Files
gitea-docker/desktop/src-common/advent/core.clj
2014-08-31 00:36:09 -07:00

97 lines
3.6 KiB
Clojure

(ns advent.core
(:require [play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]
[clojure.pprint])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter]))
(def scale 4)
(def +screen-width+ 320)
(def +screen-height+ 240)
(def +num-cursors+ 4)
(def +next-cursor+ (into {} (map vector (range +num-cursors+) (drop 1 (cycle (range +num-cursors+))))))
(defn +next-cursor+ [x]
(first (drop 1 (drop-while #(not= x %) (cycle (range +num-cursors+))))))
(defn cursor [filename index]
(let [base-cursor (pixmap filename)
target-width (* 16 scale)
target-height (* 16 scale)
resized (Pixmap. target-width target-height (.getFormat base-cursor))]
(Pixmap/setFilter Pixmap$Filter/NearestNeighbour)
(pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
0 0 target-width target-height)
resized ))
(defn right-click [screen entities]
(let [entities (update-in entities [:cursor] #(assoc % :cursor-index (+next-cursor+ (:cursor-index %))))]
(input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0 )
entities))
(defn left-click [screen entities]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(assoc-in entities [:ego :target] {:x x :y y})))
(defn get-ego [screen]
(let [player-sheet (texture! (texture "player.png") :split 18 36)
ego {:right (animation 0.075 (for [i (range 8)]
(texture (aget player-sheet 0 i))))
:left (animation 0.075 (for [i (range 8)]
(texture (aget player-sheet 1 i))))
:anim (animation 0.075 (for [i (range 8)]
(texture (aget player-sheet 0 i))))
:x 100 :y 75 :x-velocity 1
:id "ego"}]
(merge (animation->texture screen (:anim ego)) ego)))
(defn update-ego [screen entities ego]
(let [ego (merge ego (animation->texture screen (:anim ego)))
target (:target ego)]
(if target
(let [delta-x (- (:x target) (:x ego))
delta-y (- (:y target) (:y ego))
mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y)))
vector-x (* 2 (/ delta-x mag))
vector-y (* 2 (/ delta-y mag))]
(if (< mag 1)
(dissoc ego :target)
(-> ego
(update-in [:x] #(+ % vector-x))
(update-in [:y] #(+ % vector-y)))))
ego)))
(defscreen main-screen
:on-show
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
(let [
_ (input! :set-cursor-image (cursor "cursor.png" 0) 0 0)
background (texture "bg5.png")]
{:cursor {:id "cursor" :cursor-index 0}
:background (assoc background :origin-y 0 :origin-x 0 :id "background" :x 0 :y 0 :scale-x 1 :scale-y 1)
:ego (get-ego screen)}))
:on-render
(fn [screen [entities]]
(clear!)
(let [entities (assoc entities :ego (update-ego screen entities (:ego entities)))]
(render! screen (vals entities))
entities))
:on-resize (fn [screen entities]
(size! screen 320 240))
:on-touch-down (fn [screen [entities]]
(if (= (button-code :right) (:button screen))
(right-click screen entities)
(left-click screen entities))))
(defgame advent
:on-create
(fn [this]
(set-screen! this main-screen)
#_(input! :set-cursor-catched true)))