updated todos.

This commit is contained in:
Bryce Covert
2015-08-13 10:14:15 -07:00
parent 122ed3c3bf
commit 919695de81

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@@ -5,40 +5,73 @@
+ proper save/settings file location
+ closing should stop all scripts
+ descriptions for all items when used on self.
+ revamp text
+ alternate solutions to puzzle in jail (strength potion etc)
+ Opening should include dialogue tree
+ Antique shop dialogue
+ Fire mints -> Lava mints everywhere
+ Have a gag that is that the room is dark
+ Have to open curtains
+ "Specialty lava mints, hand delivered by Gandarf!"
+ fire mints "Specialty fire mints, hand delivered by Gandarf!"
+ sometimes you can walk on stuff (like gandarf's door)
+ Should be able to put back or give back antique shops stuff
+ Computer cooks when I go in the wizards house
+ Some games you have to try multiple times (make a joke about the multi click puzzles)
+ putting out the candle in jail
+ lighting the hay on fire in jail
+ mark the squeaky board a bit
+ some nattering noise while talking would be good
+ Didn't have the earplugs, I had the tapes, thief talked about the ear plugs
" wit's end" typo
+ gang dude should pop the georgia dream
+ you can drink the strength potion while in blood clots hand
+ try to have dialogue for every wrong interaction
+ z order pot in antique
+ You cannot interrupt actions, for example, if I click the edge of
the screen, but decide I don't want to go to the next screen,
there's no way to interrupt. Similarly, when I'm coming onto the
screen and I start clicking to move somewhere I have to wait for the
"entering the screen" animation to finish before I can click. There
are some other similar situations not having to do with screen
transitions.
- Sometimes I end up clicking places kind of expecting to go there,
but you have to click on the path. One example is going to see the
sheep. I'd like to click in the sheep pasture and expect Tick to
move over to the sheep, but currently it's not on the path, so he
just doesn't move.
+ When in the jail, if you try to use the ball and chain with the
jailer before you are out of the jail, he will say something like
"how'd you get out" and then you restart the jail sequence even
though you never escaped from the jail
+ It took several times to get through the jail escape sequence
(which I think was expected and was entertaining), but after you've
gone through it the first time some of the sequences can be
shortened. I shouldn't have to go through all the dialog to get the
key every time, or see the Georgia dream every time I click on the
jail window.
+ Items on yourself should glow just like other places
+ Test new gandarf dialogue
+ sometimes you can walk on stuff
How do I start over?
Should be able to put back or give back antique shops stuff
Two wools is a bit confusing, three?
Make a "Wool" joke if you try to clean the window
Computer cooks when I go in the wizards house
Double click scene jump
Some games you have to try multiple times (make a joke about the multi click puzzles)
putting out the candle
lighting the hay on fire
mark the squeaky board a bit
some nattering noise while talking would be good
Didn't have the earplugs, I had the tapes, thief talked about the ear
plugs
"wit's end"
gang dude should pop the georgia dream
you can drink the strength potion while in blood clots hand
Add color text for wrong interactions
z order pot in antique
can return items at antique
+ In the jail, when you've pried the window bars and dropped the
ball and chain, if you try to climb out the window with the rope,
Tick says "there's a knight right below the window" which is
technically true, but also a little surprising. Perhaps to encourage
Tick to go down the stairs he could say something like, "The knight
is unconscious. I don't need to risk breaking my neck when I can
just go down the stairs." when you try to use the rope on the
window.
+ I think the hotspot for the fountain should be tweaked, when I
wanted to fill the flask I wanted to click on the water, but I guess
I needed to click on the base of the fountain?
+ When you have an item and you click somewhere on the screen that
is not a possible interaction, Tick should move to that location,
instead of saying "I don't know what to do with that"
+ All characters should say something instead of Tick's "I don't know
what to do with that."
+ after completing the strength test, Tick got stuck in a loop
jumping in victory.
- at one point I locked up the game by clicking too quickly on the
fountain somehow. I'll have to try to reproduce it.
+ when you use the slingshot on Bloodclot his lightening gem does
not disappear, but then when he picks you up to eat you it is gone,
then when he puts you down it appears again, then it is gone again
during the animation when he drinks the potion.