including dialogue tweaks.
This commit is contained in:
@@ -370,7 +370,7 @@
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(get-in @entities [:state :warden-fast-asleep?]) (get-key entities)
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(get-in @entities [:state :warden-sleeping?]) (do (actions/walk-to entities :ego [103 82])
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(actions/do-dialogue entities
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:ego "You-hoo! Mr. Warden?"
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:ego "Yoo-hoo! Mr. Warden?"
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:ego "I guess he's really fast asleep!")
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(actions/update-state entities #(assoc % :warden-fast-asleep? true)))
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@@ -19,7 +19,7 @@
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(defn do-initial-peddler-conversation [entities]
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(actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Good day sir! Care to see any of my wares?"
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:peddler "Good day, sir! Care to see any of my wares?"
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:peddler "I have only the choicest of wares."
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:ego "What 'wares' are you selling?"
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:peddler "I have the choicest of all types of wares..."
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@@ -27,17 +27,17 @@
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:peddler "...glass eyes..."
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:peddler "... and motivational tapes."
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:peddler "And today, I have a one day special!"
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:peddler "Every purchase comes with a free balloon!")
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:peddler "Every purchase comes with the choicest of balloons!")
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(actions/present-choices entities {:choices ["I'm interested in your earplugs."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "A choice choice sir!"
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:peddler "These earplugs have been used by the the choicest of wearers."
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:peddler "These earplugs have been used by the choicest of wearers."
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:peddler "I can see a young man like yourself enjoying these choice earplugs for ages to come!"
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 10 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of earplugs."
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:peddler "Well, I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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@@ -47,13 +47,13 @@
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "The choicest choice, young man!"
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:peddler "This glass eye is made out of the choicest glass, from across the sea."
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:peddler "This glass eye is made out of the choicest glass from across the sea."
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 95 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of glass eyes."
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:peddler "Well, I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "I'll tell you what, I don't have anything for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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:peddler "... and I mean the choicest of toys... "
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:peddler "Then I'll give you the glass eye."
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@@ -66,9 +66,9 @@
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:peddler "These choicest of motivation tapes will convince you that life isn't so bad."
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:peddler "For only 3 easy payments of 29.99 scheckles, they're yours!"
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:ego "But I'm broke!"
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:peddler "Well I'm afraid you won't have the choicest of motivational tapes."
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:peddler "Well, I'm afraid you won't have the choicest of motivational tapes."
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:ego "Is there anything else you'd take instead?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "I'll tell you what, I don't have anything for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys..."
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:peddler "... and I mean the choicest of toys... "
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:peddler "Then I'll give you the motivational tapes."
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@@ -83,13 +83,13 @@
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:peddler "What would you like?")
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(actions/present-choices entities
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{:choices ["The glass eye."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :glass-eye))}
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"The motivational tapes."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :motivational-tapes))}
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"The used earplugs."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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{:run #(do (actions/respond entities % :peddler "Of course, sir. Here you go.")
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(actions/give entities :used-earplugs))}]})
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(actions/talk entities :peddler "And, of course, here is your balloon.")
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(actions/give entities :balloon)
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@@ -116,8 +116,8 @@
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(give-teddy entities))
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(actions/do-dialogue entities :ego "No, no, and no."
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:peddler "Well come back when you have something I'm interested in."
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:peddler "Remember - I have a one-day special going."
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:peddler "Well, come back when you have something I'm interested in."
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:peddler "Remember, I have a one-day special going."
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:peddler "Every purchase comes with a free balloon!")))
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(defn walk-to-peddler [entities]
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@@ -145,10 +145,10 @@
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(actions/do-dialogue entities
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:frankie "And how about that? A glass eye."
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:frankie "And not only that, it's the choicest of glass eyes!"
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:frankie "It must be made of the choicest glass, from across the sea!"
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:frankie "It must be made of the choicest glass from across the sea!"
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:frankie "This'll be perfect for when I punch your eye out, Dipstick."
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:frankie "Or, I could fetch some real good dough for this."
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:frankie "What would you say boys?")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "95 sheckles?"))
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(actions/has-item? entities :used-earplugs) (do
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@@ -158,16 +158,16 @@
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:frankie "Wow! These are the choicest of earplugs!"
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:frankie "They're great for tuning out your voice, Dipstick!"
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say boys? ")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "10 sheckels?"))
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(actions/has-item? entities :motivational-tapes) (do
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(actions/remove-item entities :motivational-tapes)
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(actions/do-dialogue entities
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:frankie "And how about that? Some motivational tapes"
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:frankie "And how about that? Some motivational tapes."
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:frankie "Wow! These are the choicest of motivational tapes!"
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say boys? ")
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "3 easy payments of 29.99 sheckles?"))))
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@@ -178,28 +178,28 @@
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(if (get-in @entities [:state :seen-frankie?])
