(ns advent.core (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [clojure.pprint]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter])) (def scale 4) (def +screen-width+ 320) (def +screen-height+ 240) (def +num-cursors+ 4) (def +next-cursor+ (into {} (map vector (range +num-cursors+) (drop 1 (cycle (range +num-cursors+)))))) (defn +next-cursor+ [x] (first (drop 1 (drop-while #(not= x %) (cycle (range +num-cursors+)))))) (defn cursor [filename index] (let [base-cursor (pixmap filename) target-width (* 16 scale) target-height (* 16 scale) resized (Pixmap. target-width target-height (.getFormat base-cursor))] (Pixmap/setFilter Pixmap$Filter/NearestNeighbour) (pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16 0 0 target-width target-height) resized )) (defn right-click [screen entities] (let [entities (update-in entities [:cursor] #(assoc % :cursor-index (+next-cursor+ (:cursor-index %))))] (input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0 ) entities)) (defn left-click [screen entities] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})] (assoc-in entities [:ego :target] {:x x :y y}))) (defn get-ego [screen] (let [player-sheet (texture! (texture "player.png") :split 18 36) ego {:right (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :left (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 1 i)))) :anim (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :x 100 :y 75 :x-velocity 1 :id "ego"}] (merge (animation->texture screen (:anim ego)) ego))) (defn update-ego [screen entities ego] (let [ego (merge ego (animation->texture screen (:anim ego))) target (:target ego)] (if target (let [delta-x (- (:x target) (:x ego)) delta-y (- (:y target) (:y ego)) mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y))) vector-x (* 2 (/ delta-x mag)) vector-y (* 2 (/ delta-y mag))] (if (< mag 1) (dissoc ego :target) (-> ego (update-in [:x] #(+ % vector-x)) (update-in [:y] #(+ % vector-y))))) ego))) (defscreen main-screen :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [ _ (input! :set-cursor-image (cursor "cursor.png" 0) 0 0) background (texture "bg5.png")] {:cursor {:id "cursor" :cursor-index 0} :background (assoc background :origin-y 0 :origin-x 0 :id "background" :x 0 :y 0 :scale-x 1 :scale-y 1) :ego (get-ego screen)})) :on-render (fn [screen [entities]] (clear!) (let [entities (assoc entities :ego (update-ego screen entities (:ego entities)))] (render! screen (vals entities)) entities)) :on-resize (fn [screen entities] (size! screen 320 240)) :on-touch-down (fn [screen [entities]] (if (= (button-code :right) (:button screen)) (right-click screen entities) (left-click screen entities)))) (defgame advent :on-create (fn [this] (set-screen! this main-screen) #_(input! :set-cursor-catched true)))