sound effects.
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desktop/resources/space/jump.ogg
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desktop/resources/space/jump.ogg
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desktop/resources/space/jump.wav
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desktop/resources/space/jump.wav
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desktop/resources/space/shock.ogg
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desktop/resources/space/shock.ogg
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desktop/resources/space/shock.wav
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desktop/resources/space/shock.wav
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desktop/resources/space/swingsword.ogg
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desktop/resources/space/swingsword.ogg
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desktop/resources/space/swingsword.wav
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desktop/resources/space/swingsword.wav
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desktop/resources/space/swingsword_1.wav
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desktop/resources/space/swingsword_1.wav
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@@ -46,6 +46,8 @@
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swing-duration (/ swing-dist (* speed 1.5))]
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(actions/run-action entities
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(begin [this screen entities]
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(sound! (sound "space/jump.ogg") :play)
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(-> entities
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(assoc-in [:room :entities :cloud] (assoc (texture "space/cloud.png")
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:x (- (get-in entities [:room :entities :ego :x]) 10)
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@@ -92,6 +94,7 @@
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(actions/run-action entities
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(begin [this screen entities]
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(sound! (sound "space/swingsword.ogg") :play)
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(-> entities
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(update-in [:room :entities :ego]
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#(actions/start-animation screen % :swing))
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@@ -143,7 +146,7 @@
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blergh-appear (utils/make-anim "space/blergh-appear.png" [106 165] 0.05 (flatten [(range 13) 12 12 12 12 12 12 12 12 12 12 12 12 12 ]))
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blergh-grow (utils/make-anim "space/blergh-grow.png" [106 165] 0.10 [0 1 0 1 0 1 0 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 2 2 2 2 3 2 3 2 3 2 3 2 3 2 3 2 3 2 3 2 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 5 6 7 8 9 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11])
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bullet (utils/make-anim "space/bullet.png" [24 24] 0.0075 [0 1 2 0 1 2 0 1 2 0 1 2 0 1 2 3 3 3 4 4 5 5 6 5 4 7])]
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(rooms/make :music :town-1
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(rooms/make :music :fight
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:interactions
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{}
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:layers [(assoc (texture "space/background.png") :x 0 :y 0 :baseline 0)]
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@@ -171,6 +174,8 @@
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(actions/do-dialogue entities :bloodclot-head "Ha ha ha! Is that the best you can do?"
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:bloodclot-head "Take this!")
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(sound! (sound "space/shock.ogg") :play)
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(actions/play-animation entities :bloodclot-head :shoot :stop? false)
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(actions/begin-animation entities :bloodclot-head :keep-shoot)
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(actions/play-animation entities :ego :shock :stop? false)
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