minor tweaks to dialogue
This commit is contained in:
@@ -61,11 +61,11 @@
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{:run #(do (actions/respond entities %
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:grandma "It's my Smuffle Wuffles!"
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:grandma "We were on a pleasant walk through the woods."
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:grandma "Then we got in argument, and so he ran up into that tree!")
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:grandma "Then we got in an argument, and so he ran up into that tree!")
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(actions/play-animation entities :grandma :cry)
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(actions/do-dialogue entities
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:ego "An argument? With a cat?"
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:grandma "Yes of course! We were arguing about politics!"))
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:grandma "Yes, of course! We were arguing about politics!"))
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:choices ["So you want me to get your cat down?"
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{:run #(actions/respond entities %
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:grandma "Yes! I need a courageous hero to rescue Smuffle Wuffles for me."
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@@ -104,7 +104,7 @@
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:grandma "Young man, I was here when that sword was put in the stone 100 years ago!"
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:grandma "Of course I know how it can be pulled!"
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:grandma "One must prove themselves worthy in wisdom, courage, and might."
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:grandma "How about proving your courage by helping rescue Smuffle Wuffles?")
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:grandma "How about proving your courage by helping me rescue Smuffle Wuffles?")
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:choices actions/previous-choices}
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"Later."
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{:run #(do (actions/respond entities %
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@@ -154,9 +154,10 @@
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{:run #(do (actions/respond entities %
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:owl "Yes, in fact there is."
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:owl "You see, we owls have very strong vision."
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:owl "I was born with a birth defect, and only one of my eyes is good."
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:owl "I dropped my monocle somewhere around here!"
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:owl "Without it, I have severe nausea.")
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:owl "I was born with a birth defect, and only one of my eyes is sharp enough for hunting."
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:owl "As for the other, alas, I need a monocle, or it's useless."
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:owl "And now I've dropped that very monocle somewhere in this valley!"
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:owl "What's worse, without it, I have severe nausea.")
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(do-puke entities)
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(actions/do-dialogue entities
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:owl "Excuse me."
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@@ -200,7 +201,8 @@
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:owl "Have you ever thought that maybe you're not that enjoyable to talk to?"
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:ego "I guess not."
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:owl "Naw, I'm just pulling your leg."
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:owl "I'm an owl, and owls are wise.")
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:owl "I'm an owl, and owls are wise."
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:owl "Therefore we express our wisdom by way of speech.")
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(present-owl-choices entities)))
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(actions/update-state entities #(assoc % :talked-to-owl? true)))
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@@ -228,14 +228,14 @@
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}
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{:run #(do (talk %)
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(respond "Bubba's standing right next to me!")
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(respond "You're an imposter!")
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(respond "You're an impostor!")
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(respond "Leave us alone."))})
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"It's me, Frankie!"
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{:run #(do
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(talk %)
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(respond "Frankie?")
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(respond "But, I'm Frankie!")
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(respond "Imposter!")
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(respond "Impostor!")
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(respond "Leave us alone!"))}]}))
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)
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@@ -252,7 +252,7 @@
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(actions/georgia-say entities "I'm counting on you, Tick!")
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(actions/do-dialogue entities
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:frankie "Georgia's going steady with me now, Dipstick."
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:frankie "No day-dreaming about my girlfriend!")
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:frankie "No daydreaming about my girlfriend!")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities :frankie "You'd be better off if you just packed your bags and left town."
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:frankie "Ain't that right, boys?")
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@@ -350,13 +350,13 @@
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:fairy-godfather "Just think about it."
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:fairy-godfather "You'll have your own little shack at the cemetery..."
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:fairy-godfather "... where you can stay and not see another person for months on end ..."
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:fairy-godfather "well, another alive person anyways."))
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:fairy-godfather "... well, another alive person anyways."))
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(defn describe-broom [entities]
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(actions/do-dialogue entities :fairy-godfather "Janitoring is just the thing for you, Tick."
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:fairy-godfather "Just think about it."
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:fairy-godfather "Imagine the sweet smell of victory once you've mopped up some spilled milk."
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:fairy-godfather "Or the smell of soap in the bathroom, where you'll spend a lot of your time."))
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:fairy-godfather "Or the smell of soap in the bathroom, where you'll spend your time making the tile and porcelain shine."))
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(defn make [screen]
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(let [fairy-godfather-anim (utils/make-anim "dream/fairy-godfather.png" [63 77] 0.15 [0 1 2 3 2 1 0 1 4 3 2 1])
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@@ -39,12 +39,12 @@
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{:run #(actions/respond entities %
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:warriors "Verily I say unto you: no."
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:warriors "We art filled with hunger."
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:warriors "And we musteth replentish our strength."
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:warriors "And we musteth replenish our strength."
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:warriors "Get ye your own food!")
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:choices actions/previous-choices}
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"Shouldn't you be guarding something?"
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{:run #(actions/respond entities %
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:warriors "Even the mightiest of knights musteth replentish their strength."
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:warriors "Even the mightiest of knights musteth replenish their strength."
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:warriors "And geteth some R and R.")
