adding ending stuff.

This commit is contained in:
Bryce Covert
2015-08-27 13:54:03 -07:00
parent 87140d9bb3
commit 1be059e43e
8 changed files with 43 additions and 6 deletions

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@@ -0,0 +1,2 @@
vim


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@@ -12,10 +12,14 @@ PROGRAMMING
+ ending
+ you can drink the strength potion while in blood clots hand
+ proper save/settings file location
+ Save slots?
+ descriptions for all items when used on self.
+ try to have dialogue for every wrong interaction
+ Have to open curtains
+ grime on portrait
+ impersonate bubba dialogue tree
+ Dialogue frozen
AUDIO
+ Walking
+ blink

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@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<dict>
<key>duration</key>
<real>1</real>
</dict>
<dict>
<key>duration</key>
<real>1</real>
</dict>
</array>
</plist>

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@@ -25,12 +25,13 @@
warden-sheet (texture! (texture "inside-jail/warden.png") :split 43 58)
warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
(aget warden-sheet 0 i)))
game-player-talk-sheet (texture! (texture "inside-castle/game-player-talk.png") :split 40 44)
game-player-stand-up (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
(aget game-player-talk-sheet 0 i)))
game-player-stand (utils/make-anim "ending-castle/game-player.png" [14 39] 0.2 (flatten [(repeat 5 0) 1] ))
ladder-guard-stand-1 (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")])
ladder-guard-stand-2 (utils/flip (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")]))
scaler (utils/scaler-fn-with-baseline 110 0.10 1.00)]
grandma-stand (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
cat-stand (utils/make-anim "cat-tree/cat-stand.png" [22 10] 0.15 (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0]))
scaler (utils/scaler-fn-with-baseline 20 0.01 1.20)]
(rooms/make :music :dream
:interactions {}
:layers [(assoc (texture "ending-castle/ending-castle2-assets/background.png") :x 0 :y 0 :origin-x 0 :origin-y 0 :baseline 0)
@@ -63,10 +64,26 @@
:scaled true
:scale-x (scaler [179 150])
:scale-y (scaler [179 150]))
:game-player (assoc (animation->texture screen game-player-stand-up)
:game-player (assoc (animation->texture screen game-player-stand)
:x 216 :y 69 :baseline (- 240 69)
:anim game-player-stand-up
:anim game-player-stand
:anim-start 0
:scale-x (scaler [179 69])
:scale-y (scaler [179 69])
:scaled true)
:grandma (assoc (animation->texture screen grandma-stand)
:x 56 :y 77 :baseline (- 240 77)
:anim grandma-stand
:anim-start 0
:scale-x (scaler [56 77])
:scale-y (scaler [56 77])
:scaled true)
:cat (assoc (animation->texture screen cat-stand)
:x 73 :y 194 :baseline (- 240 195)
:anim cat-stand
:anim-start 0
:scale-x 0.65
:scale-y 0.65
:scaled true)}
:collision "ending-castle/ending-castle2-assets/collision.png"
:scale-fn scaler