working on ending, fullscreen issues.

This commit is contained in:
Bryce Covert
2015-09-02 15:59:51 -07:00
parent 1be059e43e
commit 695dd9587e
7 changed files with 81 additions and 16 deletions

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@@ -57,5 +57,4 @@ AUDIO
+ step backwards creep
+ snore
+ shoot slinger's
+ new music for night

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@@ -1 +1 @@
{:sound-volume 82.0, :music-volume 86.0}
{:sound-volume 69.0, :music-volume 86.0}

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@@ -23,7 +23,8 @@
(defgame advent
:on-create
(fn [this]
(set-screen! this title/title-screen)))
(Thread/sleep 1000)
(on-gl (set-screen! this title/title-screen))))
(defn reload []

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@@ -22,15 +22,19 @@
peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-stand (utils/flip (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
(aget peddler-sheet 0 i))))
warden-sheet (texture! (texture "inside-jail/warden.png") :split 43 58)
warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
(aget warden-sheet 0 i)))
warden-stand (utils/make-anim "ending-castle/warden-2.png" [21 41] 0.21 (flatten [(repeat 7 0) 1]))
game-player-stand (utils/make-anim "ending-castle/game-player.png" [14 39] 0.2 (flatten [(repeat 5 0) 1] ))
ladder-guard-stand-1 (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")])
ladder-guard-stand-2 (utils/flip (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")]))
grandma-stand (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
cat-stand (utils/make-anim "cat-tree/cat-stand.png" [22 10] 0.15 (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0]))
duke-stand (utils/make-anim "ending-castle/duke.png" [40 48] 0.23 (flatten [(repeat 4 0) 1]))
duke-talk (utils/make-anim "ending-castle/duke.png" [40 48] 0.23 [0 2 0 2 1 2])
duke-reach (utils/make-anim "ending-castle/duke.png" [40 48] 0.23 [3 4 5 6])
duke-reach-talk (utils/make-anim "ending-castle/duke.png" [40 48] 0.23 [6 7])
duke-knight (utils/make-anim "ending-castle/duke.png" [40 48] 0.23 [8 9 10 9 8])
scaler (utils/scaler-fn-with-baseline 20 0.01 1.20)]
(rooms/make :music :dream
:interactions {}
@@ -42,14 +46,53 @@
:anim-start 0
:scaled true
)
#_#_:warden (assoc (animation->texture screen warden-stand)
:x 49 :y 72 :baseline (- 240 72)
:warden (assoc (animation->texture screen warden-stand)
:x 40 :y 50 :baseline (- 240 50)
:anim warden-stand
:anim-start 0
:scaled true
:scale-x 0.5
:scale-y 0.5
:scale-x 1.1
:scale-y 1.1
)
:gandarf (common/make-wizard screen {:x 205 :y 130 :baseline 199})
:gandarf-cloud (doto (assoc (particle-effect "wizard/gandarf-cloud") :x 215 :y 130
:baseline 200)
(particle-effect! :set-position 215 130))
:duke (assoc (animation->texture screen duke-stand)
:x 117 :y 50 :baseline (- 240 50)
:anim duke-stand
:anim-start 0
:talk-color (color 0.3 0.4 0.9 1.0)
:talk duke-talk
:stand duke-stand
:reach duke-reach
:reach-talk duke-reach-talk
:knight duke-knight
:script (actions/get-script entities
(actions/do-stop entities :ego :face :left)
(actions/do-dialogue entities
:duke "Ladies and gentlemen."
:duke "As the Duke of Remington, I'm pleased to inform you..."
:duke "The goblin by the name of Bloodclot has been destroyed!"
:duke "Our town is saved."
:duke "Thanks to this young boy, Tick."
:duke "It is my rightful duty as Duke of Remington to knight you."
:duke "You've proven yourself worthy."
:duke "Your sword, please.")
(actions/walk-straight-to entities :ego [150 49])
(actions/play-animation entities :ego :reach-start :stop? false)
(actions/play-animation entities :duke :reach :stop? false)
(actions/play-animation entities :ego :reach-stop :stop? false)
(actions/talk entities :duke "Kneel." :anim :reach-talk :stop? false)
(actions/play-animation entities :ego :start-squat-2 :stop? false)
(actions/play-animation entities :duke :knight :stop? false)
(actions/update-entity entities :duke (fn [d] (assoc d :baseline (- 240 48))))
(actions/play-animation entities :duke :knight :stop? false)
(actions/talk entities :duke "In honor of your bravery..." :anim :reach-talk :stop? false)
(actions/talk entities :duke "I declare you Sir Tick of Remington." :anim :reach-talk)
(actions/play-animation entities :ego :end-squat :stop? true)
(actions/do-dialogue entities
:ego "That's great and everything..."
:ego "But where's Georgia McGorgeous?")))
:ladder-guard-1 (assoc (animation->texture screen ladder-guard-stand-1)
:x 75 :y 69 :baseline (- 240 69)
:anim ladder-guard-stand-1
@@ -87,4 +130,4 @@
:scaled true)}
:collision "ending-castle/ending-castle2-assets/collision.png"
:scale-fn scaler
:start-pos [140 55])))
:start-pos [165 49])))

