This commit is contained in:
2014-10-04 11:38:03 -07:00
33 changed files with 777 additions and 475 deletions

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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
<dict>
<key>duration</key>
<real>0.10000000149011612</real>
</dict>
</array>
</plist>

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@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<dict>
<key>duration</key>
<real>0.20000000298023224</real>
</dict>
<dict>
<key>duration</key>
<real>0.20000000298023224</real>
</dict>
<dict>
<key>duration</key>
<real>0.20000000298023224</real>
</dict>
<dict>
<key>duration</key>
<real>0.20000000298023224</real>
</dict>
</array>
</plist>

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@@ -1,93 +0,0 @@
(ns advent.action-test)
(defprotocol IAction
(begin [this state])
(done? [this state])
(continue [this state]))
(defmacro do-actions [name & forms]
`(vector ~@(for [form forms]
`(fn [~name]
~form))))
(defn walk-to [who & targets ]
(for [[target-x target-y] targets]
(fn [state]
(reify
IAction
(begin [this state] (println "Starting Walking") state)
(continue [this {:keys [x y] :as state}]
(println "Continue Walking from" x y)
(Thread/sleep 500)
(assoc state :x (inc x) :y (inc y)))
(done? [this {:keys [x y]} ]
(and (= x target-x)
(= y target-y)))))))
(defn talk [who text]
(reify
IAction
(begin [this state]
(println "Speaking:" text)
(assoc state :time 0))
(continue [this state]
(Thread/sleep 200)
(assoc state :time (inc (:time state))))
(done? [this {:keys [time]}]
(< 3 time))))
(defn give-item [item]
(reify
IAction
(begin [this state]
(println "Receiving item:" item)
(update-in state [:items] #(conj % item)))
(continue [this state]
state)
(done? [this state]
true)))
(defn walk-to [who & targets ]
(for [[target-x target-y] targets]
(fn [state]
(reify
IAction
(begin [this state] (println "Starting Walking to" target-x target-y) state)
(continue [this {:keys [x y] :as state}]
(println "Continue Walking from" x y)
(Thread/sleep 500)
(assoc state :x (inc x) :y (inc y)))
(done? [this {:keys [x y]} ]
(and (>= x target-x)
(>= y target-y)))))))
(defn get-script []
(let [random-loc (+ 3 (rand-int 10))]
(do-actions state
(if (= 1 (rand-int 2))
(give-item :gold)
(give-item :candy))
(walk-to :ego [3 3] [random-loc random-loc] )
(if ((:items state) :gold)
(talk :ego "I have enough money to buy something")
(talk :ego "I'm broke.")))))
(defn test-run []
(let [state {:x 0 :y 0 :time 0 :items #{}}
actions (get-script)]
(loop [actions actions
state state
started? false]
(when (seq actions)
(let [step ((first actions) state)]
(if (sequential? step)
(recur (concat step (rest actions)) state false)
(let [state (if started?
state
(begin step state))
state (continue step state)]
(if (done? step state)
(recur (rest actions) state false)
(recur actions state true)))))))))

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@@ -1,99 +0,0 @@
(ns advent.action-test2
(:require [clojure.core.async :refer [put! <! <!! >! chan go thread take! alts!!]]))
(defprotocol IAction
(begin [this state])
(done? [this state])
(continue [this state])
(terminate [this state]))
(defn talk [action-channel who text]
(let [c (chan)]
(put! action-channel
(reify
IAction
(begin [this state]
(println "Speaking:" text)
(assoc state :time 0))
(continue [this state]
(Thread/sleep 200)
(assoc state :time (inc (:time state))))
(done? [this {:keys [time]}]
(< 3 time))
(terminate [this state]
(put! c state)
state)))
(<!! c)))
(defn give-item [action-channel item]
(let [c (chan)]
(put! action-channel
(reify
IAction
(begin [this state]
(println "Receiving item:" item)
(update-in state [:items] #(conj % item)))
(continue [this state]
state)
(done? [this state]
true)
(terminate [this state]
(put! c state)
state)))
(<!! c)))
(defn walk-to [action-channel who & targets ]
(let [c (chan)]
(doseq [[target-x target-y] targets]
(put! action-channel
(reify
IAction
(begin [this state] (println "Starting Walking to" target-x target-y) state)
(continue [this {:keys [x y] :as state}]
(println "Continue Walking from" x y)
(Thread/sleep 500)
(assoc state :x (inc x) :y (inc y)))
(done? [this {:keys [x y]} ]
(and (>= x target-x)
(>= y target-y)))
(terminate [this state]
(put! c state)
state))))
(<!! c)))
(defmacro get-script [& forms]
`(fn [action-channel#] (thread ~@forms (put! action-channel# :end))))
(defn run-script [state action-channel]
(let [random-loc (+ 3 (rand-int 10))]
(get-script
(if (= 1 (rand-int 2))
(give-item action-channel :gold)
(give-item action-channel :candy))
(let [state (walk-to action-channel :ego [3 3] [random-loc random-loc] )]
(if ((:items state) :gold)
(talk action-channel :ego "I have enough money to buy something")
(talk action-channel :ego "I'm broke."))))))
(defn test-run []
(let [state {:x 0 :y 0 :time 0 :items #{} :current-action nil}
action-channel (chan)
script (run-script state action-channel)]
(script action-channel)
(loop [state state
current-action nil
started? false]
(if (= :end current-action)
nil
(if current-action
(let [state (if started? state (begin current-action state))
state (continue current-action state)]
(if (done? current-action state)
(recur (terminate current-action state) nil false)
(recur state current-action true)))
(let [[current-action _] (alts!! [action-channel] :default nil)]
(do (Thread/sleep 50)
(recur state current-action false))))))))

