starting to rework dialogue.
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@@ -122,19 +122,23 @@
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(actions/add-entity entities :blergh (get-in @entities [:room :blergh]))
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(actions/do-dialogue entities :ego "Who are you?!"
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:blergh "I am Bloodclot, the goblin king!"
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:blergh "The last 100 years I have waited for someone to pull my old sword,\n and let me return me to my rightful throne!"
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:bloodclot-head "I am Bloodclot, the Scottish goblin king!"
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:bloodclot-head "I have waited patiently for the last 100 years for someone to\npull the sword and return me to my throne!"
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:bloodclot-head "But I had never expected my liberator to be so..."
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:bloodclot-head "Appetizing."
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:ego "Wait a second. I'm just a kid.")
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(actions/walk-straight-to entities :ego [150 45] :override-dir :right)
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(actions/walk-straight-to entities :ego [115 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I'm just trying to impress Georgia McGorgeous.")
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(actions/walk-straight-to entities :ego [100 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I just... accidentally pulled the sword!")
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I wouldn't taste very good anyhow!")
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(actions/do-dialogue entities
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:blergh "'Fight he must for one more test,\nHe will die if not the best.'"
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:blergh "Ring any bells?"
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:blergh "It's time to die kiddo."
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:blergh "I'll even let you take a free shot at me."
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:blergh "Come on! Give it a go!"))
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:bloodclot-head "'Fight he must for one more test,\nHe will die if not the best.'"
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:bloodclot-head "Ring any bells?"
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:bloodclot-head "Your Georgia McGorgeous would be sorely disappointed to see such a cowardly hero now."
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:bloodclot-head "Come, now. You're no hero. You're just a morsel."
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:bloodclot-head "All this talking has worked up a fierce hunger. Come here, and I promise to make it quick."))
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(defn try-to-pull-sword [entities missing-items obtained-items]
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(let [item->proof {:trophy "wisdom" :medal "strength" :kiss "courage"}]
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@@ -167,7 +167,6 @@
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:script (actions/get-script entities (actions/do-dialogue entities :bloodclot-head "Come on! Try and hit me!"))
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:scripts {:sword (actions/get-script entities
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#_(actions/walk-straight-to entities :ego [205 45] :anim :jump :stop? false :speed 3.0)
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(swing-at-blergh entities)
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(actions/do-dialogue entities :bloodclot-head "Ha ha ha! Is that the best you can do?"
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