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((rand-nth [#(do
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(actions/do-dialogue entities
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:frankie "Well, well, well. What have we here boys?"
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:frankie "Well, well, well. What have we here, boys?"
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:frankie "It's good ol' Dipstick again.")
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(actions/play-animation entities :frankie :laugh))
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#(do
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(actions/do-dialogue entities
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:frankie "Quiet boys."
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:frankie "Quiet, boys."
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:frankie "Dipstick's here.")
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)]))
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(do
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(actions/do-dialogue entities :frankie "Well, well, well. What have we here boys?")
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(actions/do-dialogue entities :frankie "Well, well, well. What have we here, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "It's good ol' Dipstick.")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities
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:ego "Uh, oh. Frankie Rockfist!"
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:ego "Oh no! Frankie Rockfist!"
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:ego "Listen, I don't want any trouble."
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:frankie "Well you found it tonight, Dipstick."
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)
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(actions/play-animation entities :frankie :flex)
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(actions/talk entities :frankie "Am I right boys?")
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(actions/talk entities :frankie "Am I right, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "You looking for another beat down Dipstick?")
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(actions/do-dialogue entities :frankie "You looking for another beat down, Dipstick?")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities
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:ego "The name's \"Tick\"..."
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@@ -227,7 +227,7 @@
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(actions/update-state entities #(assoc % :bubba-gone? true))
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(actions/do-dialogue entities
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:frankie "Bubba, put this stuff in the secret stash."
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:goon-2 "You got it boss.")
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:goon-2 "You got it, boss.")
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(actions/remove-entity entities :coin-flip)
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(actions/walk-straight-to entities :goon-2 [0 100])
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(actions/do-dialogue entities
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@@ -378,7 +378,7 @@
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(actions/do-dialogue entities
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:ego "It's Angus, Remington's buff bull."
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:ego "He's used in all of the town's rodeos."
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:ego "Farmer Doug feeds him an exclusive wild high-protein grass diet to keep him in tip top shape."
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:ego "Farmer Doug feeds him wild high-protein grass diet to keep him in tiptop shape."
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:ego "He looks mean, I'd rather not pet him."))
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:scripts #(condp = %
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:grass (actions/get-script entities
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@@ -429,7 +429,7 @@
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(actions/talk entities :ego "I think it's working!")
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(actions/play-animation entities :ego :squat)
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(actions/give entities :flies)
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(actions/talk entities :ego "Hopefully they won't fly out of my backpack."))}
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(actions/talk entities :ego "Hopefully, they won't fly out of my backpack."))}
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)}
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:note (rooms/make-entity :note (assoc (utils/get-texture "outside-castle/note.png")
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:x 198 :y 66 :baseline 174
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@@ -190,7 +190,7 @@
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(defn do-prophecy [entities]
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{:run #(do (actions/respond entities %
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:wizard "Well let me remind you."
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:wizard "Well, let me remind you."
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:wizard "'On the day when it shall be pulled,\nWith much strength a knight will take hold.'"))
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:choices
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["Is this almost over?"
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@@ -199,7 +199,7 @@
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "If this is truely your quest, then I will help you. "
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:wizard "If this is truly your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No."))}
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"*cough* *cough* *ahem*"
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@@ -208,20 +208,20 @@
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "If this is truely your quest, then I will help you. "
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:wizard "If this is truly your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No.")
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(utils/save @entities :autosave "Autosave"))}]})
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(defn wizard-dialogue [entities]
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(if (get-in @entities [:state :has-met-gandarf?])
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(do (actions/do-dialogue entities :ego "Hello again Gandarf!"
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(do (actions/do-dialogue entities :ego "Hello again, Gandarf!"
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:wizard "Not you again!")
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(actions/talk entities :wizard "I command you, leave at once!" :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "Don't make me use my powers against you!" :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "Leave now, or else!" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands))
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(do (actions/do-dialogue entities :ego "Hello there Gandarf!"
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(do (actions/do-dialogue entities :ego "Hello there, Gandarf!"
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:wizard "Oh no, not you!"
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:ego "What do you mean, 'not you!'?"
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:wizard "I mean, you've wrecked my life!"
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@@ -239,7 +239,7 @@
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:choices ["You mean the time I set your house on fire with a lava mint?"
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{:run #(do
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(actions/respond entities %
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:wizard "No, of course n...")
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:wizard "No, of course n-")
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(Thread/sleep 500)
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(actions/do-dialogue entities :wizard "Wait... that was you!?" :wizard "My house was completely destroyed!")
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(Thread/sleep 500)
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@@ -258,9 +258,8 @@
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:wizard "Of course I'm cross! It's irreplaceable!"
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:wizard "That cowboy hat accented my facial physique."
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:wizard "And complemented my skin color."
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:wizard "And you little pipsqueak stole it from me!"