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@@ -5,20 +5,24 @@
[play-clj.g2d :refer :all]
[clojure.pprint]
[clojure.string :as s]
[clojure.zip :as zip]
[advent.pathfind]
[advent.actions :as actions]
[advent.screens.dialogue :as dialogue]
[clojure.core.async :refer [put! <! <!! >! >!! chan go thread take! alts!!]])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
[com.badlogic.gdx.graphics.g2d TextureRegion]))
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx Screen]))
(defprotocol IAction
(begin [this screen entities])
(done? [this screen entities])
(continue [this screen entities])
(terminate [this screen entities])
(can-skip? [this screen entities])
(get-channel [this]))
(defmacro get-script [entities & forms]
`(fn [starting-entities#]
(let [~entities (atom starting-entities#)]
@@ -26,7 +30,7 @@
(defn jump-to [screen entities entity [x y]]
(let [scale-fn (-> entities :background :scale-fn)
(let [scale-fn (-> entities :room :scale-fn)
entity (assoc entity :x x
:y y
:baseline (- 240 y))]
@@ -46,7 +50,7 @@
entity)))
(defn stop [screen entities target-id]
(update-in entities [:background :entities target-id] #(start-animation screen % :stand)))
(update-in entities [:room :entities target-id] #(start-animation screen % :stand)))
(defn dist [x1 y1 x2 y2]
@@ -63,12 +67,54 @@
~@forms))
(reset! ~entities (<!! c#)))))
(defn walk-to [entities target-id [final-x final-y]]
(let [{start-x :x start-y :y} (get-in @entities [:background :entities target-id])
(defn walk-straight-to [entities target-id [final-x final-y]]
(let [{start-x :x start-y :y} (get-in @entities [:room :entities target-id])
final-x (int final-x)
final-y (int final-y)]
(run-action entities
(begin [this screen entities]
entities)
(continue [this screen entities]
(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:room :entities target-id])]
(let [delta-x (- final-x from-x)
delta-y (- final-y from-y)
distance (dist from-x from-y final-x final-y)
speed (* (or scale-x 1.0) 1.5)
moved-x (if (= 0.0 distance)
0
(* speed (/ delta-x distance)))
moved-y (if (= 0.0 distance)
0
(* speed (/ delta-y distance)))]
(if (< distance speed)
(-> entities
(assoc-in [:room :entities target-id :x] final-x)
(assoc-in [:room :entities target-id :y] final-y))
(update-in entities [:room :entities target-id]
#(start-animation screen
(assoc (jump-to screen entities % [(+ moved-x from-x) (+ moved-y from-y)])
:facing (cond (< delta-x 0) :left
(> delta-x 0) :right
:else (:facing %)))
:walk
))))))
(done? [this screen entities]
(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:room :entities target-id])]
(< (dist final-x final-y from-x from-y) 1)))
(terminate [this screen entities]
(stop screen entities target-id))
(can-skip? [this screen entities]
false))))
(defn walk-to [entities target-id [final-x final-y] & [can-skip?]]
(let [{start-x :x start-y :y} (get-in @entities [:room :entities target-id])
final-x (int final-x)
final-y (int final-y)
path (vec (take-nth 5 (advent.pathfind/visit-all
(:collision (:background @entities))
(:collision (:room @entities))
[(int start-x) (int start-y)]
[final-x final-y])))
path (if (seq path)
@@ -81,7 +127,7 @@
entities)
(continue [this screen entities]
(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:background :entities target-id])
(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:room :entities target-id])
[[target-x target-y] remainder] @targets-left]
(let [delta-x (- target-x from-x)
delta-y (- target-y from-y)
@@ -96,9 +142,9 @@
(if (< distance speed)
(do (swap! targets-left rest)
(-> entities
(assoc-in [:background :entities target-id :x] target-x)
(assoc-in [:background :entities target-id :y] target-y)))
(update-in entities [:background :entities target-id]
(assoc-in [:room :entities target-id :x] target-x)
(assoc-in [:room :entities target-id :y] target-y)))
(update-in entities [:room :entities target-id]
#(start-animation screen
(assoc (jump-to screen entities % [(+ moved-x from-x) (+ moved-y from-y)])
:facing (cond (< delta-x 0) :left
@@ -108,11 +154,13 @@
))))))
(done? [this screen entities]
(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:background :entities target-id])]
(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:room :entities target-id])]
(< (dist final-x final-y from-x from-y) 1)))
(terminate [this screen entities]
(stop screen entities target-id)))
(stop screen entities target-id))
(can-skip? [this screen entities]
(or can-skip? false)))
@entities)))
(defn get-text-duration [text]
@@ -124,15 +172,15 @@
(run-action entities
(begin [this screen entities]
(let [_ (swap! initial-time #(or % (:total-time screen)))
target-y (get-in entities [:background :entities target-id :y])
scale-fn (get-in entities [:background :scale-fn])
target-y (get-in entities [:room :entities target-id :y])
scale-fn (get-in entities [:room :scale-fn])
scale (scale-fn target-y)
height (* scale 36)]
(run! dialogue/talking-screen :on-talk :text text
:x (get-in entities [:background :entities target-id :x]) :y (+ (get-in entities [:background :entities target-id :y]) height)
:x (get-in entities [:room :entities target-id :x]) :y (+ (get-in entities [:room :entities target-id :y]) height)
:target-id target-id
:scale scale)
(update-in entities [:background :entities target-id ] #(start-animation screen % :talk))))
(update-in entities [:room :entities target-id ] #(start-animation screen % :talk))))
(continue [this screen entities] entities)
@@ -145,15 +193,76 @@
(run! dialogue/talking-screen :stop-talk :target-id target-id)
(if stop?
(stop screen entities target-id)
entities)))))
entities))
(can-skip? [this screen entities]
true))))
(defn give [entities target-id item]
(defn something-else [zipper]
(-> zipper zip/up zip/up))
(defn previous-choices [zipper]
(-> zipper zip/up))
(defn nth-child [zipper i]
(loop [so-far 0
zipper (zip/down zipper)]
(if (= so-far i)
zipper
(recur (inc so-far) (zip/right zipper)))))
(defn make-zipper [tree]
(zip/zipper map? (comp #(map second %) #(partition 2 %) :choices) (fn [n c] nil) tree))
(defn present-choices [entities choices]
(loop [zipper (make-zipper choices)]
(let [selected-index (atom nil)
node (zip/node zipper)
dialogue-choices (partition 2 (:choices node))]
(run-action entities
(begin [this screen entities]
(run! dialogue/choice-screen :on-present-choices :choices dialogue-choices :callback #(reset! selected-index %))
(run! @(resolve 'advent.screens.scene/scene) :on-deactivate)
entities)
(continue [this screen entities] entities)
(done? [this screen entities] (not (nil? @selected-index)))
(terminate [this screen entities]
(run! @(resolve 'advent.screens.scene/scene) :on-reactivate)
entities)
(can-skip? [this screen entities]
false))
(let [zipper (nth-child zipper @selected-index)
node (zip/node zipper)]
(when-let [run (:run node)]
(run (-> dialogue-choices
(nth @selected-index)
first)))
(when-let [next-choices (:choices node)]
(if (fn? next-choices)
(recur (next-choices zipper))
(recur zipper)))))))
(defn update-state [entities f]
(run-action entities
(begin [this screen entities]
(update-in entities [:state] f ))
(continue [this screen entities] entities)
(done? [this screen entities] true)
(terminate [this screen entities]
entities)
(can-skip? [this screen entities]
false)))
(defn give [entities item]
(run-action entities
(begin [this screen entities]
(sound! (sound "pickup.mp3") :play)
(-> entities
(update-in [:background :entities target-id :inventory] #(conj % item))
(update-in [:state :inventory] #(conj % item))
(assoc-in [:cursor :current] item)))
(continue [this screen entities] entities)
@@ -161,7 +270,9 @@
(done? [this screen entities] true)
(terminate [this screen entities]
entities)))
entities)
(can-skip? [this screen entities]
false)))
(defn transition-background [entities new-background [x y]]
(run-action entities
@@ -182,15 +293,17 @@
(>= (get-in entities [:transition :opacity]) 1.0))
(terminate [this screen entities]
entities))
entities)
(can-skip? [this screen entities]
false))
(run-action entities
(begin [this screen entities]
(let [ego (get-in entities [:background :entities :ego])
(let [ego (get-in entities [:room :entities :ego])
entities (-> entities
(assoc-in [:background] (get-in entities [:backgrounds new-background]))
(assoc-in [:background :entities :ego] ego))]
(assoc-in [:room] (get-in entities [:rooms new-background]))
(assoc-in [:room :entities :ego] ego))]
(-> entities
(update-in [:background :entities :ego] #(jump-to screen entities % [x y])))))
(update-in [:room :entities :ego] #(jump-to screen entities % [x y])))))
(continue [this screen entities]
(update-in entities [:transition :opacity] - 0.075))
@@ -199,4 +312,19 @@
(<= (get-in entities [:transition :opacity]) 0.0))
(terminate [this screen entities]
(dissoc entities :transition))))
(dissoc entities :transition))
(can-skip? [this screen entities]
false)))
(defn do-dialogue [entities & pairs]
(loop [pairs (partition 2 pairs)]
(let [[[target line]] pairs
next-speaker-is-different (not= target (ffirst (next pairs)))
result (talk entities target line :stop? next-speaker-is-different)]
(if (seq (rest pairs))
(recur (rest pairs))
result))))
(defn respond [entities line & more]
(apply do-dialogue entities :ego line more))