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:choices actions/previous-choices}
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"Why dost thou speaketh in this manner?"
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@@ -152,7 +152,7 @@
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{:run #(actions/respond entities %
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:game-player "The study of knights?"
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:game-player "That area of research hasn't been founded yet."
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:ego "Well I can be your first subject!"
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:ego "Well, I can be your first subject!"
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:game-player "I'm far too busy."
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:game-player "Plus, you're not even a knight!")
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:choices actions/previous-choices}
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@@ -67,7 +67,7 @@
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(when (not (actions/has-obtained-all-of? entities [:trophy :medal :kiss]))
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"About that prophecy...")
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{:run #(actions/respond entities %
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:wizard "To become a knight you will need to be worthy in courage, wisdom, and might."
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:wizard "To become a knight, you will need to be worthy in courage, wisdom, and might."
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:wizard "Only then can you become worthy to pull the Sword of Blergh.")
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:choices [(when (not (actions/has-obtained? entities :trophy))
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"How can I prove that I'm worthy in wisdom?")
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@@ -39,7 +39,7 @@
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(if (get-in @entities [:state :wants-toy])
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(actions/do-dialogue entities :peddler "I will give them to you if you bring me the choicest of toys.")
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(actions/do-dialogue entities
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:peddler "That'll just be 10 sheckels."
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:peddler "That'll just be 10 sheckles."
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:ego "But I haven't got any money!"
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:peddler "Well, I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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@@ -61,7 +61,7 @@
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(if (get-in @entities [:state :wants-toy])
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(actions/do-dialogue entities :peddler "I will give it to you if you bring me the choicest of toys.")
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(actions/do-dialogue entities
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:peddler "That'll just be 95 sheckels."
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:peddler "That'll just be 95 sheckles."
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:ego "But I haven't got any money!"
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:peddler "Well, I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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@@ -203,7 +203,7 @@
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:frankie "But, I could fetch some real good dough for them."
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:frankie "What would you say, boys?")
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(actions/play-animation entities :frankie :glance)
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(actions/do-dialogue entities :frankie "10 sheckels?"))
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(actions/do-dialogue entities :frankie "10 sheckles?"))
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(actions/has-item? entities :motivational-tapes) (do
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(actions/remove-item entities :motivational-tapes)
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(actions/do-dialogue entities
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@@ -265,7 +265,7 @@
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(actions/do-dialogue entities
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:frankie "The Slinger's Shot?"
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:ego "No, not the Slinger's Shot!"
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:frankie "Look like we hit the jackpot tonight boys!")
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:frankie "Looks like we hit the jackpot tonight, boys!")
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(frankie-comment-on-item entities)
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(actions/update-state entities #(assoc % :bubba-gone? true))
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(actions/do-dialogue entities
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@@ -433,7 +433,7 @@
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:carrot (actions/get-script entities
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(actions/walk-to entities :ego [168 150] :face :right)
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(actions/do-dialogue entities
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:ego "I don't thing Angus is interested."
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:ego "I don't think Angus is interested."
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:ego "Farmer Doug only feeds him a wild high-protein grass."))
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:sack-lunch (actions/get-script entities
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@@ -467,7 +467,7 @@
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:ego "No, not yet."
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:wizard "Hurry, boy! Time's-a-wastin'!")
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(do
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(actions/do-dialogue entities :ego "Gandarf! Boy am I glad to see you."
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(actions/do-dialogue entities :ego "Gandarf! Boy, am I glad to see you."
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:wizard "I'm busy. What is it, Tick?")
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(actions/present-choices entities
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{:choices ["I got put in jail!"
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@@ -494,7 +494,7 @@
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:wizard "If you did, you'd be burned to a crisp from his lightning gem!"
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:ego "Yes, that Bloodclot!"
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:wizard "I knew that there would be a \"final test\" for the hero who pulled the blade..."
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:wizard "But I never imagined this."
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:wizard "But I had never imagined this."
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:wizard "There's only one way to neutralize his lightning magic:"
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:wizard "The Slinger's Shot."
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:wizard "It's a magical slingshot that has long lost its power."
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@@ -751,10 +751,10 @@
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(actions/play-animation entities :ego :milk)
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(actions/remove-item entities :flask-1)
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(actions/give entities :flask-1-with-milk)
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(actions/talk entities :ego "Sheeps milk.")
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(actions/talk entities :ego "Sheep's milk.")
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)
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(actions/talk entities :ego "She's too far away."))
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(actions/do-dialogue entities :ego "I like a nice glass of milk."
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(actions/do-dialogue entities :ego "I'd like a nice glass of milk."
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:ego "But sheep's milk is too creamy for me.")))
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:flask-1-with-mushrooms
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(actions/get-script entities
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@@ -143,7 +143,7 @@
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(actions/do-dialogue entities
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:ego "That's Captain McHulk's house!"
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:ego "He's the mightiest knight in all of Remington."
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:ego "If only I could be as strong as him one day."
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:ego "If only I could be as strong as he is one day."
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))}
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:stump {:box [205 68 251 100]
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:script (actions/get-script entities
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