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:wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you."
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)
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:wizard "And you, little pipsqueak, stole it from me!"
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:wizard "That's why I bought my Magi-Safe 5000: To keep out intruders like you.")
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(actions/talk entities :wizard "Now leave, before I force you out!" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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(actions/transition-background entities :outside-house [257 90] :face :left)
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@@ -299,7 +298,7 @@
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(actions/talk entities :ego "Gandarf is such a stingy old toad."))}
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"To find you a brand new dragon."
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{:run #(do (actions/respond entities %
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:wizard "Great idea Tick!"
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:wizard "Great idea, Tick!"
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:wizard "You'd make the perfect base for a dragon-bait stew!"
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:wizard "Let me just summon my boy-sized cooking pot.")
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(actions/talk entities :wizard "Boildrum Ka...." :anim :talk-angry :stop? false)
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@@ -321,9 +320,9 @@
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:wizard "I dreamed I was an earthworm."
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:wizard "And you'd never guess what happened when I woke up."
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:ego "What?"
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:wizard "I had indigestion."
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:wizard "Nothing. I had some indigestion."
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:wizard "Dreams aren't all they're chocked up to be."
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:wizard "Face it boy, it was just a dream. "
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:wizard "Face it, boy, it was just a dream. "
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:wizard "You'll never be a knight."
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:wizard "Now go.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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@@ -348,7 +347,7 @@
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:wizard "Your cause is noble, and your heart is just."
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:wizard "Just don't let me catch you stealing my belongings.")
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(Thread/sleep 1000)
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(actions/do-dialogue entities :wizard "Now Tick, do you know the prophecy of the Sword of Blergh?"))
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(actions/do-dialogue entities :wizard "Now, Tick, do you know the prophecy of the Sword of Blergh?"))
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:choices ["Yes."
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(do-prophecy entities)
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"No."
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@@ -382,13 +381,13 @@
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:wizard "Surely thou doth know that thou can speaketh in this manner."
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:wizard "Thy tongue requireth neither sword nor title.")
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:choices actions/previous-choices}]}
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"By besting trap, beast, and long, boring, conversation with old gheezers."
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"By besting trap, beast, and long, boring, conversation with old geezers."
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{:run #(do (actions/respond entities %
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:wizard "Quite right, quite right.")
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(Thread/sleep 1000)
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(actions/do-dialogue entities
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:wizard "Wait."
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:wizard "What 'old gheezer' are you referring to?"
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:wizard "What 'old geezer' are you referring to?"
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:ego "Umm...")
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(actions/talk entities :wizard "You don't happen to be referring to me, do you?" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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@@ -402,11 +401,11 @@
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "I'm afraid your standing is irreparable."
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:wizard "Now leave me to mourn ol' Snaggletooh.")
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:wizard "Now leave me to mourn ol' Snaggletooth.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/play-animation entities :ego :sigh))}
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]}
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"Snaggletooth deserved a free life, you old gheezer!"
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"Snaggletooth deserved a free life, you old geezer!"
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{:run #(do (actions/respond entities % :wizard "Why, you..."
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:wizard "Snaggletooth was my friend!")
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(Thread/sleep 1000)
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@@ -457,7 +456,7 @@
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:wizard "Hurry, boy! Time's-a-wastin'!")
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(do
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(actions/do-dialogue entities :ego "Gandarf! Boy am I glad to see you."
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:wizard "I'm busy. What is it Tick?")
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:wizard "I'm busy. What is it, Tick?")
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(actions/present-choices entities
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{:choices ["I got put in jail!"
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{:run #(actions/respond entities %
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@@ -472,7 +471,7 @@
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:wizard "You did?"
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:wizard "Congratulations, Tick!"
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:wizard "Meanwhile, my life hasn't been going so great."
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:wizard "Someone broken into my MagiSafe 5000 and stole some things from my hut."
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:wizard "Someone broke into my MagiSafe 5000 and stole some things from my hut."
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:ego "Oh."
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:ego "How awful!")
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:choices actions/previous-choices}
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@@ -484,7 +483,7 @@
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:ego "Yes, that Bloodclot!"
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:wizard "I knew that there would be a 'final test' for the hero who pulled the blade..."
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:wizard "But I never imagined this."
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:wizard "There's only one way to neutralize his lighting magic:"
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:wizard "There's only one way to neutralize his lightning magic:"
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:wizard "The Slinger's Shot."
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:wizard "It's a magical slingshot that has long lost its power."
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:wizard "Here, take it.")
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@@ -624,7 +623,7 @@
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(actions/remove-entity entities :experiment))
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(if (get-in @entities [:state :convinced-wizard?])
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(do (actions/talk entities :wizard (str "Oh, hello there boy."))
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(do (actions/talk entities :wizard "Oh, hello there, boy.")