View File

@@ -16,4 +16,4 @@
(defgame advent
:on-create
(fn [this]
(set-screen! this scene/scene dialogue/talking-screen inventory/inventory-screen)))
(set-screen! this scene/scene dialogue/talking-screen dialogue/choice-screen inventory/inventory-screen)))

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@@ -4,10 +4,13 @@
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]
[clojure.pprint]
[advent.pathfind])
[advent.pathfind]
[clojure.core.async :refer [put! <! <!! >! >!! chan go thread take! alts!!]]
#_[advent.screens.scene :as scene])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx.scenes.scene2d.utils Align]))
[com.badlogic.gdx.scenes.scene2d.utils Align]
[com.badlogic.gdx Screen]))
(defn ensure-on-screen [talk]
(let [margin-width (* 0.05 (game :width))
@@ -33,7 +36,7 @@
(fn [{:keys [create-talk target-id text x y scale]} [entities]]
(let [font (bitmap-font "ego/font.fnt" )
tr (bitmap-font! font :get-region)
scale (or (max scale 0.75) 1)
scale (or (min (max scale 0.75) 1) 1)
width (/ (game :width) 1.5)
tx (.getTexture tr)
_ (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
@@ -52,3 +55,45 @@
:on-resize (fn [screen entities]
(size! screen 1280 960)))
(defscreen choice-screen
:on-show
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
{})
:on-render
(fn [screen [entities]]
(render! screen (vals entities))
entities)
:on-present-choices
(fn [{:keys [choices callback]} [entities]]
(let [font (bitmap-font "ego/font.fnt" )
tr (bitmap-font! font :get-region)
scale 1
tx (.getTexture tr)
_ (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)]
(-> entities
(into (for [[[text] i] (map vector choices (range))]
[i (assoc (label text (style :label font (color :white))) :x 30 :y (* 30 i))]))
(assoc :state {:object nil :callback callback :choices choices}))))
:on-touch-down (fn [screen [entities]]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(when (seq entities)
(when (< y (* 30 (dec (count entities))))
((get-in entities [:state :callback]) (int (/ y 30)))
{}))))
:on-mouse-moved (fn [screen [entities]]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})
font (bitmap-font "ego/font.fnt" )]
(when (seq entities)
(doseq [index (range (dec (count entities)))]
(if (< (* index 30) y (* (inc index) 30))
(label! (entities index) :set-style (style :label font (color :yellow)))
(label! (entities index) :set-style (style :label font (color :white))))))))
:on-resize (fn [screen entities]
(size! screen 1280 960)))

