small tweaks.
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@@ -31,25 +31,8 @@
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sheep. I'd like to click in the sheep pasture and expect Tick to
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move over to the sheep, but currently it's not on the path, so he
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just doesn't move.
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+ It took several times to get through the jail escape sequence
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(which I think was expected and was entertaining), but after you've
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gone through it the first time some of the sequences can be
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shortened. I shouldn't have to go through all the dialog to get the
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key every time, or see the Georgia dream every time I click on the
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jail window.
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+ Items on yourself should glow just like other places
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+ In the jail, when you've pried the window bars and dropped the
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ball and chain, if you try to climb out the window with the rope,
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Tick says "there's a knight right below the window" which is
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technically true, but also a little surprising. Perhaps to encourage
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Tick to go down the stairs he could say something like, "The knight
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is unconscious. I don't need to risk breaking my neck when I can
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just go down the stairs." when you try to use the rope on the
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window.
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+ I think the hotspot for the fountain should be tweaked, when I
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wanted to fill the flask I wanted to click on the water, but I guess
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I needed to click on the base of the fountain?
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+ When you have an item and you click somewhere on the screen that
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is not a possible interaction, Tick should move to that location,
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instead of saying "I don't know what to do with that"
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@@ -69,3 +52,5 @@
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+ Frankie should say something "Shhh, Tick's here."
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+ You can find Gandarf's stash too quickly
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+Click on active item, move off, cursor is still active
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+ Click on cauldron should tell you what you need to add
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@@ -37,7 +37,7 @@
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(actions/play-animation entities :ego :squat)
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(actions/give entities :mushrooms)
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(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
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:window {:box [103 44 130 140]
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:window {:box [103 100 130 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100])
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@@ -202,7 +202,7 @@
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(actions/talk entities :ego "The candle's not lit right now.")))}}
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:end-of-rope {:box [177 101 185 108]
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:script (actions/get-script entities (try-to-go-in-stash entities))}
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:fountain {:box [150 126 193 147]
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:fountain {:box [150 126 193 170]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [151 119] :face :right)
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(actions/do-dialogue entities :ego "Some would say this is life-giving nectar."
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