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(utils/save @entities :autosave "Autosave"))
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(wizard-dialogue entities)))))
|
||||
:cursor :right}
|
||||
@@ -680,7 +679,7 @@
|
||||
(leave-sheep entities))
|
||||
(do
|
||||
(walk-to-sheep entities)
|
||||
(actions/talk entities :ego "Come here mama sheep!")
|
||||
(actions/talk entities :ego "Come here, mama sheep!")
|
||||
(actions/play-animation entities :ego :sigh)
|
||||
(actions/talk entities :ego "She's too far away for me to pet her.")
|
||||
(leave-sheep entities)))))
|
||||
@@ -689,13 +688,13 @@
|
||||
(actions/talk entities :ego "She doesn't need it back."))
|
||||
:grass (actions/get-script entities
|
||||
(walk-to-sheep entities)
|
||||
(actions/talk entities :ego "Come on girl, get the grass!")
|
||||
(actions/talk entities :ego "Come on, girl, get the grass!")
|
||||
(actions/play-animation entities :ego :reach)
|
||||
(actions/talk entities :ego "I think she's not interested.")
|
||||
(leave-sheep entities))
|
||||
:carrot (actions/get-script entities
|
||||
(walk-to-sheep entities)
|
||||
(actions/talk entities :ego "Come on girl, get the carrot!")
|
||||
(actions/talk entities :ego "Come on, girl, get the carrot!")
|
||||
(actions/walk-straight-to entities :sheep [90 138] :update-baseline? false)
|
||||
(actions/play-animation entities :ego :reach)
|
||||
(actions/remove-item entities :carrot)
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
(actions/talk entities :warden "NO VISITORS!"))))}
|
||||
:window {:box [62 175 80 212]
|
||||
:script (actions/get-script entities
|
||||
(actions/talk entities :ego "I wonder if anyone is prisoner up there?"))}
|
||||
(actions/talk entities :ego "I wonder if anyone is imprisoned up there?"))}
|
||||
:sign {:box [5 173 61 199]
|
||||
:script (actions/get-script entities
|
||||
(actions/talk entities :ego "J.A.I.L. Jail. Can't you read?"))}
|
||||
|
||||
@@ -22,11 +22,11 @@
|
||||
(not (get-in entities [:state :blergh-dead?]))
|
||||
(not (actions/has-item? entities :magic-slingshot)))
|
||||
((actions/get-script entities (actions/do-dialogue entities :bloodclot-head (rand-nth ["Come over here, so I can eat you!"
|
||||
"The taste of children makes my tummy rumble!"
|
||||
"Come here and fight me like man!"
|
||||
"Georgia McGorgeous will be so impressed with how quickly I eat you!"
|
||||
"Come on, I'm hungry!"
|
||||
"First I'll eat you, then I'll eat Georgia McGorgeous!"]))) entities))
|
||||
"The taste of children makes my tummy rumble!"
|
||||
"Come here and fight me like a good little morsel!"
|
||||
"Georgia McGorgeous will be so impressed with how quickly I eat you!"
|
||||
"Come on, I'm hungry!"
|
||||
"First I'll eat you, then I'll eat Georgia McGorgeous!"]))) entities))
|
||||
nil)
|
||||
|
||||
(defn shock [screen entities]
|
||||
@@ -283,7 +283,7 @@
|
||||
(utils/save-chapter @entities :chapter-3))))
|
||||
:magic-slingshot (actions/get-script entities
|
||||
(actions/do-dialogue entities
|
||||
:ego "Hey Bloodclot!"
|
||||
:ego "Hey, Bloodclot!"
|
||||
:ego "Eat this!")
|
||||
(actions/play-animation entities :ego :shoot)
|
||||
(actions/add-entity entities :bullet (get-in @entities [:room :bullet]))
|
||||
|
||||
@@ -283,11 +283,11 @@ void main ()
|
||||
(actions/do-dialogue entities
|
||||
:ego "The recipe says:"
|
||||
:ego "'For strength beyond measure,\nyou must mix, at your leisure:'"
|
||||
:ego "'1. Cream of mushroom soup.'"
|
||||
:ego "'2. Saliva of the creature whose strength you want to match.'"
|
||||
:ego "'3. Mandrake root.'"
|
||||
:ego "'- A bowl of soup, shroom cream will do'"
|
||||
:ego "'- Spit of beast whose strength will imbue'"
|
||||
:ego "'- Mandrake root completes the brew'"
|
||||
:ego "'A word of warning, before you go.\nA sip is all it takes to grow.'"
|
||||
:ego "'Not more than that do drink,\nOr you'll push your body to the brink.'"
|
||||
:ego "'Not more than that do drink,\nOr risk your body pushed to brink.'"
|
||||
:ego "Hmm. I wonder what that last part means?"))
|
||||
|
||||
:portrait
|
||||
|
||||
Reference in New Issue
Block a user