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@@ -4,7 +4,9 @@
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]
[clojure.pprint]
[advent.pathfind])
[advent.pathfind]
[advent.zone :as zone]
[advent.utils :as utils])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx.scenes.scene2d.utils Align]
@@ -12,17 +14,24 @@
InputMultiplexer InputProcessor Net Preferences Screen]))
(defscreen inventory-screen
:on-show
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
{:overlay (assoc (texture "inventory-overlay.png" ) :x 0 :y 0)
:fade (assoc (texture "black.png")
:scale-x 20
:scale-y 20
:opacity 0.7)
:shown? false
:start-showing? false})
(let [highlighted-text (assoc (label "Hello" (style :label (utils/get-font "ego/font.fnt") (color :white))) :x 0 :y 850 :width 1280)]
(label! highlighted-text :set-alignment Align/center)
{:overlay (assoc (texture "inventory-overlay.png" ) :x 0 :y 0 :scale-x 4 :scale-y 4 :origin-x 0 :origin-y 0)
:fade (assoc (texture "black.png")
:scale-x 80
:scale-y 80
:opacity 0.7)
:all-items (texture! (texture "cursor.png") :split 16 16)
:items []
:shown? false
:start-showing? false
:highlighted-item nil
:highlighted-text highlighted-text}))
:on-render
(fn [screen [entities]]
@@ -33,18 +42,48 @@
entities)]
(when (:shown? entities)
(render! screen [(:fade entities) (:overlay entities)]))
(render! screen [(:fade entities) (:overlay entities)])
(render! screen (:items entities))
(if-let [item (:highlighted-item entities)]
(label! (:highlighted-text entities) :set-text (name item))
(label! (:highlighted-text entities) :set-text ""))
(render! screen [(:highlighted-text entities)]))
entities))
:show-screen (fn [screen [entities]]
(assoc entities :start-showing? true))
:show-screen (fn [{items :items} [entities]]
(assoc entities :start-showing? true
:items (for [[item index] (map vector items (range))
:let [x (+ (* 79 4) (* index (* 24 4)))
y (* 4 180)
item-width 16
offset-x (+ x (/ item-width 2))
offset-y (+ y (/ item-width 2))
padding (/ item-width 2)
padding (* 4 padding)]]
(assoc (texture (aget (:all-items entities) 0 (.indexOf utils/+all-cursors+ item)))
:x x :y y
:scale-x 4
:scale-y 4
:item item
:box (zone/box (- offset-x padding) (- offset-y padding) (+ offset-x item-width padding) (+ offset-y item-width padding))))))
:on-mouse-moved (fn [screen [entities]]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})
selected-entity (first (filter #((:box %) x y) (:items entities)))]
(if selected-entity
(assoc entities :highlighted-item (:item selected-entity))
(assoc entities :highlighted-item nil))))
:on-touch-down (fn [screen [entities]]
(when (:shown? entities)
(run! @(resolve 'advent.screens.scene/scene) :on-reactivate)
(let [{:keys [highlighted-item]} entities]
(when highlighted-item
(run! @(resolve 'advent.screens.scene/scene) :on-chose-item :item highlighted-item)))
(-> entities
(assoc :shown? false)
(assoc :start-showing? false))))
:on-resize (fn [screen entities]
(size! screen 320 240)
(height! screen 960)
entities))

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@@ -0,0 +1,28 @@
(ns advent.screens.rooms
(:require [advent.zone :as zone]))
(defn make [& {:keys [collision interactions entities] :as params}]
(let [interactions-as-list (for [[id spec] interactions]
(merge spec {:mouse-in? (fn [_ x y]
((apply zone/box (:box spec)) x y))
:get-script (fn [cursor [x y]]
(if (= :main cursor)
(:script spec)
(get-in spec [:scripts cursor])))}))
entities (into {} (for [[id entity] entities]
[id (merge entity
{:mouse-in? (fn [entities x y]
(let [{entity-x :x entity-y :y region :object} (get-in entities [:room :entities id])
width (.getRegionWidth region)
height (.getRegionHeight region)]
((zone/box entity-x entity-y (+ entity-x width) (+ entity-y height)) x y)))}
(when (:script entity)
{:get-script (fn [cursor [x y]]
(if (= :main cursor)
(:script entity)
(get-in entity [:scripts cursor])))}))]))]
(merge params {:collision (advent.pathfind/map-from-resource collision)
:interactions interactions-as-list
:entities entities})))

