43 lines
1.6 KiB
Markdown
43 lines
1.6 KiB
Markdown
# Room 20: Meadow
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This is a green meadowland transitional area filled with beautiful wildflowers. The room serves as a connector between the coastal cliffs to the west and other areas to the north, south, and east. It is a simple passage room with no interactive objects, NPCs, or special scripts - players simply pass through while traveling between locations.
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## Look Description
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"A green meadowland, filled with beautiful wildflowers, surrounds you."
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## Interactions
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| Status | Behavior Type | Command | Response |
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|--------|--------------|---------|----------|
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| TODO | Look | `look/room` / `look[<around>]` / `look` | "A green meadowland, filled with beautiful wildflowers, surrounds you." |
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## Scripts
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| Status | Behavior Type | Name | Trigger | Behavior |
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|--------|--------------|------|---------|----------|
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| TODO | Background | Overlay | Init when `global100` is set | Displays overlay picture 120 over the base room |
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## Technical Notes
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- **Room Number**: 20
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- **Picture**: 20
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- **Regions**: 506, 518
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- **Exits**: North→14, South→26, East→21, West→19
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- **Horizon**: 68
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### State Variables
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| Variable | Values | Description |
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|----------|--------|-------------|
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| `global101` | 0 | Reset to 0 on room entry |
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| `global100` | boolean | Overlay flag - if set, overlay 120 is displayed |
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### Additional Technical Details
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- Room uses setRegions: 506 518 (region scripts applied)
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- Player enters in normal form (view 2)
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- When global100 is set, overlay 120 is displayed on top of the base picture
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- This is a simple transitional room with no interactive elements
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- Horizon is set at y=68, defining the upper walkable boundary
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