including dialogue tweaks.
This commit is contained in:
@@ -19,7 +19,7 @@
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(defn do-initial-peddler-conversation [entities]
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(actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Good day sir! Care to see any of my wares?"
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:peddler "Good day, sir! Care to see any of my wares?"
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:peddler "I have only the choicest of wares."
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:ego "What 'wares' are you selling?"
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:peddler "I have the choicest of all types of wares..."
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@@ -27,17 +27,17 @@
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:peddler "...glass eyes..."
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:peddler "... and motivational tapes."
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:peddler "And today, I have a one day special!"
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:peddler "Every purchase comes with a free balloon!")
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:peddler "Every purchase comes with the choicest of balloons!")
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(actions/present-choices entities {:choices ["I'm interested in your earplugs."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "A choice choice sir!"
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:peddler "These earplugs have been used by the the choicest of wearers."
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:peddler "These earplugs have been used by the choicest of wearers."
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:peddler "I can see a young man like yourself enjoying these choice earplugs for ages to come!"
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 10 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of earplugs."
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:peddler "Well, I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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@@ -47,13 +47,13 @@
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "The choicest choice, young man!"
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:peddler "This glass eye is made out of the choicest glass, from across the sea."
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:peddler "This glass eye is made out of the choicest glass from across the sea."
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 95 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of glass eyes."
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:peddler "Well, I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "I'll tell you what, I don't have anything for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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:peddler "... and I mean the choicest of toys... "
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:peddler "Then I'll give you the glass eye."
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@@ -66,9 +66,9 @@
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:peddler "These choicest of motivation tapes will convince you that life isn't so bad."
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:peddler "For only 3 easy payments of 29.99 scheckles, they're yours!"
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:ego "But I'm broke!"
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:peddler "Well I'm afraid you won't have the choicest of motivational tapes."
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:peddler "Well, I'm afraid you won't have the choicest of motivational tapes."
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:ego "Is there anything else you'd take instead?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "I'll tell you what, I don't have anything for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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:peddler "... and I mean the choicest of toys... "
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:peddler "Then I'll give you the motivational tapes."
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@@ -83,13 +83,13 @@
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:peddler "What would you like?")
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(actions/present-choices entities
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{:choices ["The glass eye."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :glass-eye))}
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"The motivational tapes."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :motivational-tapes))}
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"The used earplugs."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :used-earplugs))}]})
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(actions/talk entities :peddler "And, of course, here is your balloon.")
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(actions/give entities :balloon)
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@@ -116,8 +116,8 @@
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(give-teddy entities))
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(actions/do-dialogue entities :ego "No, no, and no."
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:peddler "Well come back when you have something I'm interested in."
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:peddler "Remember - I have a one-day special going."
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:peddler "Well, come back when you have something I'm interested in."
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:peddler "Remember, I have a one-day special going."
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:peddler "Every purchase comes with a free balloon!")))
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(defn walk-to-peddler [entities]
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@@ -145,10 +145,10 @@
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(actions/do-dialogue entities
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:frankie "And how about that? A glass eye."
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:frankie "And not only that, it's the choicest of glass eyes!"
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:frankie "It must be made of the choicest glass, from across the sea!"
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:frankie "It must be made of the choicest glass from across the sea!"
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:frankie "This'll be perfect for when I punch your eye out, Dipstick."
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:frankie "Or, I could fetch some real good dough for this."
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:frankie "What would you say boys?")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "95 sheckles?"))
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(actions/has-item? entities :used-earplugs) (do
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@@ -158,16 +158,16 @@
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:frankie "Wow! These are the choicest of earplugs!"
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:frankie "They're great for tuning out your voice, Dipstick!"
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say boys? ")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "10 sheckels?"))
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(actions/has-item? entities :motivational-tapes) (do
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(actions/remove-item entities :motivational-tapes)
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(actions/do-dialogue entities
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:frankie "And how about that? Some motivational tapes"
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:frankie "And how about that? Some motivational tapes."
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:frankie "Wow! These are the choicest of motivational tapes!"
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say boys? ")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "3 easy payments of 29.99 sheckles?"))))
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@@ -178,28 +178,28 @@
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(if (get-in @entities [:state :seen-frankie?])
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((rand-nth [#(do
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(actions/do-dialogue entities
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:frankie "Well, well, well. What have we here boys?"
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:frankie "Well, well, well. What have we here, boys?"
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:frankie "It's good ol' Dipstick again.")
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(actions/play-animation entities :frankie :laugh))
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#(do
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(actions/do-dialogue entities
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:frankie "Quiet boys."
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:frankie "Quiet, boys."
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:frankie "Dipstick's here.")
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)]))
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(do
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(actions/do-dialogue entities :frankie "Well, well, well. What have we here boys?")
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(actions/do-dialogue entities :frankie "Well, well, well. What have we here, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "It's good ol' Dipstick.")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities
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:ego "Uh, oh. Frankie Rockfist!"
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:ego "Oh no! Frankie Rockfist!"
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:ego "Listen, I don't want any trouble."
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:frankie "Well you found it tonight, Dipstick."
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)
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(actions/play-animation entities :frankie :flex)
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(actions/talk entities :frankie "Am I right boys?")
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(actions/talk entities :frankie "Am I right, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "You looking for another beat down Dipstick?")
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(actions/do-dialogue entities :frankie "You looking for another beat down, Dipstick?")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities
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:ego "The name's \"Tick\"..."
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@@ -227,7 +227,7 @@
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(actions/update-state entities #(assoc % :bubba-gone? true))
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(actions/do-dialogue entities
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:frankie "Bubba, put this stuff in the secret stash."
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:goon-2 "You got it boss.")
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:goon-2 "You got it, boss.")
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(actions/remove-entity entities :coin-flip)
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(actions/walk-straight-to entities :goon-2 [0 100])
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(actions/do-dialogue entities
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@@ -378,7 +378,7 @@
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(actions/do-dialogue entities
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:ego "It's Angus, Remington's buff bull."
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:ego "He's used in all of the town's rodeos."
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:ego "Farmer Doug feeds him an exclusive wild high-protein grass diet to keep him in tip top shape."
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:ego "Farmer Doug feeds him wild high-protein grass diet to keep him in tiptop shape."
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:ego "He looks mean, I'd rather not pet him."))
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:scripts #(condp = %
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:grass (actions/get-script entities
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@@ -429,7 +429,7 @@
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(actions/talk entities :ego "I think it's working!")
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(actions/play-animation entities :ego :squat)
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(actions/give entities :flies)
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(actions/talk entities :ego "Hopefully they won't fly out of my backpack."))}
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(actions/talk entities :ego "Hopefully, they won't fly out of my backpack."))}
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)}
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:note (rooms/make-entity :note (assoc (utils/get-texture "outside-castle/note.png")
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:x 198 :y 66 :baseline 174
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