adding ending stuff.
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desktop/.lein-repl-history
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2
desktop/.lein-repl-history
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@@ -0,0 +1,2 @@
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vim
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@@ -12,10 +12,14 @@ PROGRAMMING
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+ ending
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+ you can drink the strength potion while in blood clots hand
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+ proper save/settings file location
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+ Save slots?
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+ descriptions for all items when used on self.
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+ try to have dialogue for every wrong interaction
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+ Have to open curtains
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+ grime on portrait
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+ impersonate bubba dialogue tree
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+ Dialogue frozen
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AUDIO
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+ Walking
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+ blink
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desktop/resources/ending-castle/Untitled.png
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desktop/resources/ending-castle/Untitled.png
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desktop/resources/ending-castle/game-player.png
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desktop/resources/ending-castle/game-player.png
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desktop/resources/ending-castle/game-player.pxa/0.pxi
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desktop/resources/ending-castle/game-player.pxa/0.pxi
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desktop/resources/ending-castle/game-player.pxa/1.pxi
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desktop/resources/ending-castle/game-player.pxa/1.pxi
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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@@ -25,12 +25,13 @@
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warden-sheet (texture! (texture "inside-jail/warden.png") :split 43 58)
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warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
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(aget warden-sheet 0 i)))
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game-player-talk-sheet (texture! (texture "inside-castle/game-player-talk.png") :split 40 44)
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game-player-stand-up (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
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(aget game-player-talk-sheet 0 i)))
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game-player-stand (utils/make-anim "ending-castle/game-player.png" [14 39] 0.2 (flatten [(repeat 5 0) 1] ))
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ladder-guard-stand-1 (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")])
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ladder-guard-stand-2 (utils/flip (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")]))
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scaler (utils/scaler-fn-with-baseline 110 0.10 1.00)]
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grandma-stand (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
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cat-stand (utils/make-anim "cat-tree/cat-stand.png" [22 10] 0.15 (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0]))
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scaler (utils/scaler-fn-with-baseline 20 0.01 1.20)]
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(rooms/make :music :dream
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:interactions {}
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:layers [(assoc (texture "ending-castle/ending-castle2-assets/background.png") :x 0 :y 0 :origin-x 0 :origin-y 0 :baseline 0)
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@@ -63,10 +64,26 @@
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:scaled true
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:scale-x (scaler [179 150])
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:scale-y (scaler [179 150]))
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:game-player (assoc (animation->texture screen game-player-stand-up)
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:game-player (assoc (animation->texture screen game-player-stand)
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:x 216 :y 69 :baseline (- 240 69)
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:anim game-player-stand-up
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:anim game-player-stand
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:anim-start 0
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:scale-x (scaler [179 69])
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:scale-y (scaler [179 69])
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:scaled true)
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:grandma (assoc (animation->texture screen grandma-stand)
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:x 56 :y 77 :baseline (- 240 77)
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:anim grandma-stand
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:anim-start 0
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:scale-x (scaler [56 77])
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:scale-y (scaler [56 77])
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:scaled true)
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:cat (assoc (animation->texture screen cat-stand)
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:x 73 :y 194 :baseline (- 240 195)
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:anim cat-stand
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:anim-start 0
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:scale-x 0.65
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:scale-y 0.65
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:scaled true)}
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:collision "ending-castle/ending-castle2-assets/collision.png"
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:scale-fn scaler
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