From 919695de814f5cf2659fbd0e80559f50f7a61865 Mon Sep 17 00:00:00 2001 From: Bryce Covert Date: Thu, 13 Aug 2015 10:14:15 -0700 Subject: [PATCH] updated todos. --- desktop/gametodos.txt | 99 ++++++++++++++++++++++++++++--------------- 1 file changed, 66 insertions(+), 33 deletions(-) diff --git a/desktop/gametodos.txt b/desktop/gametodos.txt index a44922f8..bb4522cb 100644 --- a/desktop/gametodos.txt +++ b/desktop/gametodos.txt @@ -5,40 +5,73 @@ + proper save/settings file location + closing should stop all scripts + descriptions for all items when used on self. -+ revamp text + alternate solutions to puzzle in jail (strength potion etc) + Opening should include dialogue tree ++ Antique shop dialogue + + Fire mints -> Lava mints everywhere + + Have a gag that is that the room is dark + + Have to open curtains + + "Specialty lava mints, hand delivered by Gandarf!" -+ fire mints "Specialty fire mints, hand delivered by Gandarf!" ++ sometimes you can walk on stuff (like gandarf's door) ++ Should be able to put back or give back antique shops stuff ++ Computer cooks when I go in the wizards house ++ Some games you have to try multiple times (make a joke about the multi click puzzles) ++ putting out the candle in jail ++ lighting the hay on fire in jail ++ mark the squeaky board a bit ++ some nattering noise while talking would be good ++ Didn't have the earplugs, I had the tapes, thief talked about the ear plugs +" wit's end" typo ++ gang dude should pop the georgia dream ++ you can drink the strength potion while in blood clots hand ++ try to have dialogue for every wrong interaction ++ z order pot in antique ++ You cannot interrupt actions, for example, if I click the edge of + the screen, but decide I don't want to go to the next screen, + there's no way to interrupt. Similarly, when I'm coming onto the + screen and I start clicking to move somewhere I have to wait for the + "entering the screen" animation to finish before I can click. There + are some other similar situations not having to do with screen + transitions. + - Sometimes I end up clicking places kind of expecting to go there, + but you have to click on the path. One example is going to see the + sheep. I'd like to click in the sheep pasture and expect Tick to + move over to the sheep, but currently it's not on the path, so he + just doesn't move. ++ When in the jail, if you try to use the ball and chain with the + jailer before you are out of the jail, he will say something like + "how'd you get out" and then you restart the jail sequence even + though you never escaped from the jail ++ It took several times to get through the jail escape sequence + (which I think was expected and was entertaining), but after you've + gone through it the first time some of the sequences can be + shortened. I shouldn't have to go through all the dialog to get the + key every time, or see the Georgia dream every time I click on the + jail window. ++ Items on yourself should glow just like other places -+ Test new gandarf dialogue - -+ sometimes you can walk on stuff - - -How do I start over? -Should be able to put back or give back antique shops stuff -Two wools is a bit confusing, three? -Make a "Wool" joke if you try to clean the window -Computer cooks when I go in the wizards house -Double click scene jump - -Some games you have to try multiple times (make a joke about the multi click puzzles) -putting out the candle -lighting the hay on fire - -mark the squeaky board a bit - -some nattering noise while talking would be good -Didn't have the earplugs, I had the tapes, thief talked about the ear -plugs -"wit's end" -gang dude should pop the georgia dream - -you can drink the strength potion while in blood clots hand - -Add color text for wrong interactions - - -z order pot in antique -can return items at antique ++ In the jail, when you've pried the window bars and dropped the + ball and chain, if you try to climb out the window with the rope, + Tick says "there's a knight right below the window" which is + technically true, but also a little surprising. Perhaps to encourage + Tick to go down the stairs he could say something like, "The knight + is unconscious. I don't need to risk breaking my neck when I can + just go down the stairs." when you try to use the rope on the + window. ++ I think the hotspot for the fountain should be tweaked, when I + wanted to fill the flask I wanted to click on the water, but I guess + I needed to click on the base of the fountain? ++ When you have an item and you click somewhere on the screen that + is not a possible interaction, Tick should move to that location, + instead of saying "I don't know what to do with that" ++ All characters should say something instead of Tick's "I don't know + what to do with that." ++ after completing the strength test, Tick got stuck in a loop + jumping in victory. + - at one point I locked up the game by clicking too quickly on the + fountain somehow. I'll have to try to reproduce it. ++ when you use the slingshot on Bloodclot his lightening gem does + not disappear, but then when he picks you up to eat you it is gone, + then when he puts you down it appears again, then it is gone again + during the animation when he drinks the potion.