small tweaks.

This commit is contained in:
Bryce Covert
2015-08-13 23:25:24 -07:00
parent ada77003dd
commit 848a07721b
3 changed files with 4 additions and 19 deletions

View File

@@ -31,25 +31,8 @@
sheep. I'd like to click in the sheep pasture and expect Tick to sheep. I'd like to click in the sheep pasture and expect Tick to
move over to the sheep, but currently it's not on the path, so he move over to the sheep, but currently it's not on the path, so he
just doesn't move. just doesn't move.
+ It took several times to get through the jail escape sequence
(which I think was expected and was entertaining), but after you've
gone through it the first time some of the sequences can be
shortened. I shouldn't have to go through all the dialog to get the
key every time, or see the Georgia dream every time I click on the
jail window.
+ Items on yourself should glow just like other places + Items on yourself should glow just like other places
+ In the jail, when you've pried the window bars and dropped the
ball and chain, if you try to climb out the window with the rope,
Tick says "there's a knight right below the window" which is
technically true, but also a little surprising. Perhaps to encourage
Tick to go down the stairs he could say something like, "The knight
is unconscious. I don't need to risk breaking my neck when I can
just go down the stairs." when you try to use the rope on the
window.
+ I think the hotspot for the fountain should be tweaked, when I
wanted to fill the flask I wanted to click on the water, but I guess
I needed to click on the base of the fountain?
+ When you have an item and you click somewhere on the screen that + When you have an item and you click somewhere on the screen that
is not a possible interaction, Tick should move to that location, is not a possible interaction, Tick should move to that location,
instead of saying "I don't know what to do with that" instead of saying "I don't know what to do with that"
@@ -69,3 +52,5 @@
+ Frankie should say something "Shhh, Tick's here." + Frankie should say something "Shhh, Tick's here."
+ You can find Gandarf's stash too quickly + You can find Gandarf's stash too quickly
+Click on active item, move off, cursor is still active +Click on active item, move off, cursor is still active
+ Click on cauldron should tell you what you need to add

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@@ -37,7 +37,7 @@
(actions/play-animation entities :ego :squat) (actions/play-animation entities :ego :squat)
(actions/give entities :mushrooms) (actions/give entities :mushrooms)
(actions/talk entities :ego "Perfectly ripe mushrooms!"))))} (actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
:window {:box [103 44 130 140] :window {:box [103 100 130 140]
:script (actions/get-script :script (actions/get-script
entities entities
(actions/walk-to entities :ego [128 100]) (actions/walk-to entities :ego [128 100])

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@@ -202,7 +202,7 @@
(actions/talk entities :ego "The candle's not lit right now.")))}} (actions/talk entities :ego "The candle's not lit right now.")))}}
:end-of-rope {:box [177 101 185 108] :end-of-rope {:box [177 101 185 108]
:script (actions/get-script entities (try-to-go-in-stash entities))} :script (actions/get-script entities (try-to-go-in-stash entities))}
:fountain {:box [150 126 193 147] :fountain {:box [150 126 193 170]
:script (actions/get-script entities :script (actions/get-script entities
(actions/walk-to entities :ego [151 119] :face :right) (actions/walk-to entities :ego [151 119] :face :right)
(actions/do-dialogue entities :ego "Some would say this is life-giving nectar." (actions/do-dialogue entities :ego "Some would say this is life-giving nectar."