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@@ -0,0 +1,47 @@
(ns advent.screens.rooms.behind-house
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(rooms/make :interactions
{:left-dir {:box [0 131 20 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [122 140])
(actions/transition-background entities :outside-house [244 150])
(actions/walk-to entities :ego [195 140]))
:cursor :left}
:crack {:box [68 100 73 114]
:script (actions/get-script
entities
(actions/walk-to entities :ego [70 80])
(actions/talk entities :ego "I can see Fangald, the wizard inside.")
(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
(actions/talk entities :ego "[todo: sounds play.]")
(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
:mushrooms {:box [247 59 269 76]
:script (actions/get-script
entities
(if ((get-in @entities [:state :inventory]) :mushrooms)
(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
(do
(actions/walk-to entities :ego [242 75])
(actions/give entities :mushrooms)
(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
:window {:box [103 44 130 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [128 100])
(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "behindhouse/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)))

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@@ -0,0 +1,24 @@
(ns advent.screens.rooms.cat-tree
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(rooms/make :interactions
{:down-dir {:box [150 0 270 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [203 1])
(actions/transition-background entities :outside-house [137 204])
(actions/walk-to entities :ego [195 140]))
:cursor :down}}
:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "cat-tree/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.20)))

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@@ -0,0 +1,34 @@
(ns advent.screens.rooms.inside-house
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
(aget wizard-sheet 0 i)))
wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
(aget wizard-sheet 0 i)))]
(rooms/make :interactions {:down-dir {:box [151 0 320 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [237 1])
(actions/transition-background entities :outside-house [262 88]))
:cursor :down}
:wizard {:box [228 80 248 126]}}
:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
:left {:talk (utils/flip wizard-talk)
:stand (utils/flip wizard-stand)}
:right {:talk wizard-talk
:stand wizard-stand}
:facing :left)
:stand)}
:collision "inside-house/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75))))

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@@ -0,0 +1,58 @@
(ns advent.screens.rooms.outside-castle
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
(aget peddler-sheet 0 i)))]
(rooms/make :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}
:garden {:box [103 170 178 200]
:script (actions/get-script
entities
(if ((get-in @entities [:state :inventory]) :carrot)
(actions/talk entities :ego "If I steal any more, I might get caught.")
(do
(actions/walk-to entities :ego [128 180])
(actions/talk entities :ego "Hey! Carrots. No one will notice one missing.")
(actions/give entities :carrot))))}
:peddler {:box [110 90 128 146]
:script (actions/get-script
entities
(actions/walk-to entities :ego [191 90])
(actions/do-dialogue entities
:ego "Hello there, peddler."
:peddler "Good day sir! Care to see any of my wares?"
:peddler "I have only the choicest of wares."
:ego "What 'wares' are you selling?"
:peddler "I have the choicest of all types of wares..."
:peddler "...I'm well stocked on used earplugs..."
:peddler "...glass eyes, motivational tapes... "
:peddler "...and useful books like this:"
:peddler "'Checkers Mastery in Less Than 10 Seconds'"
:ego "I sure am interested on that book on checkers."
:peddler "An excellent selection! It is the choicest of checkers book you'll ever find."
:peddler "This book will only set you back 75 sheckels."
:ego "But I haven't got any money!"
:peddler "Then you won't have the choicest of checkers books."))}}
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
:entities {:peddler (actions/start-animation screen
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
:talk peddler-talk :stand peddler-stand)
:stand)}
:collision "outside-castle/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))

