minor tweaks to dialogue
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@@ -39,7 +39,7 @@
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(if (get-in @entities [:state :wants-toy])
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(actions/do-dialogue entities :peddler "I will give them to you if you bring me the choicest of toys.")
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(actions/do-dialogue entities
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:peddler "That'll just be 10 sheckels."
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:peddler "That'll just be 10 sheckles."
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:ego "But I haven't got any money!"
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:peddler "Well, I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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@@ -61,7 +61,7 @@
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(if (get-in @entities [:state :wants-toy])
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(actions/do-dialogue entities :peddler "I will give it to you if you bring me the choicest of toys.")
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(actions/do-dialogue entities
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:peddler "That'll just be 95 sheckels."
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:peddler "That'll just be 95 sheckles."
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:ego "But I haven't got any money!"
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:peddler "Well, I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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@@ -203,7 +203,7 @@
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "10 sheckels?"))
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(actions/do-dialogue entities :frankie "10 sheckles?"))
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(actions/has-item? entities :motivational-tapes) (do
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(actions/remove-item entities :motivational-tapes)
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(actions/do-dialogue entities
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@@ -265,7 +265,7 @@
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(actions/do-dialogue entities
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:frankie "The Slinger's Shot?"
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:ego "No, not the Slinger's Shot!"
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:frankie "Look like we hit the jackpot tonight boys!")
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:frankie "Looks like we hit the jackpot tonight, boys!")
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(frankie-comment-on-item entities)
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(actions/update-state entities #(assoc % :bubba-gone? true))
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(actions/do-dialogue entities
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@@ -433,7 +433,7 @@
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:carrot (actions/get-script entities
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(actions/walk-to entities :ego [168 150] :face :right)
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(actions/do-dialogue entities
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:ego "I don't thing Angus is interested."
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:ego "I don't think Angus is interested."
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:ego "Farmer Doug only feeds him a wild high-protein grass."))
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:sack-lunch (actions/get-script entities
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