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@@ -1065,6 +1065,7 @@ void main()
(assoc-in entities [:cursor :down-target] (or (:id interacting-entity ) (:id interaction) nil))))))
:on-touch-up (fn [{:keys [input-x input-y viewport] :as screen} [entities]]
(when (utils/contains-point? (.getScreenX viewport) (.getScreenY viewport)
(.getScreenWidth viewport) (.getScreenHeight viewport)
input-x input-y)

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@@ -46,6 +46,8 @@
:right
:left))
(def do-once (atom false))
(defn fly-ego [screen entities]
(let [speed 0.07
pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed)))
@@ -74,8 +76,7 @@
(defscreen title-screen
:on-show
(fn [screen entities]
(utils/setup-viewport screen 1280 960)
(utils/setup-viewport screen 1280 960)
(utils/load-settings!)
(let [font (utils/get-font "ego/font.fnt")
start-playing (assoc (label (quest-label) (style :label font (color 1.0 0.3 0.3 1.0))) :x 0 :y 280 :height 32 :origin-x 0 :origin-y 0)
@@ -157,6 +158,15 @@
:on-render
(fn [screen [entities]]
#_(try
(when (not @do-once)
(Thread/sleep 1000)
(println "test")
(utils/setup-viewport screen 1280 960)
(reset! do-once true))
(catch Exception e
(println e)))
(clear!)
(let [entities (utils/apply-tweens screen entities (:tweens entities))
@@ -188,6 +198,7 @@
entities)
:on-touch-up (fn [screen [entities]]
(when-not (get-in entities [:tweens :fade-out])
(let [[x y] (utils/unproject screen)]
(cond
@@ -228,9 +239,15 @@
(label! (:fullscreen entities) set-text "Fullscreen")))
:else
nil))))
:on-resize (fn [{:keys [viewport width height]} [entities]]
(.update viewport width height)
:on-resize (fn [screen [entities]]
(utils/setup-viewport screen 1280 960)
#_(on-gl
(gl! :gl-viewport 0 0 1440 900)
(println "HERE")
(.update viewport width height true))
nil))

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@@ -27,12 +27,16 @@
(do
(set! (.width cfg) (doto (.width (LwjglApplicationConfiguration/getDesktopDisplayMode)) println))
(set! (.height cfg) (doto (.height (LwjglApplicationConfiguration/getDesktopDisplayMode)) println))
#_(set! (.resizable cfg) false)
(set! (.useHDPI cfg) true)
(set! (.fullscreen cfg) true))
(do
(set! (.width cfg) 1280)
(set! (.height cfg) 960)))
(set! (.foregroundFPS cfg) 60)
(set! (.backgroundFPS cfg) 60)
(System/setProperty "org.lwjgl.opengl.Display.enableHighDPI" "true")
#_(System/setProperty "org.lwjgl.opengl.Window.undecorated", "true")
(LwjglApplication. advent cfg))