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@@ -0,0 +1,170 @@
(ns advent.screens.rooms.outside-house
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn wizard-dialogue [entities]
(actions/do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
(actions/present-choices entities
{:choices ["What do you mean, \"Not you again?\""
{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
:choices ["You mean the time I set your house on fire with a fire mint?"
{:run #(do
(actions/respond entities %
:wizard "That was you!?"
:wizard "My house was nearly destroyed!"
:wizard "I spent weeks rebuilding my home!"
:wizard "Leave, now, or I'll turn you into a ..."
:wizard "... a ..."
:wizard "... a frog!"
:ego "Okay, okay! I'm leaving.")
(actions/transition-background entities :outside-house [262 88])
(actions/talk entities :ego "I guess he's really upset with me."))}
"You're still cross about my stealing your magic cowboy hat?"
{:run #(do (actions/respond entities %
:wizard "Of course I'm cross! It's irreplaceable!"
:wizard "That cowboy hat accented my facial physique."
:wizard "And complemented my skin color."
:wizard "And you little cheat stole it from me!"
:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
:wizard "Now leave.")
(actions/transition-background entities :outside-house [262 88]))}
"Even an old hoot like you needs a kick in the pants every now and again."
{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
:choices ["My good looks?"
{:run #(do (actions/respond entities %
:wizard "You know, handsome looks aren't all they're chocked up to be."
:wizard "Take me for example."
:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
:wizard "Now please leave me in peace.")
(actions/transition-background entities :outside-house [262 88]))}
"My good standing within the community?"
{:run #(do (actions/respond entities %
:wizard "Ha! Good standing?"
:wizard "You're the neighborhood cheat and everyone knows it."
:wizard "Now please leave me in peace.")
(actions/transition-background entities :outside-house [262 88]))}
"I'm going to be a knight! That counts for something doesn't it?"
{:run #(do (actions/respond entities %
:wizard "You are, are you?"
:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
:choices ["By pulling the Sword of Blergh from its stone!"
{:run #(actions/respond entities %
:wizard "Well, well. It sounds I was wrong about you."
:wizard "Indeed, you are on the path of setting your destructive past behind you."
:wizard "But know this, the stone cannot be cheated easily."
:wizard "You must fulfill the age-old prophecy."
:wizard "'The Sword of Blergh with magic sting,' ..."
:wizard "... 'Shall yield to no earthly king.'"
:wizard "'To draw from hardened, weathered stone,' ..."
:wizard "... 'One must have valor, right to the bone.'"
:wizard "'Worthy in courage, wisdom and might,' ..."
:wizard "... 'only then with sword he'll fight.'"
:wizard "'But a hero should he prove not be,' ..."
:wizard "... 'Only ruin will fall on he.'"
:wizard "'Should he use guile or guise'..."
)
:choices ["Is this almost over?"
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
(actions/respond entities %
:wizard "Patience, boy."
:wizard "... 'Such a man will have great surprise.'"
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
:ego "No cheating."
:ego "Check."))}
"*cough* *cough* *ahem*"
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
(actions/respond entities %
:wizard "Excuse you. Moving on..."
:wizard "... 'Such a man will have great surprise.'"
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
:ego "No cheating."
:ego "Check."))}]}
"By besting swamp, foe, and the occasional bizarre conversation tree."
{:run #(do (actions/respond entities %
:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
:wizard "Now please leave.")
(actions/transition-background entities :outside-house [262 88]))}]}]}]}
"You're not happy to see me, Mr. Fangald?"
{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
:choices #(-> % zip/left)}
"Good bye, Mr. Fangald!"
{:run #(do
(actions/respond entities % :wizard "Now scram!")
(actions/transition-background entities :outside-house [262 88]))}]}))
(defn make [screen]
(let [sheep-stand-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep-walk-sheet (texture! (texture "outsidehouse/sheep-walk.png") :split 33 21)
sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-stand-sheet 0 i)))
sheep-walk (animation 0.15 (for [i (range 6)]
(aget sheep-walk-sheet 0 i)))]
(rooms/make :interactions
{:door {:box [258 100 281 160]
:script (actions/get-script
entities
(actions/walk-to entities :ego [262 88])
(actions/talk entities :ego (str "Anyone home?"))
(actions/transition-background entities :inside-house [237 0])
(if (get-in @entities [:state :convinced-wizard?])
(actions/talk entities :wizard (str "Oh, hello there boy."))
(wizard-dialogue entities)))}
:sword {:box [274 55 305 88]
:script (actions/get-script
entities
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
(actions/walk-to entities :ego [290 66])
(actions/talk entities :ego "Maybe I can pull it out."))}
:right-dir {:box [300 131 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [244 150])
(actions/transition-background entities :behind-house [122 140])
(actions/walk-to entities :ego [172 122]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204])
(actions/transition-background entities :cat-tree [203 1]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [0 80])
(actions/transition-background entities :outside-castle [310 80]))
:cursor :left}}
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
:entities {:sheep (actions/start-animation screen
(assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 160
:box [38 160 71 181]
:script (actions/get-script
entities
(if ((get-in @entities [:state :inventory]) :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(do (actions/give entities :wool)
(actions/talk entities :ego "I guess her wool is shedding."))))
:scripts {:wool (actions/get-script entities
(actions/talk entities :ego "She doesn't need it back."))
:carrot (actions/get-script entities
(actions/walk-to entities :ego [132 140])
(actions/talk entities :ego "Come on girl, get the carrot!")
(actions/walk-straight-to entities :sheep [95 150]))}
:left {:walk (utils/flip sheep-walk)
:stand (utils/flip sheep-stand)}
:right {:walk sheep-walk
:stand sheep-stand})
sheep-stand)}
:collision "outsidehouse/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))

