogue if player has pouch but not lantern
TODO Talk converse/dwarf (region) "You endeavor to engage in conversation with the small men, but they are too busy to reply." (Print 600 14)
TODO Talk converse[/!*] (when close) Triggers dialogue if player has pouch but not lantern
TODO Talk converse[/!*] (region) "You endeavor to engage in conversation with the small men, but they are too busy to reply." (Print 600 14)
TODO Action kiss/dwarf / kiss[/!*] (when close) "You attempt to kiss the dwarf, but he seems embarrassed by it." (Print 56 6)
TODO Action kiss/dwarf (region) "They are working awfully hard. That might distract them." (Print 600 16)
TODO Action kill/dwarf (region) "You are NOT a murderous girl, Rosella!" (Print 600 15)
TODO Action hit/dwarf (region) "You are NOT a murderous girl, Rosella!" (Print 600 17)
TODO Action help/dwarf (region) "They don't need help." (Print 600 18)
TODO Action get,rob/bucket "The bucket is not yours, Rosella!" (Print 56 7)
TODO Action rob/lantern "You were raised better than that!" (Print 56 8)
TODO Get get/boulder (region) "You are not interested in the rocks." (Print 600 9)
TODO Get get/diamond (region) "These diamonds do not belong to you." (Print 600 10)
TODO Get get/dwarf (region) "You couldn't get the Seven Dwarfs." (Print 600 11)
TODO Get rob/diamond (region) "These diamonds do not belong to you." (Print 600 12)
TODO Get climb/boulder (region) "There are no rocks to climb here." (Print 600 13)
TODO Inventory deliver,return/pouch,diamond[/dwarf] / deliver,return/dwarf/pouch,diamond Returns diamonds to dwarf if player has pouch and doesn't have lantern; triggers handOff script to receive lantern
TODO Inventory deliver,return (region) "The dwarfs have everything they need." (Print 600 19)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background dwarvesMove Auto-started on room init Controls dwarf animations - randomly selects from 6 different movement/animation patterns, looping continuously
TODO Background sparkle Triggered when global223 is true (time-based) Randomly animates one of 4 sparkle props to simulate diamonds glittering
TODO Interaction answer1 Player talks to dwarf (converse/dwarf) when close and has pouch but not lantern Multi-state dialogue: dwarf first greets player, then expresses concern, then becomes perturbed
TODO Interaction handOff Player delivers pouch/diamonds to dwarf at correct position Triggers sequence: dwarves stop moving, sparkle stops, dwarf animation changes, player receives lantern (item 3), score increases by 3, dwarf gives dialogue about taking lantern and leaving

Technical Notes

  • Room Number: 56
  • Picture: 56
  • Region: 600 (Diamond Mine Region)
  • Exits: West → Room 55 (entrance cavern)
  • Music: Sound 30 (dwarfMusic) - plays when in room
  • Style: $0010 (default)

State Variables

Variable Values Description
gEgo has: 1 true/false Player has the diamond pouch (obtained from room 54)
gEgo has: 3 true/false Player has the lantern (obtained from dwarf in this room)
global223 true/false Time-based flag controlling diamond sparkle animations (true during certain game periods)
global101 1 Set to 1 on room init

Room-Specific Variables

Variable Values Description
newAct_4 Actor/View Main dwarf by the diamond bucket
newAct_5 Actor Secondary dwarf animation (moves above bucket dwarf)
newAct, newAct_2, newAct_3 Actors Additional dwarf animations in the mine
newProp, newProp_2, newProp_3, newProp_4 Props Sparkle effects for diamonds
newView View Extra element shown when player doesn't have lantern (item 3)

Inventory Item Requirements

  • Item 1: Diamond pouch (pouch containing diamonds)
  • Item 3: Lantern (reward for returning diamonds)

Entry Conditions

  • Player enters from room 55 (west)
  • Position reset to x=65, y=139 on entry
  • Dwarves animate differently based on whether player has the pouch (item 1)
  • Sparkle props only appear when global223 is true

Region Synonyms

The following synonyms are defined in region 600:

  • dwarf = ass dwarf man person

Control Areas

  • Edge detection: If player moves to x position with control area $0040, automatically returns to room 55