View File

@@ -2,12 +2,20 @@
(:require [play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.entities :as entities]
[play-clj.g2d :refer :all]
[clojure.zip :as zip]
[clojure.pprint]
[advent.pathfind]
[advent.actions :as actions]
[advent.zone :as zone]
[advent.utils :as utils]
[advent.screens.rooms :as rooms]
[advent.screens.rooms.outside-house :as rooms.outside-house]
[advent.screens.rooms.inside-house :as rooms.inside-house]
[advent.screens.rooms.behind-house :as rooms.behind-house]
[advent.screens.rooms.outside-castle :as rooms.outside-castle]
[advent.screens.rooms.cat-tree :as rooms.cat-tree]
[advent.screens.dialogue :refer [talking-screen]]
[advent.screens.inventory :refer [inventory-screen]]
[clojure.core.async :refer [put! <! <!! >! chan go thread take! alts!!]])
@@ -16,33 +24,22 @@
[java.lang Object]
[com.badlogic.gdx Gdx]))
(def +screen-width+ 320)
(def +screen-height+ 240)
(defprotocol IMouseIn
(mouse-in? [this location]))
(defprotocol ICursorOverridable
(cursor-override [this]))
(defprotocol IInteractable
(get-script [this location]))
(def default-interaction
(reify
IInteractable
(get-script [_ [x y]]
(actions/get-script entities
(actions/walk-to entities :ego [x y])))))
{:get-script (fn [cursor [x y]] (if (= :main cursor)
(actions/get-script entities
(actions/walk-to entities :ego [x y] true))
(actions/get-script entities
(actions/talk entities :ego "I don't know what to do with that."))))})
(defn find-override [screen entities [x y]]
(first (filter #(and (mouse-in? % [x y])
(satisfies? ICursorOverridable %))
(get-in entities [:background :interactions]))))
(first (filter #(and ((:mouse-in? %) entities x y)
(:cursor %))
(get-in entities [:room :interactions]))))
(defn open-inventory [screen entities]
(run! inventory-screen :show-screen))
(run! inventory-screen :show-screen :items (get-in entities [:state :inventory]))
(assoc-in entities [:state :active?] false))
(defn left-click [screen entities]
@@ -50,28 +47,32 @@
(if ((:mouse-in? (:inventory entities)) x y)
(open-inventory screen entities)
(let [interaction (first (filter #(mouse-in? % [x y])
(get-in entities [:background :interactions])))
(let [interaction (first (filter #((:mouse-in? %) entities x y)
(get-in entities [:room :interactions])))
interacting-entity (first (filter #(and (:mouse-in? %)
(:get-script %)
((:mouse-in? %) entities x y))
(vals (get-in entities [:room :entities]))))
current-action (get-in entities [:actions :current])
;; TODO - hacky way of resetting queue
entities (if-let [current-action (get-in entities [:actions :current])]
(assoc (actions/terminate current-action screen entities)
:actions {:channel (chan) :current nil :started? false})
entities)
script (or (when interaction
(get-script interaction [x y]))
(get-script default-interaction [x y]))]
entities (if (and current-action (actions/can-skip? current-action screen entities))
(let [terminated-entities (actions/terminate current-action screen entities)]
(do (put! (actions/get-channel current-action) terminated-entities)
(-> terminated-entities
(assoc-in [:actions :current] nil)
(assoc-in [:actions :started?] false))))
(assoc-in entities [:actions :channel] (chan)))]
(script entities)
(if current-action
entities
((or (when interaction
((:get-script interaction) (get-in entities [:cursor :current]) [x y]))
(when interacting-entity
((:get-script interacting-entity) (get-in entities [:cursor :current]) [x y]))
((:get-script default-interaction) (get-in entities [:cursor :current]) [x y])) entities))
entities))))
(defn flip [anim]
(animation (animation! anim :get-frame-duration)
(for [src-frame (animation! anim :get-key-frames)
:let [frame (texture (texture! src-frame :get-texture))]]
(do
(texture! frame :set-region src-frame)
(texture! frame :flip true false)
frame))))
(defn get-ego [screen]
(let [player-sheet (texture! (texture "player.png") :split 18 36)
@@ -86,17 +87,15 @@
ego {:right {:walk walk-right
:stand stand-anim
:talk talk-anim}
:left {:walk (flip walk-right)
:stand (flip stand-anim)
:talk (flip talk-anim)}
:left {:walk (utils/flip walk-right)
:stand (utils/flip stand-anim)
:talk (utils/flip talk-anim)}
:baseline 95
:facing :right
:origin-x 9
:origin-y 0
:scaled true
:inventory #{}
:x 150 :y 95
:id "ego"}]
(actions/start-animation screen
@@ -116,13 +115,6 @@
(let [[current _] (alts!! [channel] :default nil)]
(assoc entities :actions {:channel channel :current current :started? false}))))
(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
(let [maximum-size (or maximum-size 1.0)]
(fn [y]
(if (< y baseline) maximum-size
(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
range)))))
(defn update-cursor [screen {{:keys [current override last]} :cursor :as entities}]
(when-not (= (or override current)
@@ -130,178 +122,7 @@
(input! :set-cursor-image (utils/cursor "cursor.png" (or override current)) 0 0))
(assoc-in entities [:cursor :last] (or override current)))
(defn make-background [& {:keys [collision interactions] :as params}]
(let [interactions-as-list (for [[id spec] interactions]
(reify
IMouseIn
(mouse-in? [_ location]
(apply (apply zone/box (:box spec)) location))
IInteractable
(get-script [_ location]
(:script spec))
ICursorOverridable
(cursor-override [this] (:cursor spec)))
)]
(merge params {:collision (advent.pathfind/map-from-resource collision)
:interactions interactions-as-list})))
(defn backgrounds [screen]
(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-sheet 0 i)))
peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
(aget peddler-sheet 0 i)))
wizard (texture "wizard.png")
_ (texture! wizard :flip true false)]
{:inside-house
(make-background :interactions {:down-dir {:box [151 0 320 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [237 1])
(actions/transition-background entities :outside-house [262 88]))
:cursor :down}}
:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {:wizard (assoc wizard :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75)}
:collision "inside-house/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.75))
:outside-house
(make-background :interactions
{:door {:box [258 100 281 160]
:script (actions/get-script
entities
(actions/walk-to entities :ego [262 88])
(actions/talk entities :ego (str "Anyone home?"))
(actions/transition-background entities :inside-house [237 0]))}
:sword {:box [274 55 305 88]
:script (actions/get-script
entities
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
(actions/walk-to entities :ego [290 66])
(actions/talk entities :ego "Maybe I can pull it out."))}
:sheep {:box [38 160 71 181]
:script (actions/get-script
entities
(if ((get-in @entities [:background :entities :ego :inventory]) :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(do (actions/give entities :ego :wool)
(actions/talk entities :ego "I guess his wool is shedding."))))}
:right-dir {:box [300 131 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [244 150])
(actions/transition-background entities :behind-house [122 140])
(actions/walk-to entities :ego [172 122]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204])
(actions/transition-background entities :cat-tree [203 1]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [0 80])
(actions/transition-background entities :outside-castle [310 80]))
:cursor :left}}
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
:entities {:sheep (actions/start-animation screen
(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160)
sheep)}
:collision "outsidehouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
:behind-house
(make-background :interactions
{:left-dir {:box [0 131 20 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [122 140])
(actions/transition-background entities :outside-house [244 150])
(actions/walk-to entities :ego [195 140]))
:cursor :left}
:crack {:box [68 100 73 114]
:script (actions/get-script
entities
(actions/walk-to entities :ego [70 80])
(actions/talk entities :ego "I can see Fangald, the wizard inside.")
(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
(actions/talk entities :ego "[todo: sounds play.]")
(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
:mushrooms {:box [247 59 269 76]
:script (actions/get-script
entities
(if ((get-in @entities [:background :entities :ego :inventory]) :mushrooms)
(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
(do
(actions/walk-to entities :ego [242 75])
(actions/give entities :ego :mushrooms)
(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
:window {:box [103 44 130 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [128 100])
(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "behindhouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
:cat-tree
(make-background :interactions
{:down-dir {:box [150 0 270 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [203 1])
(actions/transition-background entities :outside-house [137 204])
(actions/walk-to entities :ego [195 140]))
:cursor :down}}
:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "cat-tree/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.20))
:outside-castle
(make-background :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}
:peddler {:box [110 90 128 146]
:script (actions/get-script
entities
(actions/walk-to entities :ego [191 90])
(actions/talk entities :ego "Hello there, peddler.")
(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
(actions/talk entities :peddler "I have only the choicest of wares.")
(actions/talk entities :ego "What 'wares' are you selling?")
(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
(actions/talk entities :peddler "...and useful books like this:" :stop? false)
(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
(actions/talk entities :ego "I sure am interested on that book on checkers.")
(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
(actions/talk entities :ego "But I haven't got any money!")
(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
:entities {:peddler (actions/start-animation screen
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
:talk peddler-talk :stand peddler-stand)
:stand)}
:collision "outside-castle/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
(defn animate [entity screen]
(merge entity (animation->texture (update-in screen [:total-time] #(- % (:anim-start entity)))
@@ -311,10 +132,17 @@
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
music (sound "town-music.mp3")
music (sound "town-music.mp3")
_ (sound! music :loop 0.20)
backgrounds (backgrounds screen)]
{:backgrounds backgrounds
rooms {:inside-house (rooms.inside-house/make screen)
:outside-house (rooms.outside-house/make screen)
:behind-house (rooms.behind-house/make screen)
:cat-tree (rooms.cat-tree/make screen)
:outside-castle (rooms.outside-castle/make screen)}]
{:rooms rooms
:state {:object nil
:active? true
:inventory (sorted-set)}
:actions {:object nil
:channel (chan)
:current nil
@@ -323,26 +151,24 @@
:current :main
:last :main
:override nil}
:background (assoc-in (:outside-house backgrounds)
:room (assoc-in (:outside-house rooms)
[:entities :ego] (get-ego screen))
:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
:mouse-in? (zone/box 278 0 320 42))
:fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000)}))
:fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)}))
:on-render
(fn [screen [entities]]
(clear!)
(.glEnable (.getGL20 Gdx/graphics) GL20/GL_BLEND)
#_(.glEnable (.getGL30 Gdx/graphics) GL30/GL_BLEND)
(let [entities (update-cursor screen entities)
entities (update-from-script screen entities)
entities (update-in entities [:background :entities] (fn [entities]
entities (update-in entities [:room :entities] (fn [entities]
(into entities
(for [[id entity] entities]
(if (:anim entity)
[id (animate entity screen)]
[id entity])))))
all-entities (concat (vals entities) (get-in entities [:background :layers]) (vals (get-in entities [:background :entities])))]
all-entities (concat (vals entities) (get-in entities [:room :layers]) (vals (get-in entities [:room :entities])))]
(label! (:fps entities) :set-text (str (game :fps)))
(render! screen (sort-by :baseline all-entities))
entities))
@@ -352,13 +178,28 @@
:on-mouse-moved
(fn [screen [entities]]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(if-let [mouse-override (find-override screen entities [x y])]
(assoc-in entities [:cursor :override] (cursor-override mouse-override))
(assoc-in entities [:cursor :override] nil))))
(when (get-in entities [:state :active?])
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(if-let [mouse-override (find-override screen entities [x y])]
(assoc-in entities [:cursor :override] (:cursor mouse-override))
(assoc-in entities [:cursor :override] nil)))))
:on-touch-down (fn [screen [entities]]
(if (= (button-code :right)
(:button screen))
(assoc-in entities [:cursor :current] :main)
(left-click screen entities))))
(when (get-in entities [:state :active?])
(if (= (button-code :right)
(:button screen))
(assoc-in entities [:cursor :current] :main)
(left-click screen entities))))
:on-deactivate (fn [screen [entities]]
(assoc-in entities [:state :active?] false))
:on-reactivate (fn [screen [entities]]
(assoc-in entities [:state :active?] true))
:on-chose-item (fn [{:keys [item]} [entities]]
(assoc-in entities [:cursor :current] item))
:on-start-script (fn [{:keys [script]} [entities]]
(script entities)
entities))

View File

@@ -11,7 +11,7 @@
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(println (:input-x screen) (:input-y screen) "->" x y)))
(def +all-cursors+ [:main :wool :mushrooms :talk :right :down :left :up])
(def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up])
(defn cursor [filename which]
(let [scale 2
@@ -24,3 +24,31 @@
(pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
0 0 target-width target-height)
resized ))
(defn get-font [filename]
(let [font (bitmap-font filename)
tr (bitmap-font! font :get-region)
tx (.getTexture tr)]
(texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
font))
(def +screen-width+ 320)
(def +screen-height+ 240)
(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
(let [maximum-size (or maximum-size 1.0)]
(fn [y]
(if (< y baseline) maximum-size
(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
range)))))
(defn flip [anim]
(animation (animation! anim :get-frame-duration)
(for [src-frame (animation! anim :get-key-frames)
:let [frame (texture (texture! src-frame :get-texture))]]
(do
(texture! frame :set-region src-frame)
(texture! frame :flip true false)
frame))))